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begin working on implementation for pd2v1
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@ -24,3 +24,5 @@ pacman -S blas-openblas gcc-fortran
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The project will likely be composed of multiple independent programs as it is developed.
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The formats specified in the [specs folder](./specs) will be used to to exchange information between
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the programs.
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- [PD2v1](./specs/pd2v1.md) (2D Problem Definition Version 1)
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124
specs/pd2v1_drawer.html
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124
specs/pd2v1_drawer.html
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@ -0,0 +1,124 @@
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<link rel="stylesheet" type="text/css" href="https://styles.alv.cx/colors/gruvbox.css" />
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<link rel="stylesheet" type="text/css" href="https://styles.alv.cx/base.css" />
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<link rel="stylesheet" type="text/css" href="https://styles.alv.cx/modules/darkmode.css" />
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<style>
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body {
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margin: 0 auto 0 auto;
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padding: 0;
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height: 100vh;
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display: flex;
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flex-direction: column;
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align-items: center;
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}
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#canvas {
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width: 100%;
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height: 70%;
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}
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#options {
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display: flex;
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align-items: center;
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}
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#force_x, #force_y {
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width: 6em;
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}
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.hidden {
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display: none;
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}
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</style>
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<title>PD2v1 Drawer</title>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<div id="options">
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<label for="bc_select">Boundary condition type: </label>
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<select id="bc_select">
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<option value="NONE">NONE</option>
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<option value="FIXED">FIXED</option>
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<option value="FORCE">FORCE</option>
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</select>
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<input type="number" id="force_x" name="force_x" placeholder="Force (X)" class="hidden">
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<input type="number" id="force_y" name="force_y" placeholder="Force (Y)" class="hidden">
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</div>
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<script>
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const MB_LEFT = "MB_LEFT";
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const MB_RIGHT = "MB_RIGHT";
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const MB_MIDDLE = "MB_MIDDLE";
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const style = getComputedStyle(document.body);
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const canvas = document.getElementById("canvas");
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const ctx = canvas.getContext("2d");
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const input_bc_select = document.getElementById("bc_select");
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const input_force_x = document.getElementById("force_x");
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const input_force_y = document.getElementById("force_y");
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let points = [];
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let links = [];
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function handleCanvasClick(ev, mouse_button) {
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ev.preventDefault();
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const rect = canvas.getBoundingClientRect();
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const x = (ev.clientX - rect.left)/rect.width;
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const y = (ev.clientY - rect.top)/rect.height;
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console.log(x, y, mouse_button);
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if (mouse_button === MB_LEFT) {
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addPoint(x, y, input_bc_select.value, input_force_x.value, input_force_y.value);
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}
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}
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function updateBcInputs() {
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if (input_bc_select.value === "FORCE") {
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input_force_x.classList.remove("hidden");
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input_force_y.classList.remove("hidden");
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} else {
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input_force_x.classList.add("hidden");
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input_force_y.classList.add("hidden");
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}
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}
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function addPoint(x, y, bc_type, bc_fx, bc_fy) {
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points.push({
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x: x,
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y: y,
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boundary_condition: {
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type: bc_type,
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force_x: bc_fx,
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force_y: bc_fy
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}
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});
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redraw();
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}
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function redraw() {
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const canvas_styles = getComputedStyle(canvas);
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canvas.height = canvas_styles.height.slice(0, -2);
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canvas.width = canvas_styles.width.slice(0, -2);
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const rect = canvas.getBoundingClientRect();
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ctx.fillStyle = style.getPropertyValue("--fg");
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ctx.fillRect(0, 0, rect.width, rect.height);
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ctx.fillStyle = style.getPropertyValue("--red");
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points.forEach(point => {
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ctx.beginPath();
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ctx.arc(point.x*rect.width, point.y*rect.height, rect.width/60, 0, 2*Math.PI);
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ctx.fill();
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})
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}
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canvas.addEventListener("click", ev => handleCanvasClick(ev, MB_LEFT));
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canvas.addEventListener("contextmenu", ev => handleCanvasClick(ev, MB_RIGHT));
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input_bc_select.addEventListener("change", updateBcInputs);
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updateBcInputs();
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redraw();
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</script>
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</body>
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