Files

88 lines
2.6 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define bool int
#define byte unsigned char
#define numChars 32
void initialiseEncoderStateMachine();
void updateEncoderStateMachine();
// Here we are using global variables simply to be compatible with the Arduino program structure
// This is REALLY bad practice so please don't do it otherwise!
long int count = 0;
long int error = 0;
enum states {state1=1, state2, state3, state4};
bool channelAState=0;
bool channelBState=0;
enum states state;
char receivedChars[numChars]="00"; // an array to store the received data
int main()
{
// Replicates the setup in Arduino
printf("Enter a pair of characters representing initial states of channels A and B\n");
scanf("%s",receivedChars);
channelAState = receivedChars[0]!='0';
channelBState = receivedChars[1]!='0';
initialiseEncoderStateMachine();
printf("State %d, count %ld, error %ld\n", state, count, error);
printf("Enter a pair of characters representing channels A and B, enter 99 to end\n");
// Replicates the loop in Arduino
do
{
scanf("%s",receivedChars);
if (strcmp(receivedChars, "99")==0)
{
break;
}
channelAState = receivedChars[0]!='0';
channelBState = receivedChars[1]!='0';
updateEncoderStateMachine();
printf("State %d, count %ld, error %ld\n", state, count, error);
}
while(1);
return 0;
}
void initialiseEncoderStateMachine()
{
/* If initially A is 0 and B is 0, system starts in State 1
If initially A is 1 and B is 0, system starts in State 2
If initially A is 1 and B is 1, system starts in State 3
If initially A is 0 and B is 1, system starts in State 4 */
if (channelAState)
{
if(channelBState)
{
state = state3;
}
/* else .... lots of code goes here */
}
}
void updateEncoderStateMachine()
{
switch (state)
{
case state1:
/* If A is 0 and B is 0, do nothing and stay in State 1
If A is 1 and B is 0, add 1 to main counter and go to State 2
If A is 0 and B is 1, subtract 1 to main counter and go to State 4
If A is 1 and B is 1, do nothing to main counter but add 1 to error counter and go to state 3 */
if (channelAState && !channelBState)
{
count++;
state = state2;
}
/* else .... lots of code goes here */
break; /* don't forget break at the end of each case! */
}
}