formatting

This commit is contained in:
Akbar Rahman 2023-12-27 14:54:59 +00:00
parent 17942cdbe5
commit 70d19a2f26
Signed by: alvierahman90
GPG Key ID: 6217899F07CA2BDF
8 changed files with 112 additions and 92 deletions

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@ -2,15 +2,15 @@ use fea::two_d::beam_elements::*;
use fea::two_d::*; use fea::two_d::*;
fn main() { fn main() {
let student_id_last_digit = 9 as f32; let student_id_last_digit = 9_f32;
let d = student_id_last_digit / 100.0; let d = student_id_last_digit / 100.0;
let r = d/2.0; let r = d / 2.0;
let e = 210e9; let e = 210e9;
let p = (25.0 - student_id_last_digit)*1000.0; let p = (25.0 - student_id_last_digit) * 1000.0;
let theta = 30.0_f32.to_radians(); let theta = 30.0_f32.to_radians();
let l = 2.0/theta.cos(); let l = 2.0 / theta.cos();
let p1 = Point{ let p1 = Point {
id: 1, id: 1,
pos: Vector(0.0, 0.0), pos: Vector(0.0, 0.0),
bc: BoundaryCondition::Fixed, bc: BoundaryCondition::Fixed,
@ -24,7 +24,7 @@ fn main() {
beams: vec![], beams: vec![],
}; };
let l_e3 = 2.0/theta.sin(); let l_e3 = 2.0 / theta.sin();
println!("l_e3 {l_e3}"); println!("l_e3 {l_e3}");
let p3 = Point { let p3 = Point {
@ -38,32 +38,47 @@ fn main() {
id: 4, id: 4,
pos: Vector(l * theta.cos(), l * theta.sin()), pos: Vector(l * theta.cos(), l * theta.sin()),
bc: BoundaryCondition::Force(Vector::from_mag_angle(p, 45_f32.to_radians())), bc: BoundaryCondition::Force(Vector::from_mag_angle(p, 45_f32.to_radians())),
beams: vec![] beams: vec![],
}; };
let mut w = World::from(vec![p1, p2, p3, p4]); let mut w = World::from(vec![p1, p2, p3, p4]);
w.link(1,4, NewBeam { w.link(
1,
4,
NewBeam {
cross_section: CrossSection::Circular(r), cross_section: CrossSection::Circular(r),
material: fea::Material { material: fea::Material {
yield_stress: 95e6, yield_stress: 95e6,
youngs_modulus: e, youngs_modulus: e,
} },
}).unwrap(); },
w.link(2,4, NewBeam { )
.unwrap();
w.link(
2,
4,
NewBeam {
cross_section: CrossSection::Circular(r), cross_section: CrossSection::Circular(r),
material: fea::Material { material: fea::Material {
yield_stress: 95e6, yield_stress: 95e6,
youngs_modulus: e, youngs_modulus: e,
} },
}).unwrap(); },
w.link(3,4, NewBeam { )
.unwrap();
w.link(
3,
4,
NewBeam {
cross_section: CrossSection::Circular(r), cross_section: CrossSection::Circular(r),
material: fea::Material { material: fea::Material {
yield_stress: 95e6, yield_stress: 95e6,
youngs_modulus: e, youngs_modulus: e,
} },
}).unwrap(); },
)
.unwrap();
println!("{:?}", w); println!("{:?}", w);
println!("{:?}", w.stiffness_matrix().unwrap()); println!("{:?}", w.stiffness_matrix().unwrap());

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@ -1,14 +1,4 @@
pub mod beam_elements; pub mod beam_elements;
pub mod vector;
#[derive(Debug)] pub use vector::*;
pub struct Vector(pub f32, pub f32);
impl Vector {
pub fn distance(&self, other: &Self) -> f32 {
((self.0 - other.0).powi(2) + (self.1 - other.1).powi(2)).sqrt()
}
pub fn from_mag_angle(magnitude: f32, angle: f32) -> Self {
Self (magnitude * angle.cos(), magnitude * angle.sin())
}
}

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@ -1,25 +1,11 @@
mod beam; mod beam;
mod boundary_condition;
mod cross_section; mod cross_section;
mod point;
mod world; mod world;
pub use beam::*; pub use beam::*;
pub use boundary_condition::*;
pub use cross_section::*; pub use cross_section::*;
pub use point::*;
pub use world::*; pub use world::*;
use super::Vector;
use crate::Material;
#[derive(Debug)]
pub struct Point {
pub id: usize,
pub pos: Vector,
pub bc: BoundaryCondition,
pub beams: Vec<usize>,
}
#[derive(Debug)]
pub enum BoundaryCondition {
Free,
Fixed,
Force(Vector),
}

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@ -1,7 +1,8 @@
use super::*; use super::*;
use crate::Material;
#[derive(Debug)] #[derive(Debug)]
pub struct Beam{ pub struct Beam {
pub id: usize, pub id: usize,
pub points: (usize, usize), pub points: (usize, usize),
pub material: Material, pub material: Material,
@ -15,14 +16,12 @@ pub struct NewBeam {
impl Beam { impl Beam {
pub fn new(p1: usize, p2: usize, props: NewBeam) -> Beam { pub fn new(p1: usize, p2: usize, props: NewBeam) -> Beam {
let b = Beam { Beam {
id: 0, id: 0,
points: (p1, p2), points: (p1, p2),
material: props.material, material: props.material,
cross_section: props.cross_section, cross_section: props.cross_section,
}; }
return b;
} }
fn get_points<'a>(&self, world: &'a World) -> (&'a Point, &'a Point) { fn get_points<'a>(&self, world: &'a World) -> (&'a Point, &'a Point) {
@ -33,21 +32,12 @@ impl Beam {
} }
pub fn stiffness(&self, world: &World) -> f32 { pub fn stiffness(&self, world: &World) -> f32 {
let s = self.cross_section.area() * self.material.youngs_modulus / self.length(world); self.cross_section.area() * self.material.youngs_modulus / self.length(world)
println!("{:?} {}", self, s);
s
} }
pub fn length(&self, world: &World) -> f32 { pub fn length(&self, world: &World) -> f32 {
let (p1, p2) = self.get_points(world); let (p1, p2) = self.get_points(world);
let l = p1.pos.distance(&p2.pos); p1.pos.distance(&p2.pos)
println!("{:?} {}", self, l);
l
} }
pub fn angle(&self, world: &World) -> f32 { pub fn angle(&self, world: &World) -> f32 {
@ -55,14 +45,14 @@ impl Beam {
let dx = p1.pos.0 - p2.pos.0; let dx = p1.pos.0 - p2.pos.0;
let dy = p1.pos.1 - p2.pos.1; let dy = p1.pos.1 - p2.pos.1;
(dy/dx).atan() (dy / dx).atan()
} }
pub fn other_point(&self, p: usize) -> usize { pub fn other_point(&self, p: usize) -> usize {
if p == self.points.0{ if p == self.points.0 {
return self.points.1; self.points.1
} else { } else {
return self.points.0; self.points.0
} }
} }
} }

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@ -0,0 +1,8 @@
use crate::two_d::Vector;
#[derive(Debug)]
pub enum BoundaryCondition {
Free,
Fixed,
Force(Vector),
}

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@ -0,0 +1,10 @@
use super::super::Vector;
use super::BoundaryCondition;
#[derive(Debug)]
pub struct Point {
pub id: usize,
pub pos: Vector,
pub bc: BoundaryCondition,
pub beams: Vec<usize>,
}

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@ -19,34 +19,40 @@ impl World {
let beam = self.beams.get(beam_id).unwrap(); let beam = self.beams.get(beam_id).unwrap();
let stiffness = beam.stiffness(self); let stiffness = beam.stiffness(self);
let other_point = self.points.get(&beam.other_point(point.id)).unwrap(); let other_point = self.points.get(&beam.other_point(point.id)).unwrap();
let ax = 2*(point.id-1); let ax = 2 * (point.id - 1);
let ay = ax + 1; let ay = ax + 1;
let bx = 2*(other_point.id-1); let bx = 2 * (other_point.id - 1);
let by = bx + 1; let by = bx + 1;
let angle = beam.angle(self); let angle = beam.angle(self);
println!("point: {} to point {} beam: {} beam_angle: {}", _point_id, other_point.id, beam.id, beam.angle(self).to_degrees()); println!(
"point: {} to point {} beam: {} beam_angle: {}",
_point_id,
other_point.id,
beam.id,
beam.angle(self).to_degrees()
);
let c2 = angle.cos().powi(2); let c2 = angle.cos().powi(2);
let s2 = angle.sin().powi(2); let s2 = angle.sin().powi(2);
let cs = angle.cos() * angle.sin(); let cs = angle.cos() * angle.sin();
// F_AX += K_AB * c2 * (U_AX) // F_AX += K_AB * c2 * (U_AX)
a[ax*dof + ax] += stiffness * c2; a[ax * dof + ax] += stiffness * c2;
// F_AX += K_AB * cs * U_AY // F_AX += K_AB * cs * U_AY
a[ax*dof + ay] += stiffness * cs; a[ax * dof + ay] += stiffness * cs;
// F_AY += K_AB * cs * U_AX // F_AY += K_AB * cs * U_AX
a[ay*dof + ax] += stiffness * cs; a[ay * dof + ax] += stiffness * cs;
// F_AY += K_AB * s^2 * U_AY // F_AY += K_AB * s^2 * U_AY
a[ay*dof + ay] += stiffness * s2; a[ay * dof + ay] += stiffness * s2;
// F_AX += K_AB -c^2 U_BX // F_AX += K_AB -c^2 U_BX
a[ax*dof + bx] += stiffness * -c2; a[ax * dof + bx] += stiffness * -c2;
// F_AX += K_AB -cs U_BY // F_AX += K_AB -cs U_BY
a[ax*dof + by] += stiffness * -cs; a[ax * dof + by] += stiffness * -cs;
// F_AY += K_AB -cs U_BX // F_AY += K_AB -cs U_BX
a[ay*dof + bx] += stiffness * -cs; a[ay * dof + bx] += stiffness * -cs;
// F_AY += K_AB -s^2 U_BY // F_AY += K_AB -s^2 U_BY
a[ay*dof + by] += stiffness * -s2; a[ay * dof + by] += stiffness * -s2;
} }
} }
@ -56,7 +62,7 @@ impl World {
} }
} }
pub fn link(&mut self, id1: usize, id2: usize, new_beam: NewBeam) -> Result<(), &str>{ pub fn link(&mut self, id1: usize, id2: usize, new_beam: NewBeam) -> Result<(), &str> {
let b_id = self.beams.len(); let b_id = self.beams.len();
let p1 = match self.points.get_mut(&id1) { let p1 = match self.points.get_mut(&id1) {
Some(point) => point, Some(point) => point,
@ -86,7 +92,10 @@ impl From<Vec<Point>> for World {
/// If this is not the case, then some points will be overriden. /// If this is not the case, then some points will be overriden.
fn from(points: Vec<Point>) -> World { fn from(points: Vec<Point>) -> World {
let mut points = points; let mut points = points;
let mut w = World { points: HashMap::new(), beams: HashMap::new() }; let mut w = World {
points: HashMap::new(),
beams: HashMap::new(),
};
while let Some(point) = points.pop() { while let Some(point) = points.pop() {
w.points.insert(point.id, point); w.points.insert(point.id, point);

12
src/two_d/vector.rs Normal file
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@ -0,0 +1,12 @@
#[derive(Debug)]
pub struct Vector(pub f32, pub f32);
impl Vector {
pub fn distance(&self, other: &Self) -> f32 {
((self.0 - other.0).powi(2) + (self.1 - other.1).powi(2)).sqrt()
}
pub fn from_mag_angle(magnitude: f32, angle: f32) -> Self {
Self(magnitude * angle.cos(), magnitude * angle.sin())
}
}