--- author: Akbar Rahman date: \today title: MMME1026 // Vectors tags: [ uni, nottingham, mechanical, engineering, mmme1026, maths, vectors ] --- Vectors have a *magnitude* (size) and *direction*. Examples of vectors include force, velocity, and acceleration. In type, vectors are notated in **bold**: $\pmb{a}$. In handwriting is is \underline{underlined}. # Vector Algebra ## Equality Two vectors are said to be equal if their magnitudes and directions are equal. You can also do this by checking if their vertical and horizontal components are equal. ## Addition Two vectors, $\pmb{a}$ and $\pmb{b}$, can be summed together by summing their components. You can also do this graphically by drawing $\pmb{a}$ and then $\pmb{b}$ by putting its tail on the tip of $\pmb{a}$. The sum of the vectors is from the tail of $\pmb{a}$ to the tip of $\pmb{b}$: ![](./images/vimscrot-2022-02-18T16:34:17,290235454+00:00.png) Vector addition is associative[^d_associative] and commutative[^d_commutative]. ## Zero Vector The *zero vector* is denoted by $\pmb{0}$ and has zero magnitude and arbitrary direction. $$\pmb{a} + \pmb 0 = \pmb a$$ If $\pmb a + \pmb b = 0$ then it is normal to write $$\pmb b = -\pmb a$$ $-\pmb a$ is a vector with the same magnitude to $\pmb a$ but opposite direction. ## Multiplication ### Multiplication by a Scalar Let $k$, an arbitrary scalar and $\pmb a$, an arbitrary vector. - $k\pmb a$ is a vector of magnitude $|k|$ times that of $\pmb a$ and is parralel to it - $0\pmb a = 0$ - $1\pmb a = a$ - $(-k)\pmb a = -(k\pmb a)$ - $(-1)\pmb a = -\pmb a$ - $k(\pmb a + \pmb b) = k\pmb a + k\pmb b$ - $(k_1 + k_2)\pmb a = k_1\pmb a + k_2\pmb a$ - $(k_1k_2)\pmb a = k_1(k_2\pmb a)$ - ### The Scalar Product (Inner Product, Dot Product) The scalar product of two vectors $\pmb a$ and $\pmb b$ is a scalar defined by $$\pmb a \cdot \pmb b = |\pmb a||\pmb b|\cos\theta$$ where $\theta$ is the angle between the two vectors (note that $\cos\theta = \cos(2\pi - \theta)$). This definition does not depend on a coordinate system. - The dot product is commutative[^d_commutative] - The dot product is distributive[^d_distributive] - If $\pmb a$ is perpendicular to $\pmb b$, then $\pmb a \cdot \pmb b = 0$ and they are said to be orthogonal - If $\pmb a \cdot \pmb b = 0$ then either i. The vectors are orthogonal ii. One or both of the vectorse are zero vectors - $\pmb a \cdot \pmb a = |\pmb a|^2 = a^2$ - If $\pmb a = (a_1, a_2, a_3)$ and $\pmb b = (b_1, b_2, b_3)$ then $$\pmb a \cdot \pmb b = a_1b_1 + a_2b_2 + a_3b_3$$ The base vectors are said to be *orthonormal* when $\pmb i^2 = \pmb j^2 = \pmb k^2 = 1$ and $i\cdot j = i\cdot k = j\cdot k = 0$. ### The Vector Product (Cross Product) The vector product between two vectors is defined by: $$\pmb a \times \pmb b = |\pmb a||\pmb b|\sin\theta \pmb n$$ where $0 \le \theta \le \pi$ is the angle between $\pmb a$ and $\pmb b$ and $\pmb n$ is a unit vector such that the three vectors from a right handed system: ![](./images/vimscrot-2022-02-18T20:11:12,072203286+00:00.png) - $\pmb a \times \pmb b = -\pmb b \times \pmb a$ (the vector product is non-commutative[^d_commutative]) - If $\pmb a \times \pmb b = 0$ then either i. The vectors are parralel ii. One or both of the vectors are a zero vector - $(k_1\pmb a)\times(k_2\pmb b) = (k_1k_2)(\pmb a \times \pmb b)$ where $k_1$, $k_2$ are scalars - If $\pmb a = (a_1, a_2, a_3)$ and $\pmb b = (b_1, b_2, b_3)$ then $$\pmb a \times \pmb b = (a_2b_3 - a_3b_2, a_1b_3-a_3b_1, a_1b_2-a_2b_1)$$ - In the notation of determinants, provided we **expand by row 1**: $$\pmb a \times \pmb b = \begin{vmatrix} \pmb i & \pmb j & \pmb k \\ a_1 & a_2 & a_3 \\ b_1 & b_2 & b_3 \end{vmatrix}$$ This is technically not a determinant because not all the elements are numbers but shhhhhh... ### Scalar Triple Product \begin{align*} [ \pmb a, \pmb b, \pmb c ] &= \pmb a \cdot (\pmb b \times \pmb c) \\ &= \pmb b \cdot (\pmb c \times \pmb a) \\ &= \pmb c \cdot (\pmb a \times \pmb b) \\ &= (\pmb b \times \pmb c) \cdot \pmb a \\ &= (\pmb c \times \pmb a) \cdot \pmb b \\ &= (\pmb a \times \pmb b) \cdot \pmb c \end{align*} In terms of determinants: $$ [ \pmb a, \pmb b, \pmb c ] = \begin{vmatrix} a_1 & a_2 & a_3 \\ b_1 & b_2 & b_3 \\ c_1 & c_2 & c_3 \end{vmatrix} $$ If $[\pmb a, \pmb b, \pmb c] = 0$ then the vectors are coplanar. The absolute value of the scalar triple product reperesents the volume of the parallelepiped defined by those vectors: ![](./images/vimscrot-2022-02-18T20:27:53,322534334+00:00.png) ## The Unit Vector $$\hat a = \frac{a}{|a|}$$ ## Components of a Vector The component of a vector $\pmb a$ in the direction of the unit vector $\pmb n$ is $$\pmb a \cdot \pmb n$$ ![](./images/vimscrot-2022-02-18T20:34:50,128465689+00:00.png) Vectors are often written in terms of base vectors, such as the Cartesian system's $\pmb i$, $\pmb j$, and $\pmb k$ in three dimensions. ![](./images/vimscrot-2022-02-18T19:31:50,686289623+00:00.png) These vectors have unit magnitude, are perpendicular to each other, and are right handed. If $\pmb a = a_1\pmb i + a_2\pmb j + a_3\pmb k$ then the scalars $a_1$, $a_2$, and $a_3$ are the *components* of the vector (relative to the base vectors). ### Vector Projections The *vector projection* of $\pmb a$ onto $\pmb n$ is given by $$(\pmb a \cdot \pmb n)\pmb n$$ ![](./images/vimscrot-2022-02-18T21:40:15,724449945+00:00.png) They look like the same as [vector components](#components-of-a-vector) to me... no idea what the difference is but uh StackExchange says ([permalink](https://physics.stackexchange.com/a/537690)): > As pointed out, the projection and component actually refers to the same thing. > To solve a problem like this it useful to introduce a coordinate system, as you mentioned yourself > you project onto the x-axis. > As soon as you introduce a coordinate system you can talk about the components of some vector. ## Position Vectors If an origin $O$ is fixed, then any point $P$ in space may be represented by the vector $\pmb r$ which has a magnitude and direction given by the line $\overrightarrow{OP}$. A point $(x, y, z)$ in Cartesian space has the position vector $r = x\pmb i + y\pmb j + z\pmb k$. # Applications of Vectors ## Application of Vectors to Geometry ### Equation of a Straight Line A straight line can be specified by - two points it passes - one point it passes and a direction If $\pmb a$ and $\pmb b$ are the position vectors of two distinct points, then the position vectors of an arbitrary point on the line joining these points is: $$\pmb r = \pmb a + \lambda(\pmb b - \pmb a)$$ where $\lambda \in \Re$ is a parameter. ![](./images/vimscrot-2022-02-18T21:55:30,367159917+00:00.png) Suppose $O$ is an origin and $\pmb a$, $\pmb b$, and $\pmb r$ are position vectors on the line such that \begin{align*} \pmb a &= (x_0, y_0, z_0) \\ \pmb b &= (x_1, y_1, z_1) \\ \pmb r &= (x, y, z)\\ \\ (x, y, z) &= (x_0, y_0, z_0) + \lambda((x_1, y_1, z_1) - (x_0, y_0, z_0)) \\ \\ x &= x_0 + \lambda(x_1-x_0) \\ y &= y_0 + \lambda(y_1-y_0) \\ z &= z_0 + \lambda(z_1-z_0) \\ \\ \lambda &= \frac{x-x_0}{x_1-x_0} = \frac{y-y_0}{y_1-y_0} = \frac{z-z_0}{z_1-z_0} \end{align*} In the above, the vector $\pmb b - \pmb a$ is in the direction of the line. Thus the equation of a line can be specified by giving a point it passes through ($\pmb a$, say) and the direction of the line ($\pmb d = (d_1, d_2, d_3)$, say). The vector equation is then $$\pmb r = \pmb a + \lambda\pmb d$$ #### The Cartesian Equation $$\frac{x-x_0}{d_1} = \frac{y-y_0}{d_2} = \frac{z-z_0}{d_3}$$ ### Equation of a Plane A *plane* can be defined by specifying either: - three points (as long as they're not in a straight line) - a point on the plne and two directions (useful for a parametric form) - specifying a point on the plane and the normal vector to the plane #### Specifying a Point and a Normal Vector Let $\pmb a$ be the position vector of a point on the plane, and $\pmb n$ a normal vector to the plane. If $\pmb r$ is the position vector of an arbitrary point on the plane, then $\pmb r - \pmb a$ is a vector lying *in* the plane, so $$(\pmb r - \pmb a) \cdot \pmb n = 0$$ So the *vector equation* of the plane is $$\pmb r \cdot \pmb n = \pmb a \cdot n = d$$ where $\pmb r = (x, y, z)$ and the vectors $\pmb a$ and $\pmb n$ are known. Suppose $\pmb a$, $\pmb n$, and $\pmb r$ are given by \begin{align*} \pmb a &= (x_0, y_0, z_0) \\ \pmb n &= (l, m, p) \\ \pmb n &= (x, y, z)\\ \text{then } 0 &= ((x, y, z) - (x_0, y_0, z_0))\cdot(l, m, p) \end{align*} #### Specifying Three Points on a Plane If we specify three points on a plane with position vectors $\pmb a$, $\pmb b$, and $\pmb c$ the vectors $\pmb c - \pmb a$ and $\pmb c - \pmb b$ lie *in* the plane. (The vectors $\pmb a$, $\pmb b$, and $\pmb c$ do not necessarily lie *in* the plane; rather they take you from $O$ **to** the plane.) The normal to the plane, $\pmb n$, is then parallel to $$(\pmb c - \pmb a)\times(\pmb c - \pmb b)$$ and so the equation of the plane is $$(\pmb r - \pmb a)\cdot((\pmb c - \pmb a)\times(\pmb c - \pmb b)) = 0$$ #### The Angle Between Two Planes ... is the same as the angle between their normal vectors [^d_associative]: The grouping of elements in in an operation do not matter (e.g. scalar addition: $a+(b+c) = (a+b)+c$) [^d_commutative]: The order of elements in an operation do not matter (e.g. scalar addition: $a+b = b+a$) [^d_distributive]: Easiest to explain with examples. Scalar multiplication is said to be distributive because $(a+b)c = ac + bc$