Clean up remaining RGB_DISABLE_WHEN_USB_SUSPENDED defines (#13689)
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@ -262,7 +262,7 @@ For inspiration and examples, check out the built-in effects under `quantum/led_
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#define LED_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects
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#define LED_DISABLE_TIMEOUT 0 // number of milliseconds to wait until led automatically turns off
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#define LED_DISABLE_AFTER_TIMEOUT 0 // OBSOLETE: number of ticks to wait until disabling effects
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#define LED_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
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#define LED_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define LED_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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#define LED_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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#define LED_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs
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@ -350,30 +350,3 @@ void led_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
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LED_MATRIX_INDICATOR_SET_VALUE(index, value);
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}
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```
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## Suspended State :id=suspended-state
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To use the suspend feature, make sure that `#define LED_DISABLE_WHEN_USB_SUSPENDED true` is added to the `config.h` file.
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Additionally add this to your `<keyboard>.c`:
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```c
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void suspend_power_down_kb(void) {
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led_matrix_set_suspend_state(true);
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suspend_power_down_user();
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}
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void suspend_wakeup_init_kb(void) {
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led_matrix_set_suspend_state(false);
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suspend_wakeup_init_user();
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}
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```
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or add this to your `keymap.c`:
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```c
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void suspend_power_down_user(void) {
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led_matrix_set_suspend_state(true);
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}
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void suspend_wakeup_init_user(void) {
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led_matrix_set_suspend_state(false);
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}
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```
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@ -741,30 +741,3 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
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}
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}
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```
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### Suspended state :id=suspended-state
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To use the suspend feature, make sure that `#define RGB_DISABLE_WHEN_USB_SUSPENDED true` is added to the `config.h` file.
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Additionally add this to your `<keyboard>.c`:
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```c
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void suspend_power_down_kb(void) {
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rgb_matrix_set_suspend_state(true);
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suspend_power_down_user();
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}
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void suspend_wakeup_init_kb(void) {
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rgb_matrix_set_suspend_state(false);
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suspend_wakeup_init_user();
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}
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```
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or add this to your `keymap.c`:
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```c
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void suspend_power_down_user(void) {
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rgb_matrix_set_suspend_state(true);
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}
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void suspend_wakeup_init_user(void) {
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rgb_matrix_set_suspend_state(false);
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}
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```
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@ -52,8 +52,6 @@
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# define RGB_MATRIX_SPLIT { 29, 29 }
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50
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# define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
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# ifndef RGB_DISABLE_WHEN_USB_SUSPENDED
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# define RGB_DISABLE_WHEN_USB_SUSPENDED true
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# endif
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# define RGB_DISABLE_WHEN_USB_SUSPENDED
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# define RGB_MATRIX_KEYPRESSES
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#endif
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@ -53,8 +53,6 @@
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# define RGB_MATRIX_SPLIT { 21, 21 }
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50
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# define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
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# ifndef RGB_DISABLE_WHEN_USB_SUSPENDED
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# define RGB_DISABLE_WHEN_USB_SUSPENDED true
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# endif
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# define RGB_DISABLE_WHEN_USB_SUSPENDED
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# define RGB_MATRIX_KEYPRESSES
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#endif
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@ -58,10 +58,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifdef RGB_MATRIX_ENABLE
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# define DRIVER_LED_TOTAL 24 // Number of LEDs
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
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# ifndef RGB_DISABLE_WHEN_USB_SUSPENDED
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#endif
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#endif
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/*
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* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
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@ -41,7 +41,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define RGB_MATRIX_TYPING_MEATMAP_DECREASE_DELAY_MS 50
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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@ -77,7 +77,7 @@
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#define I2C1_TIMINGR_SCLH 0x0cU
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#define I2C1_TIMINGR_SCLL 0x22U
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#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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# define RGB_MATRIX_KEYPRESSES
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# define RGB_MATRIX_LED_PROCESS_LIMIT 4
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@ -53,7 +53,7 @@
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_KEYPRESSES
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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@ -42,7 +42,7 @@
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#define NO_ACTION_FUNCTION
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#ifdef RGB_MATRIX_ENABLE
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#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define USB_SUSPEND_WAKEUP_DELAY 5000
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# define RGB_MATRIX_KEYPRESSES
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# define RGB_MATRIX_LED_PROCESS_LIMIT 4
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@ -39,7 +39,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define RGB_DI_PIN E7
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#define DRIVER_LED_TOTAL 62
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#define RGB_MATRIX_SPLIT { 32, 30 }
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#define RGB_DISABLE_WHEN_USB_SUSPENDED true
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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#define RGB_MATRIX_KEYPRESSES
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// #define RGB_MATRIX_KEYRELEASES
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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@ -57,7 +57,7 @@
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_KEYPRESSES
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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@ -140,8 +140,6 @@
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#define WS2812_DMA_STREAM STM32_DMA1_STREAM2
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#define WS2812_DMA_CHANNEL 2
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#ifndef RGB_DISABLE_WHEN_USB_SUSPENDED
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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#endif
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#endif
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@ -86,7 +86,7 @@
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#define RGB_MATRIX_LED_PROCESS_LIMIT 10
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_DISABLE_WHEN_USB_SUSPENDED true
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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#if RGB_UNLIMITED_POWER
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#define RGBLIGHT_LIMIT_VAL 255
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@ -18,8 +18,7 @@
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// 20m timeout (20m * 60s * 1000mil)
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// #define RGB_DISABLE_TIMEOUT 1200000
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#define RGB_DISABLE_WHEN_USB_SUSPENDED true
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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#define VIA_EEPROM_LAYOUT_OPTIONS_SIZE 2
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// 224B per layer right now
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@ -29,4 +28,3 @@
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#define VIA_QMK_RGBLIGHT_ENABLE
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#define STM32_ONBOARD_EEPROM_SIZE 2048
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@ -30,7 +30,7 @@
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// 20m timeout (20m * 60s * 1000mil)
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// #define RGB_DISABLE_TIMEOUT 1200000
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#define RGB_DISABLE_WHEN_USB_SUSPENDED true
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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#define OLED_SCROLL_TIMEOUT 20000
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#define ONESHOT_TAP_TOGGLE 2
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@ -71,7 +71,7 @@
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#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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#define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
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// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
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#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Sets the default mode, if none has been set
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@ -35,10 +35,11 @@
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# define RGB_MATRIX_LED_PROCESS_LIMIT 18
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# define RGB_MATRIX_LED_FLUSH_LIMIT 16
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# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_KEYPRESSES
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
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# define RGB_MATRIX_CENTER { 92, 43 }
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# define RGB_MATRIX_CENTER \
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{ 92, 43 }
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# define DRIVER_ADDR_1 0b1110100
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# define DRIVER_ADDR_2 0b1110110
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@ -36,9 +36,10 @@
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# define RGB_MATRIX_LED_FLUSH_LIMIT 16
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# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_MATRIX_KEYPRESSES
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# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
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# define RGB_MATRIX_CENTER { 92, 43 }
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# define RGB_MATRIX_CENTER \
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{ 92, 43 }
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# define DRIVER_ADDR_1 0b1110100
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# define DRIVER_ADDR_2 0b1110110
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@ -35,10 +35,11 @@
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# define RGB_MATRIX_LED_PROCESS_LIMIT 18
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# define RGB_MATRIX_LED_FLUSH_LIMIT 16
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# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_KEYPRESSES
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
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# define RGB_MATRIX_CENTER { 30, 32 }
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# define RGB_MATRIX_CENTER \
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{ 30, 32 }
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# define DRIVER_ADDR_1 0b1110111
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# define DRIVER_COUNT 1
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@ -70,7 +70,7 @@
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#define RGB_MATRIX_STARTUP_VAL 80
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
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#define FORCE_NKRO
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