Hub16 QMK configurator support + various bugfixes (#11496)
* qmk configurator support + various bugfixes * Update keyboards/hub16/rules.mk Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Nick Brassel <nick@tzarc.org>
This commit is contained in:
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@ -30,16 +30,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 4
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS \
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{ F0, C7, C6, B6, E6}
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#define MATRIX_COL_PINS \
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@ -49,7 +39,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define DIODE_DIRECTION COL2ROW
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#define RGB_DI_PIN D1
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// #ifdef RGB_DI_PIN
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#define RGBLED_NUM 11
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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@ -57,24 +46,17 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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// /*== all animations enable ==*/
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// #define RGBLIGHT_ANIMATIONS
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#define RGBLIGHT_ANIMATIONS
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// /*== or choose animations ==*/
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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// #define RGBLIGHT_EFFECT_BREATHING
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// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
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// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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// #define RGBLIGHT_EFFECT_SNAKE
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// #define RGBLIGHT_EFFECT_KNIGHT
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// #define RGBLIGHT_EFFECT_CHRISTMAS
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// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
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// #define RGBLIGHT_EFFECT_RGB_TEST
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// #define RGBLIGHT_EFFECT_ALTERNATING
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// /*== customize breathing effect ==*/
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// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
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// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
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// /*==== use exp() and sin() ====*/
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// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
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// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
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// #endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 20
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@ -82,9 +64,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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/* ENCODER THINGS */
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// #define ENCODER_DIRECTION_FLIP
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#define ENCODERS_PAD_A \
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{ F6, B4 }
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#define ENCODERS_PAD_B \
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{ F5, B5 }
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#define ENCODERS_PAD_B \
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{ F6, B4 }
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/* Tap Dance timing */
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#define TAPPING_TERM 200
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31
keyboards/hub16/info.json
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31
keyboards/hub16/info.json
Normal file
@ -0,0 +1,31 @@
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{
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"keyboard_name": "Hub16",
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"url": "https://joshajohnson.com/hub16-keyboard/",
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"maintainer": "Josh Johnson",
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"width": 4,
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"height": 5,
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"layouts": {
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"LAYOUT": {
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"layout": [
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{"label":"Mute", "x":0.5, "y":0},
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{"label":"Play / Pause", "x":2.5, "y":0},
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{"label":"7", "x":0, "y":1},
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{"label":"8", "x":1, "y":1},
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{"label":"9", "x":2, "y":1},
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{"label":"*", "x":3, "y":1},
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{"label":"4", "x":0, "y":2},
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{"label":"5", "x":1, "y":2},
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{"label":"6", "x":2, "y":2},
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{"label":"-", "x":3, "y":2},
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{"label":"1", "x":0, "y":3},
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{"label":"2", "x":1, "y":3},
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{"label":"3", "x":2, "y":3},
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{"label":"+", "x":3, "y":3},
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{"label":"MO(1)", "x":0, "y":4},
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{"label":"0", "x":1, "y":4},
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{"label":".", "x":2, "y":4},
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{"label":"N.ENT", "x":3, "y":4}
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]
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}
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}
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}
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@ -1,7 +1,7 @@
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# AutoHotKey Companion
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## Overview
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AutoHotKey Companion Keymap for <a href="https://www.tindie.com/products/joshajohnson/hub16-programmable-macro-keyboard/">Hub16 macropad</a> is designed be a quick and easy way to get started with AutoHotKey and to provide a foundation for customizing your own macropad. I upgraded to the Super16 from a Super16 because it kept the RGB underglow lights for an easy way (RGB) to identify what layer I was on with a quick glance or peripheral vision and added 2 rotary encoders and a USB 2.0 hub with USB-C ports. The F13 to F24 keys were selected as they are rarely used so you won't run into conflicts with existing application shortcuts and AutoHotKey recognizes them without any issues. *Note:* MacOS does not support/recognize F21 to F24 so these would need to be remapped for Mac users.
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AutoHotKey Companion Keymap for <a href="https://www.tindie.com/products/joshajohnson/hub16-programmable-macro-keyboard/">Hub16 macropad</a> is designed be a quick and easy way to get started with AutoHotKey and to provide a foundation for customizing your own macropad. I upgraded to the Hub16 from a Super16 because it kept the RGB underglow lights for an easy way (RGB) to identify what layer I was on with a quick glance or peripheral vision and added 2 rotary encoders and a USB 2.0 hub with USB-C ports. The F13 to F24 keys were selected as they are rarely used so you won't run into conflicts with existing application shortcuts and AutoHotKey recognizes them without any issues. *Note:* MacOS does not support/recognize F21 to F24 so these would need to be remapped for Mac users.
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Same functionality can be accomplished with other similar applications on the host system like Keyboard Maestro, AutoIt, etc.
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@ -64,7 +64,7 @@ While the first 5 layers are accessible with only 1 key press at most, the 5th (
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## Host Configuration
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Once the keymap has been flashed to the Super16, you can download the accompanying AutoHotKey file or create your own and have it start automatically either via a Windows Task or another way. Using AutoHotKey allows adjustment of functionality of the buttons without the need to change your map and reflash the macropad every time.
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Once the keymap has been flashed to the Hub16, you can download the accompanying AutoHotKey file or create your own and have it start automatically either via a Windows Task or another way. Using AutoHotKey allows adjustment of functionality of the buttons without the need to change your map and reflash the macropad every time.
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Starting the AHK file can be done either by:
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* Creating a Windows Task
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* Adding the AHK to the startup folder
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@ -1,3 +0,0 @@
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TAP_DANCE_ENABLE = no # Support for tap dancing
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50
keyboards/hub16/keymaps/default/keymap.c
Executable file
50
keyboards/hub16/keymaps/default/keymap.c
Executable file
@ -0,0 +1,50 @@
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/* Copyright 2019 Josh Johnson
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT( /* Base */
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KC_MUTE, KC_MPLY,
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KC_7, KC_8, KC_9, KC_PAST,
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KC_4, KC_5, KC_6, KC_PMNS,
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KC_1, KC_2, KC_3, KC_PPLS,
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MO(1), KC_0, KC_PDOT,KC_PENT
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),
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[1] = LAYOUT( /* LED Control */
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_______, _______,
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_______, RGB_MOD, RGB_RMOD, RGB_TOG,
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RGB_VAD, RGB_VAI, RGB_HUD, RGB_HUI,
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RGB_SAD, RGB_SAI, _______, _______,
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_______, _______, RESET, _______
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),
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};
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void encoder_update_user(uint8_t index, bool clockwise) {
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if (index == 0) { /* Left Encoder */
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if (clockwise) {
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tap_code(KC_VOLD);
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} else {
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tap_code(KC_VOLU);
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}
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} else if (index == 1) { /* Right Encoder */
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if (clockwise) {
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tap_code(KC_MPRV);
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} else {
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tap_code(KC_MNXT);
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}
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}
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}
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@ -1 +0,0 @@
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{"version":1,"notes":"","documentation":"\"This file is a QMK Configurator export. You can import this at <https://config.qmk.fm>. It can also be used directly with QMK's source code.\n\nTo setup your QMK environment check out the tutorial: <https://docs.qmk.fm/#/newbs>\n\nYou can convert this file to a keymap.c using this command: `qmk json2c {keymap}`\n\nYou can compile this keymap using this command: `qmk compile {keymap}`\"\n","keyboard":"hub16","keymap":"default","layout":"LAYOUT","layers":[["KC_NLCK","KC_PSLS","KC_P7","KC_P8","KC_P9","KC_PPLS","KC_P4","KC_P5","KC_P6","KC_PCMM","KC_P1","KC_P2","KC_P3","KC_PEQL","KC_P0","KC_P0","KC_PDOT","KC_PENT"]],"author":""}
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@ -1 +0,0 @@
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TAP_DANCE_ENABLE = yes # Support for tap dancing
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1
keyboards/hub16/keymaps/macro/rules.mk
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1
keyboards/hub16/keymaps/macro/rules.mk
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TAP_DANCE_ENABLE = yes
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@ -1,78 +0,0 @@
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/* Copyright 2019 Josh Johnson
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Keyboard Layers
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enum keyboard_layers{
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_BASE = 0,
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_CONTROL
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};
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// Tap Dance Declarations
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enum tap_dance { TD_TO_LED = 0, TD_TO_DEFAULT = 1 };
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qk_tap_dance_action_t tap_dance_actions[] = {
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// Tap once for standard key, twice to toggle to control layer
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[TD_TO_LED] = ACTION_TAP_DANCE_DUAL_ROLE(KC_P, _CONTROL),
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[TD_TO_DEFAULT] = ACTION_TAP_DANCE_DUAL_ROLE(KC_P, _BASE)};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT( /* Base */
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KC_S, KC_V,
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KC_A, KC_B, KC_C, KC_D,
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KC_E, KC_F, KC_G, KC_H,
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KC_I, KC_J, KC_K, KC_L,
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KC_M, KC_N, KC_O, TD(TD_TO_LED)
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),
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[_CONTROL] = LAYOUT( /* LED Control */
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KC_NO, KC_NO,
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_______, RGB_MOD, RGB_RMOD, RGB_TOG,
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RGB_VAD, RGB_VAI, RGB_HUD, RGB_HUI,
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RGB_SAD, RGB_SAI, _______, _______,
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_______, _______, RESET, TD(TD_TO_DEFAULT)
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),
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};
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void encoder_update_user(uint8_t index, bool clockwise) {
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if (index == 0) { /* Left Encoder */
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if (clockwise) {
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tap_code(KC_R);
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} else {
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tap_code(KC_Q);
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}
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} else if (index == 1) { /* Right Encoder */
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if (clockwise) {
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tap_code(KC_U);
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} else {
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tap_code(KC_T);
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}
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}
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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// Example of "pressing" CONTROL+SHIFT+V instead of "A" on keyboard
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// More info: https://docs.qmk.fm/#/feature_macros
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// case KC_A:
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// if (record->event.pressed) {
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// SEND_STRING(SS_LCTL(SS_LSFT("v")));
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// } else {
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// }
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// break;
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}
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return true;
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};
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@ -1,4 +1 @@
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VIA_ENABLE = yes
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CONSOLE_ENABLE = no
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COMMAND_ENABLE = no
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TAP_DANCE_ENABLE = no
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@ -19,7 +19,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "wait.h"
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#include "util.h"
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#include "matrix.h"
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#include "debounce.h"
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#include "quantum.h"
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// Encoder things
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@ -27,65 +26,12 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define SWITCH_2 D7
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static bool read_encoder_switches(matrix_row_t current_matrix[], uint8_t current_row);
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#ifdef MATRIX_MASKED
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extern const matrix_row_t matrix_mask[];
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#endif
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#ifdef DIRECT_PINS
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static pin_t direct_pins[MATRIX_ROWS][MATRIX_COLS] = DIRECT_PINS;
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#elif (DIODE_DIRECTION == ROW2COL) || (DIODE_DIRECTION == COL2ROW)
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static const pin_t row_pins[MATRIX_ROWS] = MATRIX_ROW_PINS;
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static const pin_t col_pins[MATRIX_COLS] = MATRIX_COL_PINS;
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#endif
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/* matrix state(1:on, 0:off) */
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static matrix_row_t raw_matrix[MATRIX_ROWS]; // raw values
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static matrix_row_t matrix[MATRIX_ROWS]; // debounced values
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// helper functions
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inline bool matrix_is_on(uint8_t row, uint8_t col) { return (matrix[row] & ((matrix_row_t)1 << col)); }
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inline matrix_row_t matrix_get_row(uint8_t row) {
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// Matrix mask lets you disable switches in the returned matrix data. For example, if you have a
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// switch blocker installed and the switch is always pressed.
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#ifdef MATRIX_MASKED
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return matrix[row] & matrix_mask[row];
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#else
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return matrix[row];
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#endif
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}
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// matrix code
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#ifdef DIRECT_PINS
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static void init_pins(void) {
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for (int row = 0; row < MATRIX_ROWS; row++) {
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for (int col = 0; col < MATRIX_COLS; col++) {
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pin_t pin = direct_pins[row][col];
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if (pin != NO_PIN) {
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setPinInputHigh(pin);
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}
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}
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}
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}
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static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row) {
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matrix_row_t last_row_value = current_matrix[current_row];
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current_matrix[current_row] = 0;
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for (uint8_t col_index = 0; col_index < MATRIX_COLS; col_index++) {
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pin_t pin = direct_pins[current_row][col_index];
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if (pin != NO_PIN) {
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current_matrix[current_row] |= readPin(pin) ? 0 : (MATRIX_ROW_SHIFTER << col_index);
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}
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}
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return (last_row_value != current_matrix[current_row]);
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}
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#elif (DIODE_DIRECTION == COL2ROW)
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extern matrix_row_t raw_matrix[MATRIX_ROWS]; // raw values
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extern matrix_row_t matrix[MATRIX_ROWS]; // debounced values
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static void select_row(uint8_t row) {
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setPinOutput(row_pins[row]);
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@ -133,112 +79,28 @@ static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row)
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return (last_row_value != current_matrix[current_row]);
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}
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#elif (DIODE_DIRECTION == ROW2COL)
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static void select_col(uint8_t col) {
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setPinOutput(col_pins[col]);
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writePinLow(col_pins[col]);
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}
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static void unselect_col(uint8_t col) { setPinInputHigh(col_pins[col]); }
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static void unselect_cols(void) {
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for (uint8_t x = 0; x < MATRIX_COLS; x++) {
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setPinInputHigh(col_pins[x]);
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}
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}
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static void init_pins(void) {
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unselect_cols();
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for (uint8_t x = 0; x < MATRIX_ROWS; x++) {
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setPinInputHigh(row_pins[x]);
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}
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}
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static bool read_rows_on_col(matrix_row_t current_matrix[], uint8_t current_col) {
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bool matrix_changed = false;
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// Select col and wait for col selecton to stabilize
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select_col(current_col);
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wait_us(30);
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// For each row...
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for (uint8_t row_index = 0; row_index < MATRIX_ROWS; row_index++) {
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// Store last value of row prior to reading
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matrix_row_t last_row_value = current_matrix[row_index];
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// Check row pin state
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if (readPin(row_pins[row_index]) == 0) {
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// Pin LO, set col bit
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current_matrix[row_index] |= (MATRIX_ROW_SHIFTER << current_col);
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||||
} else {
|
||||
// Pin HI, clear col bit
|
||||
current_matrix[row_index] &= ~(MATRIX_ROW_SHIFTER << current_col);
|
||||
}
|
||||
|
||||
// Determine if the matrix changed state
|
||||
if ((last_row_value != current_matrix[row_index]) && !(matrix_changed)) {
|
||||
matrix_changed = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Unselect col
|
||||
unselect_col(current_col);
|
||||
|
||||
return matrix_changed;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
void matrix_init(void) {
|
||||
void matrix_init_custom(void) {
|
||||
// initialize key pins
|
||||
setPinInput(SWITCH_1);
|
||||
setPinInput(SWITCH_2);
|
||||
init_pins();
|
||||
|
||||
// initialize matrix state: all keys off
|
||||
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
|
||||
raw_matrix[i] = 0;
|
||||
matrix[i] = 0;
|
||||
}
|
||||
|
||||
debounce_init(MATRIX_ROWS);
|
||||
|
||||
matrix_init_quantum();
|
||||
}
|
||||
|
||||
uint8_t matrix_scan(void) {
|
||||
bool matrix_scan_custom(void) {
|
||||
bool changed = false;
|
||||
|
||||
#if defined(DIRECT_PINS) || (DIODE_DIRECTION == COL2ROW)
|
||||
// Set row, read cols
|
||||
for (uint8_t current_row = 0; current_row < MATRIX_ROWS; current_row++) {
|
||||
changed |= read_cols_on_row(raw_matrix, current_row);
|
||||
}
|
||||
#elif (DIODE_DIRECTION == ROW2COL)
|
||||
// Set col, read rows
|
||||
for (uint8_t current_col = 0; current_col < MATRIX_COLS; current_col++) {
|
||||
changed |= read_rows_on_col(raw_matrix, current_col);
|
||||
}
|
||||
#endif
|
||||
|
||||
debounce(raw_matrix, matrix, MATRIX_ROWS, changed);
|
||||
|
||||
// Read encoder switches, already debounced
|
||||
changed |= read_encoder_switches(matrix, 4);
|
||||
|
||||
matrix_scan_quantum();
|
||||
return (uint8_t)changed;
|
||||
return changed;
|
||||
}
|
||||
|
||||
// Customisations for the encoders
|
||||
void matrix_init_kb(void) {
|
||||
setPinInput(SWITCH_1);
|
||||
setPinInput(SWITCH_2);
|
||||
}
|
||||
|
||||
void matrix_scan_kb(void) {}
|
||||
|
||||
void matrix_print(void) {}
|
||||
|
||||
static bool read_encoder_switches(matrix_row_t current_matrix[], uint8_t current_row) {
|
||||
// Store last value of row prior to reading
|
||||
matrix_row_t last_row_value = current_matrix[current_row];
|
||||
@ -249,18 +111,18 @@ static bool read_encoder_switches(matrix_row_t current_matrix[], uint8_t current
|
||||
// Debounce the encoder buttons using a shift register
|
||||
static uint8_t btn_1_array;
|
||||
static uint8_t btn_2_array;
|
||||
bool btn_1_pressed = 0;
|
||||
bool btn_2_pressed = 0;
|
||||
bool btn_1_rise = 0;
|
||||
bool btn_2_rise = 0;
|
||||
btn_1_array <<= 1;
|
||||
btn_2_array <<= 1;
|
||||
btn_1_array |= readPin(SWITCH_1);
|
||||
btn_2_array |= readPin(SWITCH_2);
|
||||
(btn_1_array == 0b11111111) ? (btn_1_pressed = 1) : (btn_1_pressed = 0);
|
||||
(btn_2_array == 0b11111111) ? (btn_2_pressed = 1) : (btn_2_pressed = 0);
|
||||
(btn_1_array == 0b01111111) ? (btn_1_rise = 1) : (btn_1_rise = 0);
|
||||
(btn_2_array == 0b01111111) ? (btn_2_rise = 1) : (btn_2_rise = 0);
|
||||
|
||||
// Populate the matrix row with the state of the encoder
|
||||
current_matrix[current_row] |= btn_1_pressed ? (1 << 0) : 0;
|
||||
current_matrix[current_row] |= btn_2_pressed ? (1 << 1) : 0;
|
||||
current_matrix[current_row] |= btn_1_rise ? (1 << 0) : 0;
|
||||
current_matrix[current_row] |= btn_2_rise ? (1 << 1) : 0;
|
||||
|
||||
return (last_row_value != current_matrix[current_row]);
|
||||
}
|
@ -10,6 +10,6 @@ For more information regarding the keyboard, please visit the [Hub16 Website](ht
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make hub16:default
|
||||
make hub16:default:flash
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
||||
|
@ -1,35 +1,23 @@
|
||||
# MCU name
|
||||
MCU = atmega32u4
|
||||
|
||||
# Bootloader selection
|
||||
# Teensy halfkay
|
||||
# Pro Micro caterina
|
||||
# Atmel DFU atmel-dfu
|
||||
# LUFA DFU lufa-dfu
|
||||
# QMK DFU qmk-dfu
|
||||
# ATmega32A bootloadHID
|
||||
# ATmega328P USBasp
|
||||
BOOTLOADER = caterina
|
||||
|
||||
# Build Options
|
||||
# change yes to no to disable
|
||||
#
|
||||
CUSTOM_MATRIX = yes # Custom scanning of matrix
|
||||
CUSTOM_MATRIX = lite # Custom scanning of matrix
|
||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
|
||||
MOUSEKEY_ENABLE = no # Mouse keys
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
CONSOLE_ENABLE = yes # Console for debug
|
||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
CONSOLE_ENABLE = no # Console for debug
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
NKRO_ENABLE = no # USB Nkey Rollover
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
|
||||
MIDI_ENABLE = no # MIDI support
|
||||
UNICODE_ENABLE = no # Unicode
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
AUDIO_ENABLE = no # Audio output on port C6
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth
|
||||
AUDIO_ENABLE = no # Audio output
|
||||
ENCODER_ENABLE = yes # Rotary Encoder support
|
||||
|
||||
SRC = matrix.c
|
||||
|
Loading…
Reference in New Issue
Block a user