Add led_controller.h to user keymap.c
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@ -1,5 +1,5 @@
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#include "infinity60.h"
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#include "backlight.h"
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#include "led_controller.h"
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//Helpful Defines
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#define _______ KC_TRNS
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@ -57,7 +57,7 @@ const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,KC_MUTE, KC_VOLD, KC_VOLU,_______,KC_NO,\
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_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,\
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_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______, \
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_______,_______,F(2),M(1),_______,_______,_______, _______, KC_MPRV, KC_MNXT,KC_MSTP, _______,KC_NO, \
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_______,_______,F(2),F(3),_______,_______,_______, _______, KC_MPRV, KC_MNXT,KC_MSTP, _______,KC_NO, \
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_______,_______,_______, KC_MPLY, _______,_______, _______,_______ \
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),
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/* ~ */
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@ -85,12 +85,15 @@ enum function_id {
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enum macro_id {
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ACTION_LEDS_ALL,
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ACTION_LEDS_GAME
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};
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const uint16_t fn_actions[] = {
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[0] = ACTION_KEY(LALT(LCTL(KC_DEL))),
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[1] = ACTION_LAYER_MODS(_TILDE, MOD_LSFT),
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[2] = ACTION_BACKLIGHT_TOGGLE()
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[2] = ACTION_FUNCTION(ACTION_LEDS_ALL),
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[3] = ACTION_FUNCTION(ACTION_LEDS_GAME)
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/* [1] = ACTION_FUNCTION(ACTION_LEDS_GAME),
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[4] = ACTION_USAGE_CONSUMER(0x1B4),
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@ -101,27 +104,29 @@ const uint16_t fn_actions[] = {
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};
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/* custom action function */
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/*
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void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
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(void)opt;
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switch(id) {
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case 1:
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case ACTION_LEDS_ALL:
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if(record->event.pressed) {
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// signal the LED controller thread
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chMBPost(&led_mailbox, LED_MSG_GAME_TOGGLE, TIME_IMMEDIATE);
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}
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break;
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}
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break;
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case ACTION_LEDS_GAME:
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if(record->event.pressed) {
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// signal the LED controller thread
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chMBPost(&led_mailbox, LED_MSG_ALL_TOGGLE, TIME_IMMEDIATE);
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}
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break;
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}
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}
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*/
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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switch(id) {
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case 0:
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if (record->event.pressed) {
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return MACRO( I(5), END);
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}
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break;
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case 1:
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@ -135,7 +140,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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// Runs just one time when the keyboard initializes.
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void matrix_init_user(void) {
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led_controller_init();
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};
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// Runs constantly in the background, in a loop.
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