/*
Copyright 2017 Christopher Courtney <drashna@live.com> @drashna

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#include "drashna.h"
#include "version.h"
#include "eeprom.h"
#include "tap_dances.h"
#include "rgb_stuff.h"


float tone_copy[][2]            = SONG(SCROLL_LOCK_ON_SOUND);
float tone_paste[][2]           = SONG(SCROLL_LOCK_OFF_SOUND);

static uint16_t copy_paste_timer;
userspace_config_t userspace_config;

//  Helper Functions


// This block is for all of the gaming macros, as they were all doing
// the same thing, but with differring text sent.
bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
  if (!record->event.pressed || override) {
    clear_keyboard();
    tap(userspace_config.is_overwatch ? KC_BSPC : KC_ENTER);
    wait_ms(50);
    send_string(str);
    wait_ms(50);
    tap(KC_ENTER);
  }
  if (override) wait_ms(3000);
  return false;
}

void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); };


// Add reconfigurable functions here, for keymap customization
// This allows for a global, userspace functions, and continued
// customization of the keymap.  Use _keymap instead of _user
// functions in the keymaps
__attribute__ ((weak))
void matrix_init_keymap(void) {}

__attribute__ ((weak))
void matrix_scan_keymap(void) {}

__attribute__ ((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
  return true;
}

__attribute__ ((weak))
bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
  return true;
}

__attribute__ ((weak))
uint32_t layer_state_set_keymap (uint32_t state) {
  return state;
}

__attribute__ ((weak))
void led_set_keymap(uint8_t usb_led) {}


// Call user matrix init, set default RGB colors and then
// call the keymap's init function
void matrix_init_user(void) {
  userspace_config.raw = eeprom_read_byte(EECONFIG_USERSPACE);

#ifdef AUDIO_CLICKY
  clicky_enable = userspace_config.clicky_enable;
#endif

#ifdef BOOTLOADER_CATERINA
  DDRD &= ~(1<<5);
  PORTD &= ~(1<<5);

  DDRB &= ~(1<<0);
  PORTB &= ~(1<<0);
#endif


#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
	set_unicode_input_mode(UC_WINC);
#endif //UNICODE_ENABLE
  matrix_init_rgb();
  matrix_init_keymap();
}


// No global matrix scan code, so just run keymap's matrix
// scan function
void matrix_scan_user(void) {

#ifdef TAP_DANCE_ENABLE  // Run Diablo 3 macro checking code.
  run_diablo_macro_check();
#endif // TAP_DANCE_ENABLE

#ifdef RGBLIGHT_ENABLE
  matrix_scan_rgb();
#endif // RGBLIGHT_ENABLE

  matrix_scan_keymap();
}




// Defines actions tor my global custom keycodes. Defined in drashna.h file
// Then runs the _keymap's record handier if not processed here
bool process_record_user(uint16_t keycode, keyrecord_t *record) {

  // If console is enabled, it will print the matrix position and status of each key pressed
#ifdef KEYLOGGER_ENABLE
  xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed);
#endif //KEYLOGGER_ENABLE

  switch (keycode) {
  case KC_QWERTY:
    if (record->event.pressed) {
      set_single_persistent_default_layer(_QWERTY);
    }
    return false;
    break;
  case KC_COLEMAK:
    if (record->event.pressed) {
      set_single_persistent_default_layer(_COLEMAK);
    }
    return false;
    break;
  case KC_DVORAK:
    if (record->event.pressed) {
      set_single_persistent_default_layer(_DVORAK);
    }
    return false;
    break;
  case KC_WORKMAN:
    if (record->event.pressed) {
      set_single_persistent_default_layer(_WORKMAN);
    }
    return false;
    break;


  case KC_MAKE:  // Compiles the firmware, and adds the flash command based on keyboard bootloader
    if (!record->event.pressed) {
      SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
#if  (defined(BOOTLOADER_DFU) || defined(BOOTLOADER_LUFA_DFU) || defined(BOOTLOADER_QMK_DFU))
                   ":dfu"
#elif defined(BOOTLOADER_HALFKAY)
                   ":teensy"
#elif defined(BOOTLOADER_CATERINA)
                   ":avrdude"
#endif // bootloader options
                   SS_TAP(X_ENTER));
    }
    return false;
    break;


  case KC_RESET: // Custom RESET code that sets RGBLights to RED
    if (!record->event.pressed) {
#ifdef RGBLIGHT_ENABLE
      rgblight_enable_noeeprom();
      rgblight_mode_noeeprom(1);
      rgblight_setrgb_red();
#endif // RGBLIGHT_ENABLE
      reset_keyboard();
    }
    return false;
    break;


  case EPRM: // Resets EEPROM
    if (record->event.pressed) {
      eeconfig_init();
      default_layer_set(1UL<<eeconfig_read_default_layer());
      layer_state_set(layer_state);
    }
    return false;
    break;
  case VRSN: // Prints firmware version
    if (record->event.pressed) {
      SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION ", Built on: " QMK_BUILDDATE);
    }
    return false;
    break;

/*  Code has been depreciated
    case KC_SECRET_1 ... KC_SECRET_5: // Secrets!  Externally defined strings, not stored in repo
      if (!record->event.pressed) {
        clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
        send_string(decoy_secret[keycode - KC_SECRET_1]);
      }
      return false;
      break;
*/

// These are a serious of gaming macros.
// Only enables for the viterbi, basically,
// to save on firmware space, since it's limited.
#ifdef MACROS_ENABLED
  case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
    if (record->event.pressed) { userspace_config.is_overwatch ^= 1; eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw); }
#ifdef RGBLIGHT_ENABLE
    userspace_config.is_overwatch ? rgblight_mode_noeeprom(17) : rgblight_mode_noeeprom(18);
#endif //RGBLIGHT_ENABLE
    return false; break;
  case KC_SALT:
    return send_game_macro("Salt, salt, salt...", record, false);
  case KC_MORESALT:
    return  send_game_macro("Please sir, can I have some more salt?!", record, false);
  case KC_SALTHARD:
    return send_game_macro("Your salt only makes me harder, and even more aggressive!", record, false);
  case KC_GOODGAME:
    return send_game_macro("Good game, everyone!", record, false);
  case KC_GLHF:
    return send_game_macro("Good luck, have fun!!!", record, false);
  case KC_SYMM:
    return send_game_macro("Left click to win!", record, false);
  case KC_JUSTGAME:
    return send_game_macro("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.", record, false);
  case KC_TORB:
    return send_game_macro("That was positively riveting!", record, false);
  case KC_AIM:
    send_game_macro("That aim is absolutely amazing. It's almost like you're a machine!", record, true);
    return send_game_macro("Wait! That aim is TOO good!  You're clearly using an aim hack! CHEATER!", record, false);
  case KC_C9:
    return send_game_macro("OMG!!!  C9!!!", record, false);
  case KC_GGEZ:
    return send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!", record, false);
#endif // MACROS_ENABLED


  case KC_DIABLO_CLEAR:  // reset all Diablo timers, disabling them
#ifdef TAP_DANCE_ENABLE
    if (record->event.pressed) {
      uint8_t dtime;
      for (dtime = 0; dtime < 4; dtime++) {
        diablo_key_time[dtime] = diablo_times[0];
      }
    }
#endif // TAP_DANCE_ENABLE#endif
    return false; break;


  case KC_CCCV:                                    // One key copy/paste
    if(record->event.pressed){
      copy_paste_timer = timer_read();
    } else {
      if (timer_elapsed(copy_paste_timer) > TAPPING_TERM) {   // Hold, copy
        register_code(KC_LCTL);
        tap(KC_C);
        unregister_code(KC_LCTL);
#ifdef AUDIO_ENABLE
        PLAY_SONG(tone_copy);
#endif
      } else {                                // Tap, paste
        register_code(KC_LCTL);
        tap(KC_V);
        unregister_code(KC_LCTL);
#ifdef AUDIO_ENABLE
        PLAY_SONG(tone_paste);
#endif
      }
    }
    return false;
    break;
  case CLICKY_TOGGLE:
#ifdef AUDIO_CLICKY
    userspace_config.clicky_enable = clicky_enable;
    eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw);
#endif
    break;
#ifdef UNICODE_ENABLE
  case UC_FLIP: // (╯°□°)╯ ︵ ┻━┻
    if (record->event.pressed) {
      register_code(KC_RSFT);
      tap(KC_9);
      unregister_code(KC_RSFT);
      process_unicode((0x256F | QK_UNICODE), record); // Arm
      process_unicode((0x00B0 | QK_UNICODE), record); // Eye
      process_unicode((0x25A1 | QK_UNICODE), record); // Mouth
      process_unicode((0x00B0 | QK_UNICODE), record); // Eye
      register_code(KC_RSFT);
      tap(KC_0);
      unregister_code(KC_RSFT);
      process_unicode((0x256F | QK_UNICODE), record); // Arm
      tap(KC_SPC);
      process_unicode((0x0361 | QK_UNICODE), record); // Flippy
      tap(KC_SPC);
      process_unicode((0x253B | QK_UNICODE), record); // Table
      process_unicode((0x2501 | QK_UNICODE), record); // Table
      process_unicode((0x253B | QK_UNICODE), record); // Table
    }
    return false;
    break;
#endif // UNICODE_ENABLE

  }
  return process_record_keymap(keycode, record) && process_record_secrets(keycode, record) && process_record_user_rgb(keycode, record);
}



// Runs state check and changes underglow color and animation
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
uint32_t layer_state_set_user(uint32_t state) {
  state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
#ifdef RGBLIGHT_ENABLE
  state = layer_state_set_rgb(state);
#endif // RGBLIGHT_ENABLE
  return layer_state_set_keymap (state);
}


// Any custom LED code goes here.
// So far, I only have keyboard specific code,
// So nothing goes here.
void led_set_user(uint8_t usb_led) {
  led_set_keymap(usb_led);
}
