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// ................................................................ Audio Sounds
#pragma once
#ifdef AUDIO_ENABLE
// Songs come from quantum/audio/song_list.h
float song_startup [][2] = SONG(STARTUP_SOUND);
float song_goodbye [][2] = SONG(GOODBYE_SOUND);
float song_overwatch[][2] = SONG(OVERWATCH_THEME);
#undef AUDIO_VOICES
#endif