qmk_firmware/keyboards/planck/keymaps/priyadi/keymap.c

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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE
#include "audio.h"
#include "musical_notes.h"
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#endif
#include "eeconfig.h"
#include "process_unicode.h"
#include "quantum.h"
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extern keymap_config_t keymap_config;
enum layers {
_QWERTY,
_COLEMAK,
_WORKMAN,
_PUNC,
_NUM,
_FUNC,
_EMOJI,
_GUI,
};
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enum planck_keycodes {
// layouts
QWERTY = SAFE_RANGE,
COLEMAK,
WORKMAN,
// layer switchers
PUNC,
NUM,
FUNC,
EMOJI,
GUI,
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// os switchers
LINUX,
WIN,
OSX,
};
// Fillers to make layering clearer
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#define _______ KC_TRNS
#define XXXXXXX KC_NO
// unicode map
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enum unicode_name {
GRIN, // grinning face 😊
TJOY, // tears of joy 😂
SMILE, // grining face with smiling eyes 😁
HEART, // heart ❤
EYERT, // smiling face with heart shaped eyes 😍
CRY, // crying face 😭
SMEYE, // smiling face with smiling eyes 😊
UNAMU, // unamused 😒
KISS, // kiss 😘
HART2, // two hearts 💕
WEARY, // weary 😩
OKHND, // ok hand sign 👌
PENSV, // pensive 😔
SMIRK, // smirk 😏
RECYC, // recycle ♻
WINK, // wink 😉
THMUP, // thumb up 👍
THMDN, // thumb down 👎
PRAY, // pray 🙏
PHEW, // relieved 😌
MUSIC, // musical notes
FLUSH, // flushed 😳
CELEB, // celebration 🙌
CRY2, // crying face 😢
COOL, // smile with sunglasses 😎
NOEVS, // see no evil
NOEVH, // hear no evil
NOEVK, // speak no evil
POO, // pile of poo
EYES, // eyes
VIC, // victory hand
BHART, // broken heart
SLEEP, // sleeping face
SMIL2, // smiling face with open mouth & sweat
HUNRD, // 100
CONFU, // confused
TONGU, // face with tongue & winking eye
DISAP, // disappointed
YUMMY, // face savoring delicious food
CLAP, // hand clapping
FEAR, // face screaming in fear
HORNS, // smiling face with horns
HALO, // smiling face with halo
BYE, // waving hand
SUN, // sun
MOON, // moon
SKULL, // skull
};
const uint32_t PROGMEM unicode_map[] = {
[GRIN] = 0x1F600,
[TJOY] = 0x1F602,
[SMILE] = 0x1F601,
[HEART] = 0x2764,
[EYERT] = 0x1f60d,
[CRY] = 0x1f62d,
[SMEYE] = 0x1F60A,
[UNAMU] = 0x1F612,
[KISS] = 0x1F618,
[HART2] = 0x1F495,
[WEARY] = 0x1F629,
[OKHND] = 0x1F44C,
[PENSV] = 0x1F614,
[SMIRK] = 0x1F60F,
[RECYC] = 0x267B,
[WINK] = 0x1F609,
[THMUP] = 0x1F44D,
[THMDN] = 0x1F44E,
[PRAY] = 0x1F64F,
[PHEW] = 0x1F60C,
[MUSIC] = 0x1F3B6,
[FLUSH] = 0x1F633,
[CELEB] = 0x1F64C,
[CRY2] = 0x1F622,
[COOL] = 0x1F60E,
[NOEVS] = 0x1F648,
[NOEVH] = 0x1F649,
[NOEVK] = 0x1F64A,
[POO] = 0x1F4A9,
[EYES] = 0x1F440,
[VIC] = 0x270C,
[BHART] = 0x1F494,
[SLEEP] = 0x1F634,
[SMIL2] = 0x1F605,
[HUNRD] = 0x1F4AF,
[CONFU] = 0x1F615,
[TONGU] = 0x1F61C,
[DISAP] = 0x1F61E,
[YUMMY] = 0x1F60B,
[CLAP] = 0x1F44F,
[FEAR] = 0x1F631,
[HORNS] = 0x1F608,
[HALO] = 0x1F607,
[BYE] = 0x1F44B,
[SUN] = 0x2600,
[MOON] = 0x1F314,
[SKULL] = 0x1F480,
};
// hybrid shift - =
// #undef KC_LSFT
// #define KC_LSFT MT(MOD_LSFT, KC_MINS)
// #undef KC_RSFT
// #define KC_RSFT MT(MOD_LSFT, KC_EQL)
// hybrid right-gui & scroll lock (mapped to Compose in OS)
#undef KC_RCTL
#define KC_RCTL MT(MOD_LCTL, KC_SLCK)
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// keymaps
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | S | D | F | G | H | J | K | L | ; |Enter |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Alt | Punc | Num | Space | Func |Emoji |AltGr | GUI | Ctrl |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = {
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT },
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
{KC_LCTL, KC_LGUI, KC_LALT, PUNC, NUM, KC_SPC, KC_SPC, FUNC, EMOJI, KC_RALT, KC_RGUI, KC_RCTL}
},
/* Colemak
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | R | S | T | D | H | N | E | I | O |Enter |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | K | M | , | . | / |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Alt | Punc | Num | Space | Func |Emoji |AltGr | GUI | Ctrl |
* `-----------------------------------------------------------------------------------'
*/
[_COLEMAK] = {
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_ENT },
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
{KC_LCTL, KC_LGUI, KC_LALT, PUNC, NUM, KC_SPC, KC_SPC, FUNC, EMOJI, KC_RALT, KC_RGUI, KC_RCTL}
},
/* Workman
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | D | R | W | B | J | F | U | P | ; | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | S | H | T | G | Y | N | E | O | I |Enter |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | M | C | V | K | K | , | . | / |Shift |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Alt | Punc | Num | Space | Func |Emoji |AltGr | GUI | Ctrl |
* `-----------------------------------------------------------------------------------'
*/
[_WORKMAN] = {
{KC_TAB, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_H, KC_T, KC_G, KC_Y, KC_N, KC_E, KC_O, KC_I, KC_ENT },
{KC_LSFT, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_K, KC_L, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
{KC_LCTL, KC_LGUI, KC_LALT, PUNC, NUM, KC_SPC, KC_SPC, FUNC, EMOJI, KC_RALT, KC_RGUI, KC_RCTL}
},
/* Punc
* ,-----------------------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | ` |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | \ | - | = | < | > | ( | ) | ' | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | _ | + | { | } | [ | ] | " | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------'
*/
[_PUNC] = {
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_GRV },
{XXXXXXX, XXXXXXX, KC_BSLS, KC_MINS, KC_EQL, KC_LABK, KC_RABK, KC_LPRN, KC_RPRN, KC_QUOT, XXXXXXX, XXXXXXX},
{XXXXXXX, XXXXXXX, KC_PIPE, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_LBRC, KC_RBRC, KC_DQUO, XXXXXXX, XXXXXXX},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
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},
/* Num
* ,-----------------------------------------------------------------------------------.
* | ^ | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | @ | A | B | C | ( | ) | 4 | 5 | 6 | : |Enter |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
* | & | # | D | E | F | [ | ] | 1 | 2 | 3 | / | * |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | x | | | 0 | , | . | + | - |
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* `-----------------------------------------------------------------------------------'
*/
[_NUM] = {
{KC_CIRC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{ KC_ESC, KC_AT, S(KC_A), S(KC_B), S(KC_C), KC_LPRN, KC_RPRN, KC_4, KC_5, KC_6, KC_COLN, KC_ENT},
{KC_AMPR, KC_HASH, S(KC_D), S(KC_E), S(KC_F), KC_LBRC, KC_RBRC, KC_1, KC_2, KC_3, KC_SLSH, KC_ASTR},
{_______, _______, _______, KC_X, _______, KC_SPC, KC_SPC, KC_0, KC_COMM, KC_DOT, KC_PLUS, KC_MINS}
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},
/* Func
* ,-----------------------------------------------------------------------------------.
* | | F1 | F2 | F3 | F4 | | | PgUp | Up | PgDn | PgUp | Del |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | F5 | F6 | F7 | F8 |PrtSc | | Left | Down | Right| PgDn | Ins |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F9 | F10 | F11 | F12 | | | | Home | End | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------'
*/
[_FUNC] = {
{XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, XXXXXXX, XXXXXXX, KC_PGUP, KC_UP, KC_PGDN, KC_PGUP, KC_DEL},
{XXXXXXX, KC_F5, KC_F6, KC_F7, KC_F8,KC_PSCREEN,XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_INS},
{_______, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_END, XXXXXXX, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
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},
/* Emoji
* ,-----------------------------------------------------------------------------------.
* | | | | | | | | | | | | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_EMOJI] = {
{X(HART2), X(CRY2),X(WEARY),X(EYERT),X(SMIRK), X(TJOY),X(RECYC),X(UNAMU),X(MUSIC),X(OKHND),X(PENSV), X(PHEW)},
{X(THMUP), X(PRAY),X(SMILE),X(SMIL2),X(FLUSH), X(GRIN),X(HEART), X(BYE), X(KISS),X(CELEB), X(COOL),X(NOEVS)},
{X(THMDN),X(SLEEP), X(CLAP), X(CRY), X(VIC),X(BHART), X(SUN),X(SMEYE), X(WINK), X(MOON),X(CONFU),X(NOEVH)},
{ X(POO), X(EYES),X(HUNRD), _______,X(SKULL),X(HORNS), X(HALO), X(FEAR), _______,X(YUMMY),X(DISAP),X(NOEVK)}
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},
/* GUI
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* ,-----------------------------------------------------------------------------------.
* | | D1 | D2 | D3 | D4 | D5 | D6 | D7 | D8 | D9 | D10 | |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
* |Linux | | Vol- | Mute | Vol+ | | | D- | | D+ | |Qwerty|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Win | | Prev | Play | Next | | | | | | |Colmak|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | OSX | | | | | BL- | BL+ | | | | |Workmn|
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* `-----------------------------------------------------------------------------------'
*/
[_GUI] = {
{_______, LGUI(KC_1),LGUI(KC_2),LGUI(KC_3),LGUI(KC_4),LGUI(KC_5),LGUI(KC_6),LGUI(KC_7),LGUI(KC_8),LGUI(KC_9),LGUI(KC_0), _______},
{ LINUX, _______, KC_VOLD, KC_MUTE, KC_VOLU,_______,_______,KC_WWW_BACK,_______,KC_WWW_FORWARD,_______, QWERTY},
{ WIN, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, _______, _______, _______, COLEMAK},
{ OSX, _______, _______, _______, _______, BL_DEC, BL_INC, _______, _______, _______, _______, WORKMAN}
},
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};
#ifdef AUDIO_ENABLE
float tone_startup[][2] = SONG(STARTUP_SOUND);
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_workman[][2] = SONG(DVORAK_SOUND);
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
float tone_linux[][2] = SONG(CAPS_LOCK_ON_SOUND);
float tone_windows[][2] = SONG(SCROLL_LOCK_ON_SOUND);
float tone_osx[][2] = SONG(NUM_LOCK_ON_SOUND);
float tone_click[][2] = SONG(MUSICAL_NOTE(_F3, 2));
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#endif
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// faux clicky
if (record->event.pressed) PLAY_NOTE_ARRAY(tone_click, false, 0);
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switch (keycode) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
persistant_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
persistant_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
case WORKMAN:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_workman, false, 0);
#endif
persistant_default_layer_set(1UL<<_WORKMAN);
}
return false;
break;
case PUNC:
if (record->event.pressed) {
layer_on(_PUNC);
update_tri_layer(_PUNC, _EMOJI, _GUI);
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} else {
layer_off(_PUNC);
update_tri_layer(_PUNC, _EMOJI, _GUI);
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}
return false;
break;
case EMOJI:
if (record->event.pressed) {
layer_on(_EMOJI);
update_tri_layer(_PUNC, _EMOJI, _GUI);
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} else {
layer_off(_EMOJI);
update_tri_layer(_PUNC, _EMOJI, _GUI);
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}
return false;
break;
case NUM:
if (record->event.pressed) {
layer_on(_NUM);
} else {
layer_off(_NUM);
}
return false;
break;
case FUNC:
if (record->event.pressed) {
layer_on(_FUNC);
} else {
layer_off(_FUNC);
}
return false;
break;
case LINUX:
set_unicode_input_mode(UC_LNX);
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_linux, false, 0);
#endif
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return false;
break;
case WIN:
set_unicode_input_mode(UC_WINC);
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_windows, false, 0);
#endif
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return false;
break;
case OSX:
set_unicode_input_mode(UC_OSX);
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_osx, false, 0);
#endif
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return false;
break;
}
return true;
}
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
startup_user();
#endif
set_unicode_input_mode(UC_LNX);
}
#ifdef AUDIO_ENABLE
void startup_user()
{
_delay_ms(20); // gets rid of tick
PLAY_NOTE_ARRAY(tone_startup, false, 0);
}
void shutdown_user()
{
PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
_delay_ms(150);
stop_all_notes();
}
#endif