[Feature] Swap buttons on PS2 Mouse/Trackball (#9205)
* [Feature Request] Swap buttons on PS2 Mouse/Trackball * [Feature Request] Swap buttons on PS2 Mouse/Trackball * Added id: to the doc * Missing space * Solve comment https://github.com/qmk/qmk_firmware/pull/9205#discussion_r430783182 * Solve comments https://github.com/qmk/qmk_firmware/pull/9205#discussion_r430783182 & https://github.com/qmk/qmk_firmware/pull/9205#discussion_r430783884 * Format code more according to https://docs.qmk.fm/#/coding_conventions_c * change logic to LUT * WIP: Clean up * WIP: Solution with xor operators to mask the change * delete #endif & added the missed xor operator (ahhh) * Variable (mouse_report->buttons): avoid setting twice https://github.com/qmk/qmk_firmware/pull/9205#discussion_r430783884 * Update tmk_core/protocol/ps2_mouse.c Co-authored-by: Nick Brassel <nick@tzarc.org> Co-authored-by: juank <juank@fktech.net> Co-authored-by: Nick Brassel <nick@tzarc.org>
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@ -270,6 +270,16 @@ Fine control over the scrolling is supported with the following defines:
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#define PS2_MOUSE_SCROLL_DIVISOR_V 2
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#define PS2_MOUSE_SCROLL_DIVISOR_V 2
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```
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```
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### Invert Mouse buttons :id=invert-buttons
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To invert the left & right buttons you can put:
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```c
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#define PS2_MOUSE_INVERT_BUTTONS
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```
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into config.h.
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### Invert Mouse and Scroll Axes :id=invert-mouse-and-scroll-axes
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### Invert Mouse and Scroll Axes :id=invert-mouse-and-scroll-axes
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To invert the X and Y axes you can put:
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To invert the X and Y axes you can put:
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@ -156,8 +156,15 @@ static inline void ps2_mouse_convert_report_to_hid(report_mouse_t *mouse_report)
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mouse_report->x = X_IS_NEG ? ((!X_IS_OVF && -127 <= mouse_report->x && mouse_report->x <= -1) ? mouse_report->x : -127) : ((!X_IS_OVF && 0 <= mouse_report->x && mouse_report->x <= 127) ? mouse_report->x : 127);
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mouse_report->x = X_IS_NEG ? ((!X_IS_OVF && -127 <= mouse_report->x && mouse_report->x <= -1) ? mouse_report->x : -127) : ((!X_IS_OVF && 0 <= mouse_report->x && mouse_report->x <= 127) ? mouse_report->x : 127);
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mouse_report->y = Y_IS_NEG ? ((!Y_IS_OVF && -127 <= mouse_report->y && mouse_report->y <= -1) ? mouse_report->y : -127) : ((!Y_IS_OVF && 0 <= mouse_report->y && mouse_report->y <= 127) ? mouse_report->y : 127);
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mouse_report->y = Y_IS_NEG ? ((!Y_IS_OVF && -127 <= mouse_report->y && mouse_report->y <= -1) ? mouse_report->y : -127) : ((!Y_IS_OVF && 0 <= mouse_report->y && mouse_report->y <= 127) ? mouse_report->y : 127);
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#ifdef PS2_MOUSE_INVERT_BUTTONS
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// swap left & right buttons
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uint8_t needs_left = mouse_report->buttons & PS2_MOUSE_BTN_RIGHT;
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uint8_t needs_right = mouse_report->buttons & PS2_MOUSE_BTN_LEFT;
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mouse_report->buttons = (mouse_report->buttons & ~(PS2_MOUSE_BTN_MASK)) | (needs_left ? PS2_MOUSE_BTN_LEFT : 0) | (needs_right ? PS2_MOUSE_BTN_RIGHT : 0);
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#else
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// remove sign and overflow flags
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// remove sign and overflow flags
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mouse_report->buttons &= PS2_MOUSE_BTN_MASK;
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mouse_report->buttons &= PS2_MOUSE_BTN_MASK;
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#endif
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#ifdef PS2_MOUSE_INVERT_X
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#ifdef PS2_MOUSE_INVERT_X
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mouse_report->x = -mouse_report->x;
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mouse_report->x = -mouse_report->x;
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