2022-02-19 00:02:46 +00:00
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---
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author: Akbar Rahman
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date: \today
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2022-02-19 00:04:12 +00:00
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title: MMME1026 // Vectors
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2022-03-02 01:43:54 +00:00
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tags:
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- uni
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- nottingham
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- mechanical
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- engineering
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- mmme1026
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- maths
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- vectors
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uuid: ef1669d9-b8c3-4813-8b33-5764a2f57a55
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2022-02-19 00:02:46 +00:00
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---
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Vectors have a *magnitude* (size) and *direction*.
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Examples of vectors include force, velocity, and acceleration.
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In type, vectors are notated in **bold**: $\pmb{a}$.
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In handwriting is is \underline{underlined}.
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# Vector Algebra
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## Equality
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Two vectors are said to be equal if their magnitudes and directions are equal.
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You can also do this by checking if their vertical and horizontal components are equal.
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## Addition
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Two vectors, $\pmb{a}$ and $\pmb{b}$, can be summed together by summing their components.
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You can also do this graphically by drawing $\pmb{a}$ and then $\pmb{b}$ by putting its tail on
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the tip of $\pmb{a}$.
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The sum of the vectors is from the tail of $\pmb{a}$ to the tip of $\pmb{b}$:
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![](./images/vimscrot-2022-02-18T16:34:17,290235454+00:00.png)
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Vector addition is associative[^d_associative] and commutative[^d_commutative].
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## Zero Vector
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The *zero vector* is denoted by $\pmb{0}$ and has zero magnitude and arbitrary direction.
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$$\pmb{a} + \pmb 0 = \pmb a$$
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If $\pmb a + \pmb b = 0$ then it is normal to write
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$$\pmb b = -\pmb a$$
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$-\pmb a$ is a vector with the same magnitude to $\pmb a$ but opposite direction.
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## Multiplication
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### Multiplication by a Scalar
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Let $k$, an arbitrary scalar and $\pmb a$, an arbitrary vector.
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- $k\pmb a$ is a vector of magnitude $|k|$ times that of $\pmb a$ and is parralel to it
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- $0\pmb a = 0$
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- $1\pmb a = a$
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- $(-k)\pmb a = -(k\pmb a)$
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2022-02-19 00:05:53 +00:00
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- $(-1)\pmb a = -\pmb a$
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- $k(\pmb a + \pmb b) = k\pmb a + k\pmb b$
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- $(k_1 + k_2)\pmb a = k_1\pmb a + k_2\pmb a$
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- $(k_1k_2)\pmb a = k_1(k_2\pmb a)$
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2022-02-20 14:18:43 +00:00
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2022-02-19 00:02:46 +00:00
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### The Scalar Product (Inner Product, Dot Product)
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The scalar product of two vectors $\pmb a$ and $\pmb b$ is a scalar defined by
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2022-02-20 14:18:43 +00:00
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$$\pmb a \cdot \pmb b = |\pmb a||\pmb b|\cos\theta = a_1b_1 + a_2b_2 + a_3b_3$$
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where $\pmb a = (a_1, a_2, a_3)$ and $\pmb b = (b_1, b_2, b_3)$
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where $\theta$ is the angle between the two vectors (note that $\cos\theta = \cos(2\pi - \theta)$).
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This definition does not depend on a coordinate system.
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- The dot product is commutative[^d_commutative]
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- The dot product is distributive[^d_distributive]
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- If $\pmb a$ is perpendicular to $\pmb b$, then $\pmb a \cdot \pmb b = 0$ and they are said to be
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orthogonal
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- If $\pmb a \cdot \pmb b = 0$ then either
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i. The vectors are orthogonal
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ii. One or both of the vectorse are zero vectors
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- $\pmb a \cdot \pmb a = |\pmb a|^2 = a^2$
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The base vectors are said to be *orthonormal* when $\pmb i^2 = \pmb j^2 = \pmb k^2 = 1$ and
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$i\cdot j = i\cdot k = j\cdot k = 0$.
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### The Vector Product (Cross Product)
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The vector product between two vectors is defined by:
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$$\pmb a \times \pmb b = |\pmb a||\pmb b|\sin\theta \pmb n$$
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where $0 \le \theta \le \pi$ is the angle between $\pmb a$ and $\pmb b$ and $\pmb n$ is a unit
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vector such that the three vectors from a right handed system:
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![](./images/vimscrot-2022-02-18T20:11:12,072203286+00:00.png)
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- $\pmb a \times \pmb b = -\pmb b \times \pmb a$ (the vector product is non-commutative[^d_commutative])
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- If $\pmb a \times \pmb b = 0$ then either
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i. The vectors are parralel
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ii. One or both of the vectors are a zero vector
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- $(k_1\pmb a)\times(k_2\pmb b) = (k_1k_2)(\pmb a \times \pmb b)$ where $k_1$, $k_2$ are scalars
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- If $\pmb a = (a_1, a_2, a_3)$ and $\pmb b = (b_1, b_2, b_3)$ then
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$$\pmb a \times \pmb b = (a_2b_3 - a_3b_2, a_1b_3-a_3b_1, a_1b_2-a_2b_1)$$
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- In the notation of determinants, provided we **expand by row 1**:
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$$\pmb a \times \pmb b = \begin{vmatrix} \pmb i & \pmb j & \pmb k \\ a_1 & a_2 & a_3 \\ b_1 & b_2 & b_3 \end{vmatrix}$$
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This is technically not a determinant because not all the elements are numbers but shhhhhh...
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### Scalar Triple Product
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\begin{align*}
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[ \pmb a, \pmb b, \pmb c ] &= \pmb a \cdot (\pmb b \times \pmb c) \\
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&= \pmb b \cdot (\pmb c \times \pmb a) \\
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&= \pmb c \cdot (\pmb a \times \pmb b) \\
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&= (\pmb b \times \pmb c) \cdot \pmb a \\
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&= (\pmb c \times \pmb a) \cdot \pmb b \\
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&= (\pmb a \times \pmb b) \cdot \pmb c
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\end{align*}
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In terms of determinants:
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$$
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[ \pmb a, \pmb b, \pmb c ] = \begin{vmatrix}
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a_1 & a_2 & a_3 \\
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b_1 & b_2 & b_3 \\
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c_1 & c_2 & c_3
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\end{vmatrix}
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$$
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If $[\pmb a, \pmb b, \pmb c] = 0$ then the vectors are coplanar.
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The absolute value of the scalar triple product reperesents the volume of the parallelepiped defined
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by those vectors:
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![](./images/vimscrot-2022-02-18T20:27:53,322534334+00:00.png)
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## The Unit Vector
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$$\hat a = \frac{a}{|a|}$$
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## Components of a Vector
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The component of a vector $\pmb a$ in the direction of the unit vector $\pmb n$ is
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$$\pmb a \cdot \pmb n$$
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![](./images/vimscrot-2022-02-18T20:34:50,128465689+00:00.png)
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Vectors are often written in terms of base vectors, such as the Cartesian system's $\pmb i$,
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$\pmb j$, and $\pmb k$ in three dimensions.
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![](./images/vimscrot-2022-02-18T19:31:50,686289623+00:00.png)
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These vectors have unit magnitude, are perpendicular to each other, and are right handed.
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If $\pmb a = a_1\pmb i + a_2\pmb j + a_3\pmb k$ then the scalars $a_1$, $a_2$, and $a_3$ are the
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*components* of the vector (relative to the base vectors).
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### Vector Projections
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The *vector projection* of $\pmb a$ onto $\pmb n$ is given by
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$$(\pmb a \cdot \pmb n)\pmb n$$
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![](./images/vimscrot-2022-02-18T21:40:15,724449945+00:00.png)
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They look like the same as [vector components](#components-of-a-vector) to me...
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no idea what the difference is but uh StackExchange says
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([permalink](https://physics.stackexchange.com/a/537690)):
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> As pointed out, the projection and component actually refers to the same thing.
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> To solve a problem like this it useful to introduce a coordinate system, as you mentioned yourself
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> you project onto the x-axis.
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> As soon as you introduce a coordinate system you can talk about the components of some vector.
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## Position Vectors
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If an origin $O$ is fixed, then any point $P$ in space may be represented by the vector $\pmb r$
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which has a magnitude and direction given by the line $\overrightarrow{OP}$.
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A point $(x, y, z)$ in Cartesian space has the position vector $r = x\pmb i + y\pmb j + z\pmb k$.
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2022-02-20 14:40:12 +00:00
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## Angle Between Vectors
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By rearranging the [dot product equation](#the-scalar-product-inner-product-dot-product) you can get
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an equation to find the angle, $\theta$, between two vectors:
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$$\cos\theta = \frac{\pmb a \cdot \pmb b}{|\pmb a||\pmb b|} = \frac{a_1b_1 + a_2b_2 + a_3b_3}{|\pmb a ||\pmb b|}$$
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2022-02-19 00:02:46 +00:00
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# Applications of Vectors
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## Application of Vectors to Geometry
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### Equation of a Straight Line
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A straight line can be specified by
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- two points it passes
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- one point it passes and a direction
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If $\pmb a$ and $\pmb b$ are the position vectors of two distinct points, then the position vectors
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of an arbitrary point on the line joining these points is:
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$$\pmb r = \pmb a + \lambda(\pmb b - \pmb a)$$
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where $\lambda \in \Re$ is a parameter.
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![](./images/vimscrot-2022-02-18T21:55:30,367159917+00:00.png)
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Suppose $O$ is an origin and $\pmb a$, $\pmb b$, and $\pmb r$ are position vectors on the line such
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that
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\begin{align*}
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\pmb a &= (x_0, y_0, z_0) \\
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\pmb b &= (x_1, y_1, z_1) \\
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\pmb r &= (x, y, z)\\
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\\
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(x, y, z) &= (x_0, y_0, z_0) + \lambda((x_1, y_1, z_1) - (x_0, y_0, z_0)) \\
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\\
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x &= x_0 + \lambda(x_1-x_0) \\
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y &= y_0 + \lambda(y_1-y_0) \\
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z &= z_0 + \lambda(z_1-z_0) \\
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\\
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\lambda &= \frac{x-x_0}{x_1-x_0} = \frac{y-y_0}{y_1-y_0} = \frac{z-z_0}{z_1-z_0}
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\end{align*}
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In the above, the vector $\pmb b - \pmb a$ is in the direction of the line.
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Thus the equation of a line can be specified by giving a point it passes through ($\pmb a$, say) and
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the direction of the line ($\pmb d = (d_1, d_2, d_3)$, say).
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The vector equation is then
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$$\pmb r = \pmb a + \lambda\pmb d$$
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#### The Cartesian Equation
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$$\frac{x-x_0}{d_1} = \frac{y-y_0}{d_2} = \frac{z-z_0}{d_3}$$
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### Equation of a Plane
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A *plane* can be defined by specifying either:
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- three points (as long as they're not in a straight line)
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- a point on the plane and two directions (useful for a parametric form)
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- specifying a point on the plane and the normal vector to the plane
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#### Specifying a Point and a Normal Vector
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Let $\pmb a$ be the position vector of a point on the plane, and $\pmb n$ a normal vector to the
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plane.
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If $\pmb r$ is the position vector of an arbitrary point on the plane, then $\pmb r - \pmb a$ is a
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vector lying *in* the plane, so
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$$(\pmb r - \pmb a) \cdot \pmb n = 0$$
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So the *vector equation* of the plane is
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2022-03-02 01:34:03 +00:00
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$$\pmb r \cdot \pmb n = \pmb a \cdot \pmb n = \pmb d$$
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where $\pmb r = (x, y, z)$ and the vectors $\pmb a$ and $\pmb n$ are known.
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Suppose $\pmb a$, $\pmb n$, and $\pmb r$ are given by
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\begin{align*}
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\pmb a &= (x_0, y_0, z_0) \\
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\pmb n &= (l, m, p) \\
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\pmb n &= (x, y, z)\\
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\text{then } 0 &= ((x, y, z) - (x_0, y_0, z_0))\cdot(l, m, p)
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\end{align*}
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#### Specifying Three Points on a Plane
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If we specify three points on a plane with position vectors $\pmb a$, $\pmb b$, and $\pmb c$ the
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vectors $\pmb c - \pmb a$ and $\pmb c - \pmb b$ lie *in* the plane.
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(The vectors $\pmb a$, $\pmb b$, and $\pmb c$ do not necessarily lie *in* the plane;
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rather they take you from $O$ **to** the plane.)
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The normal to the plane, $\pmb n$, is then parallel to
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$$(\pmb c - \pmb a)\times(\pmb c - \pmb b)$$
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and so the equation of the plane is
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$$(\pmb r - \pmb a)\cdot((\pmb c - \pmb a)\times(\pmb c - \pmb b)) = 0$$
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2022-03-02 01:34:03 +00:00
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2022-02-19 00:02:46 +00:00
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#### The Angle Between Two Planes
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... is the same as the angle between their normal vectors
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[^d_associative]: The grouping of elements in in an operation do not matter (e.g. scalar addition: $a+(b+c) = (a+b)+c$)
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[^d_commutative]: The order of elements in an operation do not matter (e.g. scalar addition: $a+b = b+a$)
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[^d_distributive]: Easiest to explain with examples. Scalar multiplication is said to be distributive because $(a+b)c = ac + bc$
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