begin working on implementation for pd2v1

This commit is contained in:
Akbar Rahman 2024-01-13 03:10:52 +00:00
parent 131cc7ed84
commit 318f6d7d77
Signed by: alvierahman90
GPG Key ID: 6217899F07CA2BDF
2 changed files with 126 additions and 0 deletions

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@ -24,3 +24,5 @@ pacman -S blas-openblas gcc-fortran
The project will likely be composed of multiple independent programs as it is developed.
The formats specified in the [specs folder](./specs) will be used to to exchange information between
the programs.
- [PD2v1](./specs/pd2v1.md) (2D Problem Definition Version 1)

124
specs/pd2v1_drawer.html Normal file
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<!DOCTYPE html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" type="text/css" href="https://styles.alv.cx/colors/gruvbox.css" />
<link rel="stylesheet" type="text/css" href="https://styles.alv.cx/base.css" />
<link rel="stylesheet" type="text/css" href="https://styles.alv.cx/modules/darkmode.css" />
<style>
body {
margin: 0 auto 0 auto;
padding: 0;
height: 100vh;
display: flex;
flex-direction: column;
align-items: center;
}
#canvas {
width: 100%;
height: 70%;
}
#options {
display: flex;
align-items: center;
}
#force_x, #force_y {
width: 6em;
}
.hidden {
display: none;
}
</style>
<title>PD2v1 Drawer</title>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="options">
<label for="bc_select">Boundary condition type: </label>
<select id="bc_select">
<option value="NONE">NONE</option>
<option value="FIXED">FIXED</option>
<option value="FORCE">FORCE</option>
</select>
<input type="number" id="force_x" name="force_x" placeholder="Force (X)" class="hidden">
<input type="number" id="force_y" name="force_y" placeholder="Force (Y)" class="hidden">
</div>
<script>
const MB_LEFT = "MB_LEFT";
const MB_RIGHT = "MB_RIGHT";
const MB_MIDDLE = "MB_MIDDLE";
const style = getComputedStyle(document.body);
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
const input_bc_select = document.getElementById("bc_select");
const input_force_x = document.getElementById("force_x");
const input_force_y = document.getElementById("force_y");
let points = [];
let links = [];
function handleCanvasClick(ev, mouse_button) {
ev.preventDefault();
const rect = canvas.getBoundingClientRect();
const x = (ev.clientX - rect.left)/rect.width;
const y = (ev.clientY - rect.top)/rect.height;
console.log(x, y, mouse_button);
if (mouse_button === MB_LEFT) {
addPoint(x, y, input_bc_select.value, input_force_x.value, input_force_y.value);
}
}
function updateBcInputs() {
if (input_bc_select.value === "FORCE") {
input_force_x.classList.remove("hidden");
input_force_y.classList.remove("hidden");
} else {
input_force_x.classList.add("hidden");
input_force_y.classList.add("hidden");
}
}
function addPoint(x, y, bc_type, bc_fx, bc_fy) {
points.push({
x: x,
y: y,
boundary_condition: {
type: bc_type,
force_x: bc_fx,
force_y: bc_fy
}
});
redraw();
}
function redraw() {
const canvas_styles = getComputedStyle(canvas);
canvas.height = canvas_styles.height.slice(0, -2);
canvas.width = canvas_styles.width.slice(0, -2);
const rect = canvas.getBoundingClientRect();
ctx.fillStyle = style.getPropertyValue("--fg");
ctx.fillRect(0, 0, rect.width, rect.height);
ctx.fillStyle = style.getPropertyValue("--red");
points.forEach(point => {
ctx.beginPath();
ctx.arc(point.x*rect.width, point.y*rect.height, rect.width/60, 0, 2*Math.PI);
ctx.fill();
})
}
canvas.addEventListener("click", ev => handleCanvasClick(ev, MB_LEFT));
canvas.addEventListener("contextmenu", ev => handleCanvasClick(ev, MB_RIGHT));
input_bc_select.addEventListener("change", updateBcInputs);
updateBcInputs();
redraw();
</script>
</body>