35 lines
1.9 KiB
Markdown
35 lines
1.9 KiB
Markdown
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Todo:
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=====
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§ Further development
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The following seem interesting for further development. However following the “scratch your
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own itch” rule, perhaps it should be someone else's interest.
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☐ It seems fun to have a user friendly front end to compile the available variations of this keymap.
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Such a front end could edit minifan_config_compact.h
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☐ Language specific keyboards, such as Qwertz and Azerty, etc.
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Two option exist:
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• Using an include like #include keymap_german.h (etc).
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• If a language specific #include and computer language setting is not used, but merely some basics
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such as a matching basic alphabet ABC…XYZ on Base, with some additional Unicode symbols for that
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language on _ACC and or other Unicode layers, it might be simple to make, and avoid the dead key
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problem. To go another step and recreate a key like ‛<>’ (as it seems to exist in Qwertz), would
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seem to require macros in unicode_macros.c.
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§ Other:
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☐ Testing all user configurations
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☐ Porting to Planck keyboard.
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☐ Review/fix C indendation. QMK indentation is not my preferred style, and
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therefore it is not entirely consistent.
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?☐ A lock mode, so that others cannot type on it if you walk off ?
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?☐ Fun and games: game layer.
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?☒ User defining macros (record/play user input), another special Base layer ? Is there
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room for this, or how to create it if not.
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➡ It seems a bit odd to have a keyboard with internal registers. Probably better handled at the
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application level, so that the keyboard remains a basic input device.
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