#include #include #include #include /* Only needed in Windows program to maintain compatibility with Arduino version of C/C++ */ #define bool BOOL #define true 1 #define false 0 const bool FWDS = true; const bool BWDS = false; const long ticksPerSec = 1000; // ms on PC // on Arduino it is 1E6 for micros (for s/w) or 1.6E7 for 62.5 ns ticks (for h/w) void moveOneStep(); void computeNewSpeed(); long computeStepsToGo(); void goToPosition(long newPosition); long millis(void); /* Note: we are using global variables ONLY to preserve compatibility with the Arduino program structure. They should not normally be used in C or C++ programs as they make for a poor software design. */ /* Global variables relating to stepper motor position counting etc. */ long stepsToGo; /* Number of steps left to make in present movement */ long targetPosition; /* Intended destination of motor for given movement */ volatile long currentPosition = 0; /* Position in steps of motor relative to startup position */ float maxSpeed; /* Maximum speed in present movement (not nec. max permitted) */ bool direction; /* Direction of present movement: FWDS or BWDS */ /* Global variables used in simplistic and Leib Ramp algorithms */ volatile float p; /* Step interval in clock ticks or microseconds */ float ps; /* Maximum step periods */ float deltaP; /* You'll be able to get rid of this later */ /* Global variable used for noting previous time of a step in timed loop and for calculating speed and accel */ long prevStepTime=0; long millisAtStart; float prevSpeed=0.0; /* Define permissible parameters for motor */ // For testing on PC only, not for use in Arduino program: try movements in order of 50-100 steps float accelSteps=20; /* leave this as a variable as we may over-write it */ const float minSpeed = 1.0; // in steps/s const float maxPermissSpeed = 20.0; // in steps/s const float maxAccel = 10.0; // in steps/s^2 int main() { unsigned long currentMillis = millis(); prevStepTime = 0; long positionToMoveTo; while(true) { printf("Enter position to move to in profile (or 999 to terminate)\n"); scanf("%ld", &positionToMoveTo); if (positionToMoveTo==999) break; printf(" Time (s), Speed (steps/s), Accel (steps/s^2), Posit'n (steps), Step time (ticks)\n"); goToPosition(positionToMoveTo); /* -------------------------------------------------------------- */ /* Start of pre-computation code - only executed once per profile */ float maxInterval = ((float)ticksPerSec) / minSpeed; ps = ((float)ticksPerSec) / maxPermissSpeed; deltaP = (maxInterval - ps) / accelSteps; stepsToGo = computeStepsToGo(); maxSpeed = maxPermissSpeed; if (2 * accelSteps > stepsToGo) { accelSteps = (long)(stepsToGo / 2); } p = maxInterval; ps = ((float)ticksPerSec) / maxSpeed; /* End of pre-computation code */ /* -------------------------------------------------------------- */ millisAtStart = millis(); /* Needed only to tabulate speed vs. time */ /* Timed loop for stepping */ while(stepsToGo > 0) { currentMillis = millis(); if (currentMillis - prevStepTime >= p) { moveOneStep(); prevStepTime = currentMillis; computeNewSpeed(); } } } return 0; } long millis(void) /* Only needed for compatibility with Arduino program because millis() is not a native Windows API function */ { return GetTickCount(); } void moveOneStep() /* Move a single step. If this were running on the Arduino we would holding pulse high for delayMicroSeconds */ { if (p != 0) /* p=0 is code for "don't make steps" */ { // Print to screen instead of making a step if (direction == FWDS) { currentPosition++; } else { currentPosition--; } /* Instead of actually making step, print out parameters for current step */ float speed = (float)(ticksPerSec)/p; float accel = (float)(ticksPerSec)*(speed-prevSpeed)/p; printf("%16.3f, %16.3f, %16.3f, %16ld, %16.3f\n", 0.001*(millis()-millisAtStart), speed, accel, currentPosition, p); prevSpeed = speed; } } /* Calcuate new value of step interval p based on constants defined in timed loop */ void computeNewSpeed() { stepsToGo = computeStepsToGo(); /* Start of on-the-fly step calculation code, executed once per step */ if (stepsToGo == 0) { p = 0; // Not actually a zero step interval, used to switch stepping off return; } else if (stepsToGo >= accelSteps && (long)p > (long)ps) // Changed to make ramps even length /* Speeding up */ { p -= deltaP; } else if (stepsToGo <= accelSteps) /* Slowing down */ { p += deltaP; } /* else p is unchanged: running at constant speed */ /* End of on-the-fly step calculation code */ } /* Work out how far the stepper motor still needs to move */ long computeStepsToGo() { if (direction == FWDS) { return targetPosition - currentPosition; } else { return currentPosition - targetPosition; } } /* Set the target position and determine direction of intended movement */ void goToPosition(long newPosition) { targetPosition = newPosition; if (targetPosition - currentPosition > 0) { direction = FWDS; } else { direction = BWDS; } }