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https://github.com/alvierahman90/fea.git
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use rc, refcell to keep track of references
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parent
70d19a2f26
commit
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@ -1,10 +1,12 @@
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use super::*;
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use super::*;
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use crate::Material;
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use crate::Material;
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use std::cell::RefCell;
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use std::rc::{Rc, Weak};
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#[derive(Debug)]
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#[derive(Debug)]
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pub struct Beam {
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pub struct Beam {
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pub id: usize,
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pub id: usize,
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pub points: (usize, usize),
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pub points: (Weak<RefCell<Point>>, Weak<RefCell<Point>>),
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pub material: Material,
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pub material: Material,
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pub cross_section: CrossSection,
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pub cross_section: CrossSection,
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}
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}
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@ -15,7 +17,7 @@ pub struct NewBeam {
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}
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}
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impl Beam {
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impl Beam {
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pub fn new(p1: usize, p2: usize, props: NewBeam) -> Beam {
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pub fn new(p1: Weak<RefCell<Point>>, p2: Weak<RefCell<Point>>, props: NewBeam) -> Beam {
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Beam {
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Beam {
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id: 0,
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id: 0,
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points: (p1, p2),
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points: (p1, p2),
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@ -24,35 +26,38 @@ impl Beam {
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}
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}
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}
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}
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fn get_points<'a>(&self, world: &'a World) -> (&'a Point, &'a Point) {
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fn get_points(&self) -> (Rc<RefCell<Point>>, Rc<RefCell<Point>>) {
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let p1 = world.points.get(&self.points.0).unwrap();
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(
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let p2 = world.points.get(&self.points.1).unwrap();
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self.points.0.upgrade().unwrap(),
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self.points.1.upgrade().unwrap(),
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(p1, p2)
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)
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}
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}
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pub fn stiffness(&self, world: &World) -> f32 {
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pub fn stiffness(&self) -> f32 {
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self.cross_section.area() * self.material.youngs_modulus / self.length(world)
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self.cross_section.area() * self.material.youngs_modulus / self.length()
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}
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}
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pub fn length(&self, world: &World) -> f32 {
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pub fn length(&self) -> f32 {
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let (p1, p2) = self.get_points(world);
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let (p1, p2) = self.get_points();
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let (p1, p2) = (p1.borrow(), p2.borrow());
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p1.pos.distance(&p2.pos)
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p1.pos.distance(&p2.pos)
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}
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}
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pub fn angle(&self, world: &World) -> f32 {
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pub fn angle(&self) -> f32 {
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let (p1, p2) = self.get_points(world);
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let (p1, p2) = self.get_points();
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let (p1, p2) = (p1.borrow(), p2.borrow());
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let dx = p1.pos.0 - p2.pos.0;
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let dx = p1.pos.0 - p2.pos.0;
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let dy = p1.pos.1 - p2.pos.1;
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let dy = p1.pos.1 - p2.pos.1;
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(dy / dx).atan()
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(dy / dx).atan()
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}
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}
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pub fn other_point(&self, p: usize) -> usize {
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pub fn other_point(&self, p: &Point) -> Option<Rc<RefCell<Point>>> {
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if p == self.points.0 {
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let (p0, _) = self.get_points();
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self.points.1
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if p.id == p0.borrow().id {
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self.points.1.upgrade()
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} else {
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} else {
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self.points.0
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self.points.0.upgrade()
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}
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}
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}
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}
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}
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}
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@ -9,13 +9,10 @@ pub enum CrossSection {
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impl CrossSection {
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impl CrossSection {
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pub fn area(&self) -> f32 {
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pub fn area(&self) -> f32 {
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let a = match self {
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match self {
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Self::Area(a) => *a,
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Self::Area(a) => *a,
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Self::Circular(r) => PI * r.powi(2),
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Self::Circular(r) => PI * r.powi(2),
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Self::Rectangular(l1, l2) => l1 * l2,
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Self::Rectangular(l1, l2) => l1 * l2,
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};
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}
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println!("{:?} {}", self, a);
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a
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}
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}
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}
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}
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@ -1,10 +1,12 @@
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use super::super::Vector;
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use super::super::Vector;
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use super::BoundaryCondition;
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use super::{Beam, BoundaryCondition};
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use std::cell::RefCell;
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use std::rc::Weak;
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#[derive(Debug)]
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#[derive(Debug)]
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pub struct Point {
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pub struct Point {
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pub id: usize,
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pub id: usize,
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pub pos: Vector,
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pub pos: Vector,
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pub bc: BoundaryCondition,
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pub bc: BoundaryCondition,
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pub beams: Vec<usize>,
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pub beams: Vec<Weak<RefCell<Beam>>>,
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}
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}
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@ -1,11 +1,13 @@
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use super::*;
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use super::*;
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use ndarray::prelude::*;
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use ndarray::prelude::*;
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use std::cell::RefCell;
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use std::collections::HashMap;
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use std::collections::HashMap;
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use std::rc::Rc;
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#[derive(Debug)]
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#[derive(Debug)]
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pub struct World {
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pub struct World {
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pub points: HashMap<usize, Point>,
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pub points: HashMap<usize, Rc<RefCell<Point>>>,
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pub beams: HashMap<usize, Beam>,
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pub beams: HashMap<usize, Rc<RefCell<Beam>>>,
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}
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}
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impl World {
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impl World {
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@ -13,28 +15,23 @@ impl World {
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let dof = self.points.len() * 2;
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let dof = self.points.len() * 2;
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let mut a: Vec<f32> = vec![0.0; dof.pow(2)];
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let mut a: Vec<f32> = vec![0.0; dof.pow(2)];
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// set up forces exerted by displacements of other beams
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for point in self.points.values() {
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for (_point_id, point) in &self.points {
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let point = point.borrow();
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for beam_id in &point.beams {
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for beam in &point.beams {
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let beam = self.beams.get(beam_id).unwrap();
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let beam = beam.upgrade().unwrap();
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let stiffness = beam.stiffness(self);
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let beam = beam.borrow();
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let other_point = self.points.get(&beam.other_point(point.id)).unwrap();
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let other_point = beam.other_point(&point).unwrap();
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let other_point = other_point.borrow();
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let ax = 2 * (point.id - 1);
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let ax = 2 * (point.id - 1);
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let ay = ax + 1;
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let ay = ax + 1;
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let bx = 2 * (other_point.id - 1);
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let bx = 2 * (other_point.id - 1);
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let by = bx + 1;
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let by = bx + 1;
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let angle = beam.angle(self);
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let angle = beam.angle();
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println!(
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"point: {} to point {} beam: {} beam_angle: {}",
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_point_id,
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other_point.id,
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beam.id,
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beam.angle(self).to_degrees()
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);
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let c2 = angle.cos().powi(2);
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let c2 = angle.cos().powi(2);
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let s2 = angle.sin().powi(2);
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let s2 = angle.sin().powi(2);
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let cs = angle.cos() * angle.sin();
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let cs = angle.cos() * angle.sin();
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let stiffness = beam.stiffness();
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// F_AX += K_AB * c2 * (U_AX)
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// F_AX += K_AB * c2 * (U_AX)
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a[ax * dof + ax] += stiffness * c2;
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a[ax * dof + ax] += stiffness * c2;
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@ -64,22 +61,28 @@ impl World {
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pub fn link(&mut self, id1: usize, id2: usize, new_beam: NewBeam) -> Result<(), &str> {
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pub fn link(&mut self, id1: usize, id2: usize, new_beam: NewBeam) -> Result<(), &str> {
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let b_id = self.beams.len();
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let b_id = self.beams.len();
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let p1 = match self.points.get_mut(&id1) {
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let p1 = match self.points.get(&id1) {
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Some(point) => point,
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Some(point) => point,
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None => return Err("Point with id1 not found"),
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None => return Err("Point with id1 not found"),
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};
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};
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p1.beams.push(b_id);
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let p2 = match self.points.get(&id2) {
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let p1_id = p1.id;
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let p2 = match self.points.get_mut(&id2) {
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Some(point) => point,
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Some(point) => point,
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None => return Err("Point with id1 not found"),
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None => return Err("Point with id1 not found"),
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};
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};
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let p2_id = p2.id;
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p2.beams.push(b_id);
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let mut b = Beam::new(p1_id, p2_id, new_beam);
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let b = Rc::new(RefCell::new(Beam::new(
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b.id = b_id;
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Rc::downgrade(p1),
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Rc::downgrade(p2),
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new_beam,
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)));
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{
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b.borrow_mut().id = b_id;
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}
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p1.borrow_mut().beams.push(Rc::downgrade(&b));
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p2.borrow_mut().beams.push(Rc::downgrade(&b));
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self.beams.insert(b_id, b);
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self.beams.insert(b_id, b);
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Ok(())
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Ok(())
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@ -98,7 +101,7 @@ impl From<Vec<Point>> for World {
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};
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};
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while let Some(point) = points.pop() {
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while let Some(point) = points.pop() {
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w.points.insert(point.id, point);
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w.points.insert(point.id, Rc::new(RefCell::new(point)));
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}
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}
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w
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w
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