Pimentoso TouhouPad Layout Macro refactor (#14010)
* physically arrange layout macro, phase 1 Break the keymap up into rows. * physically arrange layout macro, phase 2 Moves the Escape and Enter keys to the top row. * refactor default keymap - use QMK short-form keycodes - grid align keycodes * physically arrange layout macro, phase 3 Moves the X key (Bomb) to the bottom row. * physically arrange layout macro, phase 4 Physically arrange the Escape and Enter keys. * physically arrange layout macro, phase 5 Physically arrange the arrow keys. * physically arrange layout macro, phase 6 Physically align the X (Bomb) key. * align escape characters in layout macro * info.json: apply human-friendly formatting
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@ -6,7 +6,21 @@
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"height": 4,
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"height": 4,
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"layouts": {
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"layouts": {
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"LAYOUT": {
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"LAYOUT": {
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"layout": [{"label":"esc", "x":5.25, "y":0}, {"label":"enter", "x":6.25, "y":0}, {"label":"slow", "x":0, "y":1}, {"label":"fire", "x":1, "y":1}, {"label":"rapid", "x":2, "y":1}, {"label":"up", "x":6.25, "y":1.75}, {"label":"left", "x":5.25, "y":2.75}, {"label":"down", "x":6.25, "y":2.75}, {"label":"right", "x":7.25, "y":2.75}, {"label":"bomb", "x":3.25, "y":3}]
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"layout": [
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{"label":"esc", "x":5.25, "y":0},
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{"label":"enter", "x":6.25, "y":0},
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{"label":"slow", "x":0, "y":1},
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{"label":"fire", "x":1, "y":1},
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{"label":"rapid", "x":2, "y":1},
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{"label":"up", "x":6.25, "y":1.75},
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{"label":"left", "x":5.25, "y":2.75},
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{"label":"down", "x":6.25, "y":2.75},
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{"label":"right", "x":7.25, "y":2.75},
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{"label":"bomb", "x":3.25, "y":3}
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]
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}
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}
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}
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}
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}
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}
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@ -17,9 +17,17 @@
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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LAYOUT( /* Base */
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LAYOUT( /* Base */
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KC_LSFT, KC_Z, KC_C, KC_X, KC_LEFT, KC_DOWN, KC_RIGHT, KC_UP, KC_ENT, LT(1, KC_ESC)
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LT(1,KC_ESC), KC_ENT,
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KC_LSFT, KC_Z, KC_C,
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KC_UP,
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KC_LEFT, KC_DOWN, KC_RGHT,
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KC_X
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),
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),
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LAYOUT( /* RGB controls */
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LAYOUT( /* RGB controls */
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KC_NO, KC_NO, KC_NO, KC_NO, RGB_TOG, RGB_VAD, RGB_MOD, RGB_VAI, KC_NO, KC_NO
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KC_NO, KC_NO,
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KC_NO, KC_NO, KC_NO,
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RGB_VAI,
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RGB_TOG, RGB_VAD, RGB_MOD,
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KC_NO
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)
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)
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};
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};
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@ -17,7 +17,12 @@
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#include "quantum.h"
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#include "quantum.h"
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#define LAYOUT(k00, k01, k02, k03, k04, k05, k06, k07, k08, k09) \
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#define LAYOUT( \
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{ \
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k09, k08, \
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k00, k01, k02, \
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k07, \
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k04, k05, k06, \
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k03 \
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) { \
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{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09 } \
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{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09 } \
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}
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}
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