2016-07-05 13:45:29 +00:00
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/*
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Copyright 2016 Fred Sundvik <fsundvik@gmail.com>
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Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "infinity_ergodox.h"
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2016-07-07 16:56:55 +00:00
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// Workaround for old keymap format
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#define KC_RESET RESET
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2016-07-05 13:45:29 +00:00
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const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KEYMAP( // layer 0 : default
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// left hand
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EQL, 1, 2, 3, 4, 5, ESC,
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BSLS,Q, W, E, R, T, FN1,
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TAB, A, S, D, F, G,
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LSFT,Z, X, C, V, B, FN0,
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LGUI,GRV, BSLS,LEFT,RGHT,
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LCTL,LALT,
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HOME,
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BSPC,DEL, END,
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// right hand
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FN2, 6, 7, 8, 9, 0, MINS,
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LBRC,Y, U, I, O, P, RBRC,
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H, J, K, L, SCLN,QUOT,
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FN0, N, M, COMM,DOT, SLSH,RSFT,
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LEFT,DOWN,UP, RGHT,RGUI,
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RALT,RCTL,
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PGUP,
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PGDN,ENT, SPC
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),
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KEYMAP( // layer 1 : function and symbol keys
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// left hand
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TRNS,F1, F2, F3, F4, F5, F11,
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,FN3,
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
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TRNS,TRNS,TRNS,TRNS,TRNS,
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TRNS,TRNS,
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TRNS,
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TRNS,TRNS,TRNS,
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// right hand
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F12, F6, F7, F8, F9, F10, TRNS,
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
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TRNS,TRNS,TRNS,TRNS,TRNS,
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TRNS,TRNS,
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TRNS,
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TRNS,TRNS,TRNS
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),
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KEYMAP( // layer 2 : keyboard functions
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// left hand
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2016-07-07 16:56:55 +00:00
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RESET,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
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2016-07-05 13:45:29 +00:00
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, FN3,
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
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TRNS,TRNS,TRNS,TRNS,TRNS,
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TRNS,TRNS,
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TRNS,
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TRNS,TRNS,TRNS,
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// right hand
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TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
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TRNS,TRNS,TRNS,TRNS,TRNS,
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TRNS,TRNS,
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TRNS,
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TRNS,TRNS,TRNS
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),
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KEYMAP( // layer 3: numpad
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// left hand
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
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TRNS,TRNS,TRNS,TRNS,TRNS,
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TRNS,TRNS,
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TRNS,
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TRNS,TRNS,TRNS,
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// right hand
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TRNS,NLCK,PSLS,PAST,PAST,PMNS,BSPC,
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TRNS,NO, P7, P8, P9, PMNS,BSPC,
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NO, P4, P5, P6, PPLS,PENT,
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TRNS,NO, P1, P2, P3, PPLS,PENT,
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P0, PDOT,SLSH,PENT,PENT,
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TRNS,TRNS,
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TRNS,
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TRNS,TRNS,TRNS
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),
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};
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const uint16_t fn_actions[] = {
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ACTION_LAYER_MOMENTARY(1), // FN0 - switch to Layer1
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ACTION_LAYER_SET(2, ON_PRESS), // FN1 - set Layer2
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ACTION_LAYER_TOGGLE(3), // FN2 - toggle Layer3 aka Numpad layer
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ACTION_LAYER_SET(0, ON_PRESS), // FN3 - set Layer0
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};
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