"use strict"; const ALL_REGIONS = "All Regions"; const answersHTML = document.getElementById("answers"); const answerAHTML = document.getElementById("answer_a"); const answerBHTML = document.getElementById("answer_b"); const answerCHTML = document.getElementById("answer_c"); const answerDHTML = document.getElementById("answer_d"); const bodyHTML = document.getElementsByTagName("body")[0] const incorrectAnswersTable = document.getElementById('incorrectAnswersTable'); const correctAnswersTable = document.getElementById('correctAnswersTable'); const guessCheckboxHTML = document.getElementById('guessCheckbox'); const previousQuestionAnswer = document.getElementById('previousQuestionAnswer'); const previousQuestionText = document.getElementById('previousQuestionText'); const resultsHTML = document.getElementById("results"); const scoreHTML = document.getElementById("score"); const settingsHTML = document.getElementById("settings"); const selectorHTML = document.getElementById("region_selector"); const selectorResultsHTML = document.getElementById("selector_results"); const questionHTML = document.getElementById("question"); const timeHTML = document.getElementById("time"); var gameTimeStartTime = 0; var gameTimeIntervalId = 0; const guessCountry = () => guessCheckboxHTML.checked; function updateTime() { const secondsPassed = ((new Date().getTime() - gameTimeStartTime.getTime())/1000) .toFixed(3); timeHTML.innerHTML = secondsPassed; } const getMasterQuestionList = () => { if(guessCountry()) return capitals return countries; } const getQuestionHTML = (state) => { if(guessCountry()) return `what country is ${state.question} the capital of?` return `what is the capital of ${state.question}?` } const answer_list = Object.values(getMasterQuestionList()).map(item => item.answer); const regionList = [...new Set(Object.values(getMasterQuestionList()).map(item => item.region))] .concat([...new Set(Object.values(getMasterQuestionList()).map(item => item.subregion))]) .concat([ALL_REGIONS]) .sort(); const date = new Date(); var questionList, selectorMatches, state; var resultsChart = new Chart( document.getElementById('resultsChart'), { type: 'doughnut', data: { labels: [], datasets: [ { labels: [], data: [], backgroundColor: [ "#a1b56c", "#ab4642", ] } ] }, options: {} } ); // set up game function init() { // generate question list var regex; if (selectorHTML.value == "" || selectorHTML.value == ALL_REGIONS) regex = new RegExp(".*"); else regex = new RegExp(selectorHTML.value, "gi"); questionList = Object.keys(getMasterQuestionList()) .filter(c => getMasterQuestionList()[c].region.match(regex) || getMasterQuestionList()[c].subregion.match(regex)) .sort(() => Math.random()-0.5); // set up state variable state.endTime = 0; state.finishedGame = false; state.startedGame = true; state.maxScore = questionList.length; state.score = 0; state.startTime = date.getTime(); state.correctAnswers = []; state.incorrectAnswers = []; state.userAnswer = null; // show and hide appropriate elements answersHTML.style.display = ""; settingsHTML.style.display = "none"; questionHTML.onclick = deinit; incorrectAnswersTable.innerHTML = " question capital your answer "; correctAnswersTable.innerHTML = " country capital "; // start game updateState(); updateScreen(); gameTimeStartTime = new Date() gameTimeIntervalId = setInterval(updateTime, 1); } // stop game, go back to start screen function deinit() { clearInterval(gameTimeIntervalId); answersHTML.style.display = "none"; resultsHTML.style.display = "none"; settingsHTML.style.display = ""; questionHTML.innerHTML = "tap here or press enter to start"; scoreHTML.innerHTML = "score"; questionHTML.onclick = init; timeHTML.innerHTML = "time"; questionList = null; selectorMatches = [] state = { "score": 0, "maxScore": 0, "startTime": 0, "endTime": 0, "finishedGame": true, "startedGame": false, }; } function updateState() { // check if game is over if (questionList.length == 0) { state.finishedGame = true; return; } // set up new question var newQuestion = questionList.pop(); var options = [] while (options.length < 4) { var c = answer_list[Math.floor(Math.random()*answer_list.length)]; if (c !== getMasterQuestionList()[newQuestion].answer && !options.includes(c)){ options.push(c); } } options[Math.floor(Math.random()*4)] = getMasterQuestionList()[newQuestion].answer; if (state.question) state.previousQuestion = { "question": state.question, "options": state.options, "answer": state.answer }; state.question = newQuestion; state.options = options; state.answer = getMasterQuestionList()[newQuestion].answer; } // update HTML elements to reflect values of state function updateScreen(){ scoreHTML.innerHTML = state.score + "/" + state.maxScore; if (state.finishedGame) { displayEndScreen(); return; } answerAHTML.getElementsByClassName("text")[0].innerHTML = state.options[0]; answerBHTML.getElementsByClassName("text")[0].innerHTML = state.options[1]; answerCHTML.getElementsByClassName("text")[0].innerHTML = state.options[2]; answerDHTML.getElementsByClassName("text")[0].innerHTML = state.options[3]; questionHTML.innerHTML = getQuestionHTML(state) if (state.previousQuestion ) { previousQuestionAnswer.innerHTML = state.previousQuestion.answer; previousQuestionText.style.display = ""; } } function displayEndScreen() { questionHTML.innerHTML = "you did it! click here to restart"; answers.style.display = "none"; answers.style.display = "none"; clearInterval(gameTimeIntervalId); state.incorrectAnswers.forEach(ans => { var tr = document.createElement('tr'); tr.appendChild(document.createElement('td')) tr.lastChild.innerHTML = ans.question tr.appendChild(document.createElement('td')) tr.lastChild.innerHTML = ans.answer tr.appendChild(document.createElement('td')) tr.lastChild.innerHTML = ans.options[ans.userAnswer] incorrectAnswersTable.appendChild(tr); }) if (state.incorrectAnswers.length <= 0) incorrectAnswersTable.innerHTML = "no incorrect answers! go you!"; state.correctAnswers.forEach(ans => { var tr = document.createElement('tr'); tr.appendChild(document.createElement('td')) tr.lastChild.innerHTML = ans.question tr.appendChild(document.createElement('td')) tr.lastChild.innerHTML = ans.answer correctAnswersTable.appendChild(tr); }) if (state.correctAnswers.length <= 0) correctAnswersTable.innerHTML = "no correct answers. better luck next time :')"; resultsChart.config.data.labels = ["correct", "incorrect"]; resultsChart.config.data.labels = ["correct", "incorrect"]; resultsChart.config.data.datasets[0].labels = ["correct", "incorrect"]; resultsChart.config.data.datasets[0].data = [state.correctAnswers.length,state.incorrectAnswers.length]; resultsChart.update(); resultsHTML.style.display = ""; } function processClick(answer) { if (state.finishedGame) return; // check if answer to previous question was correct var isAnswerCorrect = state.options[answer] == state.answer state.score += isAnswerCorrect ? 1 : 0; state.userAnswer = answer; state[isAnswerCorrect ? "correctAnswers" : "incorrectAnswers"].push({ "question": state.question, "options": state.options, "userAnswer": state.userAnswer, "answer": state.answer }); state.userAnswer = null; // change background color based on if answer was correct bodyHTML.classList.add(isAnswerCorrect ? "correct" : "incorrect") setTimeout(() => bodyHTML.classList = [], 500) updateState(); updateScreen(); } function setSelectorMatches(value){ const regex = new RegExp(selectorHTML.value, "gi"); selectorMatches = regionList .filter(region => region.match(regex)) displaySelectorMatches(); } function displaySelectorMatches(){ selectorResultsHTML.innerHTML = selectorMatches .map(region => { return `
${region}
` }) .sort() .join(""); } function setSelectorValue(value) { selectorHTML.value = value; } answerAHTML.addEventListener("click", () => processClick(0)); answerBHTML.addEventListener("click", () => processClick(1)); answerCHTML.addEventListener("click", () => processClick(2)); answerDHTML.addEventListener("click", () => processClick(3)); document.addEventListener("keyup", e => { if (e.code == "Digit1") processClick(0); if (e.code == "Digit2") processClick(1); if (e.code == "Digit3") processClick(2); if (e.code == "Digit4") processClick(3); if (e.code == "Enter" && settingsHTML.style.display === "none" && state.finishedGame) { deinit(); return; } if (e.code == "Enter" && !state.startedGame) init(); }); selectorHTML.addEventListener("change", setSelectorMatches); selectorHTML.addEventListener("keyup", e => { var topResult = document.getElementsByClassName("selector_result")[0] if (e.code == "Enter" && selectorHTML.value === "") { init(); return; } if (e.code == "Enter" && selectorHTML.value === topResult.innerHTML.trim()) { init(); return; } if (e.code == "Enter") selectorHTML.value = topResult.innerHTML.trim(); setSelectorMatches(); }); deinit(); selectorHTML.focus(); setSelectorMatches();