Hub16 QMK configurator support + various bugfixes (#11496)

* qmk configurator support + various bugfixes

* Update keyboards/hub16/rules.mk

Co-authored-by: Drashna Jaelre <drashna@live.com>

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Nick Brassel <nick@tzarc.org>
This commit is contained in:
Josh Johnson 2021-02-28 16:03:49 +11:00 committed by GitHub
parent e4d3ff2374
commit 03ea478f20
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
14 changed files with 126 additions and 298 deletions

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@ -30,16 +30,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_ROWS 5
#define MATRIX_COLS 4
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS \
{ F0, C7, C6, B6, E6}
#define MATRIX_COL_PINS \
@ -49,7 +39,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define DIODE_DIRECTION COL2ROW
#define RGB_DI_PIN D1
// #ifdef RGB_DI_PIN
#define RGBLED_NUM 11
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
@ -57,24 +46,17 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
// /*== all animations enable ==*/
// #define RGBLIGHT_ANIMATIONS
#define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
// /*== customize breathing effect ==*/
// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
// /*==== use exp() and sin() ====*/
// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
// #endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 20
@ -82,9 +64,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* ENCODER THINGS */
// #define ENCODER_DIRECTION_FLIP
#define ENCODERS_PAD_A \
{ F6, B4 }
#define ENCODERS_PAD_B \
{ F5, B5 }
#define ENCODERS_PAD_B \
{ F6, B4 }
/* Tap Dance timing */
#define TAPPING_TERM 200

31
keyboards/hub16/info.json Normal file
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@ -0,0 +1,31 @@
{
"keyboard_name": "Hub16",
"url": "https://joshajohnson.com/hub16-keyboard/",
"maintainer": "Josh Johnson",
"width": 4,
"height": 5,
"layouts": {
"LAYOUT": {
"layout": [
{"label":"Mute", "x":0.5, "y":0},
{"label":"Play / Pause", "x":2.5, "y":0},
{"label":"7", "x":0, "y":1},
{"label":"8", "x":1, "y":1},
{"label":"9", "x":2, "y":1},
{"label":"*", "x":3, "y":1},
{"label":"4", "x":0, "y":2},
{"label":"5", "x":1, "y":2},
{"label":"6", "x":2, "y":2},
{"label":"-", "x":3, "y":2},
{"label":"1", "x":0, "y":3},
{"label":"2", "x":1, "y":3},
{"label":"3", "x":2, "y":3},
{"label":"+", "x":3, "y":3},
{"label":"MO(1)", "x":0, "y":4},
{"label":"0", "x":1, "y":4},
{"label":".", "x":2, "y":4},
{"label":"N.ENT", "x":3, "y":4}
]
}
}
}

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@ -1,7 +1,7 @@
# AutoHotKey Companion
## Overview
AutoHotKey Companion Keymap for <a href="https://www.tindie.com/products/joshajohnson/hub16-programmable-macro-keyboard/">Hub16 macropad</a> is designed be a quick and easy way to get started with AutoHotKey and to provide a foundation for customizing your own macropad. I upgraded to the Super16 from a Super16 because it kept the RGB underglow lights for an easy way (RGB) to identify what layer I was on with a quick glance or peripheral vision and added 2 rotary encoders and a USB 2.0 hub with USB-C ports. The F13 to F24 keys were selected as they are rarely used so you won't run into conflicts with existing application shortcuts and AutoHotKey recognizes them without any issues. *Note:* MacOS does not support/recognize F21 to F24 so these would need to be remapped for Mac users.
AutoHotKey Companion Keymap for <a href="https://www.tindie.com/products/joshajohnson/hub16-programmable-macro-keyboard/">Hub16 macropad</a> is designed be a quick and easy way to get started with AutoHotKey and to provide a foundation for customizing your own macropad. I upgraded to the Hub16 from a Super16 because it kept the RGB underglow lights for an easy way (RGB) to identify what layer I was on with a quick glance or peripheral vision and added 2 rotary encoders and a USB 2.0 hub with USB-C ports. The F13 to F24 keys were selected as they are rarely used so you won't run into conflicts with existing application shortcuts and AutoHotKey recognizes them without any issues. *Note:* MacOS does not support/recognize F21 to F24 so these would need to be remapped for Mac users.
Same functionality can be accomplished with other similar applications on the host system like Keyboard Maestro, AutoIt, etc.
@ -64,7 +64,7 @@ While the first 5 layers are accessible with only 1 key press at most, the 5th (
## Host Configuration
Once the keymap has been flashed to the Super16, you can download the accompanying AutoHotKey file or create your own and have it start automatically either via a Windows Task or another way. Using AutoHotKey allows adjustment of functionality of the buttons without the need to change your map and reflash the macropad every time.
Once the keymap has been flashed to the Hub16, you can download the accompanying AutoHotKey file or create your own and have it start automatically either via a Windows Task or another way. Using AutoHotKey allows adjustment of functionality of the buttons without the need to change your map and reflash the macropad every time.
Starting the AHK file can be done either by:
* Creating a Windows Task
* Adding the AHK to the startup folder

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@ -1,3 +0,0 @@
TAP_DANCE_ENABLE = no # Support for tap dancing

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@ -0,0 +1,50 @@
/* Copyright 2019 Josh Johnson
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT( /* Base */
KC_MUTE, KC_MPLY,
KC_7, KC_8, KC_9, KC_PAST,
KC_4, KC_5, KC_6, KC_PMNS,
KC_1, KC_2, KC_3, KC_PPLS,
MO(1), KC_0, KC_PDOT,KC_PENT
),
[1] = LAYOUT( /* LED Control */
_______, _______,
_______, RGB_MOD, RGB_RMOD, RGB_TOG,
RGB_VAD, RGB_VAI, RGB_HUD, RGB_HUI,
RGB_SAD, RGB_SAI, _______, _______,
_______, _______, RESET, _______
),
};
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* Left Encoder */
if (clockwise) {
tap_code(KC_VOLD);
} else {
tap_code(KC_VOLU);
}
} else if (index == 1) { /* Right Encoder */
if (clockwise) {
tap_code(KC_MPRV);
} else {
tap_code(KC_MNXT);
}
}
}

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@ -1 +0,0 @@
{"version":1,"notes":"","documentation":"\"This file is a QMK Configurator export. You can import this at <https://config.qmk.fm>. It can also be used directly with QMK's source code.\n\nTo setup your QMK environment check out the tutorial: <https://docs.qmk.fm/#/newbs>\n\nYou can convert this file to a keymap.c using this command: `qmk json2c {keymap}`\n\nYou can compile this keymap using this command: `qmk compile {keymap}`\"\n","keyboard":"hub16","keymap":"default","layout":"LAYOUT","layers":[["KC_NLCK","KC_PSLS","KC_P7","KC_P8","KC_P9","KC_PPLS","KC_P4","KC_P5","KC_P6","KC_PCMM","KC_P1","KC_P2","KC_P3","KC_PEQL","KC_P0","KC_P0","KC_PDOT","KC_PENT"]],"author":""}

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@ -1 +0,0 @@
TAP_DANCE_ENABLE = yes # Support for tap dancing

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@ -0,0 +1 @@
TAP_DANCE_ENABLE = yes

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@ -1,78 +0,0 @@
/* Copyright 2019 Josh Johnson
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Keyboard Layers
enum keyboard_layers{
_BASE = 0,
_CONTROL
};
// Tap Dance Declarations
enum tap_dance { TD_TO_LED = 0, TD_TO_DEFAULT = 1 };
qk_tap_dance_action_t tap_dance_actions[] = {
// Tap once for standard key, twice to toggle to control layer
[TD_TO_LED] = ACTION_TAP_DANCE_DUAL_ROLE(KC_P, _CONTROL),
[TD_TO_DEFAULT] = ACTION_TAP_DANCE_DUAL_ROLE(KC_P, _BASE)};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT( /* Base */
KC_S, KC_V,
KC_A, KC_B, KC_C, KC_D,
KC_E, KC_F, KC_G, KC_H,
KC_I, KC_J, KC_K, KC_L,
KC_M, KC_N, KC_O, TD(TD_TO_LED)
),
[_CONTROL] = LAYOUT( /* LED Control */
KC_NO, KC_NO,
_______, RGB_MOD, RGB_RMOD, RGB_TOG,
RGB_VAD, RGB_VAI, RGB_HUD, RGB_HUI,
RGB_SAD, RGB_SAI, _______, _______,
_______, _______, RESET, TD(TD_TO_DEFAULT)
),
};
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* Left Encoder */
if (clockwise) {
tap_code(KC_R);
} else {
tap_code(KC_Q);
}
} else if (index == 1) { /* Right Encoder */
if (clockwise) {
tap_code(KC_U);
} else {
tap_code(KC_T);
}
}
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
// Example of "pressing" CONTROL+SHIFT+V instead of "A" on keyboard
// More info: https://docs.qmk.fm/#/feature_macros
// case KC_A:
// if (record->event.pressed) {
// SEND_STRING(SS_LCTL(SS_LSFT("v")));
// } else {
// }
// break;
}
return true;
};

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@ -1,4 +1 @@
VIA_ENABLE = yes
CONSOLE_ENABLE = no
COMMAND_ENABLE = no
TAP_DANCE_ENABLE = no

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@ -19,7 +19,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "wait.h"
#include "util.h"
#include "matrix.h"
#include "debounce.h"
#include "quantum.h"
// Encoder things
@ -27,65 +26,12 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define SWITCH_2 D7
static bool read_encoder_switches(matrix_row_t current_matrix[], uint8_t current_row);
#ifdef MATRIX_MASKED
extern const matrix_row_t matrix_mask[];
#endif
#ifdef DIRECT_PINS
static pin_t direct_pins[MATRIX_ROWS][MATRIX_COLS] = DIRECT_PINS;
#elif (DIODE_DIRECTION == ROW2COL) || (DIODE_DIRECTION == COL2ROW)
static const pin_t row_pins[MATRIX_ROWS] = MATRIX_ROW_PINS;
static const pin_t col_pins[MATRIX_COLS] = MATRIX_COL_PINS;
#endif
/* matrix state(1:on, 0:off) */
static matrix_row_t raw_matrix[MATRIX_ROWS]; // raw values
static matrix_row_t matrix[MATRIX_ROWS]; // debounced values
// helper functions
inline bool matrix_is_on(uint8_t row, uint8_t col) { return (matrix[row] & ((matrix_row_t)1 << col)); }
inline matrix_row_t matrix_get_row(uint8_t row) {
// Matrix mask lets you disable switches in the returned matrix data. For example, if you have a
// switch blocker installed and the switch is always pressed.
#ifdef MATRIX_MASKED
return matrix[row] & matrix_mask[row];
#else
return matrix[row];
#endif
}
// matrix code
#ifdef DIRECT_PINS
static void init_pins(void) {
for (int row = 0; row < MATRIX_ROWS; row++) {
for (int col = 0; col < MATRIX_COLS; col++) {
pin_t pin = direct_pins[row][col];
if (pin != NO_PIN) {
setPinInputHigh(pin);
}
}
}
}
static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row) {
matrix_row_t last_row_value = current_matrix[current_row];
current_matrix[current_row] = 0;
for (uint8_t col_index = 0; col_index < MATRIX_COLS; col_index++) {
pin_t pin = direct_pins[current_row][col_index];
if (pin != NO_PIN) {
current_matrix[current_row] |= readPin(pin) ? 0 : (MATRIX_ROW_SHIFTER << col_index);
}
}
return (last_row_value != current_matrix[current_row]);
}
#elif (DIODE_DIRECTION == COL2ROW)
extern matrix_row_t raw_matrix[MATRIX_ROWS]; // raw values
extern matrix_row_t matrix[MATRIX_ROWS]; // debounced values
static void select_row(uint8_t row) {
setPinOutput(row_pins[row]);
@ -133,112 +79,28 @@ static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row)
return (last_row_value != current_matrix[current_row]);
}
#elif (DIODE_DIRECTION == ROW2COL)
static void select_col(uint8_t col) {
setPinOutput(col_pins[col]);
writePinLow(col_pins[col]);
}
static void unselect_col(uint8_t col) { setPinInputHigh(col_pins[col]); }
static void unselect_cols(void) {
for (uint8_t x = 0; x < MATRIX_COLS; x++) {
setPinInputHigh(col_pins[x]);
}
}
static void init_pins(void) {
unselect_cols();
for (uint8_t x = 0; x < MATRIX_ROWS; x++) {
setPinInputHigh(row_pins[x]);
}
}
static bool read_rows_on_col(matrix_row_t current_matrix[], uint8_t current_col) {
bool matrix_changed = false;
// Select col and wait for col selecton to stabilize
select_col(current_col);
wait_us(30);
// For each row...
for (uint8_t row_index = 0; row_index < MATRIX_ROWS; row_index++) {
// Store last value of row prior to reading
matrix_row_t last_row_value = current_matrix[row_index];
// Check row pin state
if (readPin(row_pins[row_index]) == 0) {
// Pin LO, set col bit
current_matrix[row_index] |= (MATRIX_ROW_SHIFTER << current_col);
} else {
// Pin HI, clear col bit
current_matrix[row_index] &= ~(MATRIX_ROW_SHIFTER << current_col);
}
// Determine if the matrix changed state
if ((last_row_value != current_matrix[row_index]) && !(matrix_changed)) {
matrix_changed = true;
}
}
// Unselect col
unselect_col(current_col);
return matrix_changed;
}
#endif
void matrix_init(void) {
void matrix_init_custom(void) {
// initialize key pins
setPinInput(SWITCH_1);
setPinInput(SWITCH_2);
init_pins();
// initialize matrix state: all keys off
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
raw_matrix[i] = 0;
matrix[i] = 0;
}
debounce_init(MATRIX_ROWS);
matrix_init_quantum();
}
uint8_t matrix_scan(void) {
bool matrix_scan_custom(void) {
bool changed = false;
#if defined(DIRECT_PINS) || (DIODE_DIRECTION == COL2ROW)
// Set row, read cols
for (uint8_t current_row = 0; current_row < MATRIX_ROWS; current_row++) {
changed |= read_cols_on_row(raw_matrix, current_row);
}
#elif (DIODE_DIRECTION == ROW2COL)
// Set col, read rows
for (uint8_t current_col = 0; current_col < MATRIX_COLS; current_col++) {
changed |= read_rows_on_col(raw_matrix, current_col);
}
#endif
debounce(raw_matrix, matrix, MATRIX_ROWS, changed);
// Read encoder switches, already debounced
changed |= read_encoder_switches(matrix, 4);
matrix_scan_quantum();
return (uint8_t)changed;
return changed;
}
// Customisations for the encoders
void matrix_init_kb(void) {
setPinInput(SWITCH_1);
setPinInput(SWITCH_2);
}
void matrix_scan_kb(void) {}
void matrix_print(void) {}
static bool read_encoder_switches(matrix_row_t current_matrix[], uint8_t current_row) {
// Store last value of row prior to reading
matrix_row_t last_row_value = current_matrix[current_row];
@ -249,18 +111,18 @@ static bool read_encoder_switches(matrix_row_t current_matrix[], uint8_t current
// Debounce the encoder buttons using a shift register
static uint8_t btn_1_array;
static uint8_t btn_2_array;
bool btn_1_pressed = 0;
bool btn_2_pressed = 0;
bool btn_1_rise = 0;
bool btn_2_rise = 0;
btn_1_array <<= 1;
btn_2_array <<= 1;
btn_1_array |= readPin(SWITCH_1);
btn_2_array |= readPin(SWITCH_2);
(btn_1_array == 0b11111111) ? (btn_1_pressed = 1) : (btn_1_pressed = 0);
(btn_2_array == 0b11111111) ? (btn_2_pressed = 1) : (btn_2_pressed = 0);
(btn_1_array == 0b01111111) ? (btn_1_rise = 1) : (btn_1_rise = 0);
(btn_2_array == 0b01111111) ? (btn_2_rise = 1) : (btn_2_rise = 0);
// Populate the matrix row with the state of the encoder
current_matrix[current_row] |= btn_1_pressed ? (1 << 0) : 0;
current_matrix[current_row] |= btn_2_pressed ? (1 << 1) : 0;
current_matrix[current_row] |= btn_1_rise ? (1 << 0) : 0;
current_matrix[current_row] |= btn_2_rise ? (1 << 1) : 0;
return (last_row_value != current_matrix[current_row]);
}

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@ -10,6 +10,6 @@ For more information regarding the keyboard, please visit the [Hub16 Website](ht
Make example for this keyboard (after setting up your build environment):
make hub16:default
make hub16:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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@ -1,35 +1,23 @@
# MCU name
MCU = atmega32u4
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = caterina
# Build Options
# change yes to no to disable
#
CUSTOM_MATRIX = yes # Custom scanning of matrix
CUSTOM_MATRIX = lite # Custom scanning of matrix
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
MOUSEKEY_ENABLE = no # Mouse keys
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = yes # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
MIDI_ENABLE = no # MIDI support
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6
BLUETOOTH_ENABLE = no # Enable Bluetooth
AUDIO_ENABLE = no # Audio output
ENCODER_ENABLE = yes # Rotary Encoder support
SRC = matrix.c