Add songs to Clueboard 66% Hotswap
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@ -6,6 +6,30 @@
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#define _FL 1
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#define _FL 1
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#define _CL 2
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#define _CL 2
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enum custom_keycodes {
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S_BSKTC = SAFE_RANGE,
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S_ODEJY,
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S_RCKBY,
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S_DOEDR,
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S_SCALE,
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S_ONEUP,
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S_COIN,
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S_SONIC,
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S_ZELDA
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};
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#ifdef AUDIO_ENABLE
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float song_basketcase[][2] = SONG(BASKET_CASE);
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float song_ode_to_joy[][2] = SONG(ODE_TO_JOY);
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float song_rock_a_bye_baby[][2] = SONG(ROCK_A_BYE_BABY);
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float song_doe_a_deer[][2] = SONG(DOE_A_DEER);
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float song_scale[][2] = SONG(MUSIC_SCALE_SOUND);
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float song_coin[][2] = SONG(COIN_SOUND);
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float song_one_up[][2] = SONG(ONE_UP_SOUND);
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float song_sonic_ring[][2] = SONG(SONIC_RING);
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float song_zelda_puzzle[][2] = SONG(ZELDA_PUZZLE);
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#endif
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap _BL: Base Layer (Default Layer)
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/* Keymap _BL: Base Layer (Default Layer)
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*/
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*/
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@ -30,7 +54,67 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_CL] = LAYOUT(
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[_CL] = LAYOUT(
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BL_STEP,RGB_M_P,RGB_M_B,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______, RGB_TOG, RGB_VAI, \
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BL_STEP,RGB_M_P,RGB_M_B,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______, RGB_TOG, RGB_VAI, \
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_______,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_VAD, \
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_______,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_VAD, \
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_______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
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_______,_______,MO(_CL),_______,S_BSKTC,S_ODEJY,S_RCKBY,S_DOEDR,S_SCALE,S_ONEUP,S_COIN, S_SONIC, S_ZELDA, \
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_______,MO(_FL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,MO(_FL),_______, RGB_SAI, \
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_______,MO(_FL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,MO(_FL),_______, RGB_SAI, \
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_______,_______,_______, RGB_MOD,RGB_MOD, _______,_______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI),
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_______,_______,_______, RGB_MOD,RGB_MOD, _______,_______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI),
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};
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case S_BSKTC:
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if (record->event.pressed) {
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stop_all_notes();
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PLAY_SONG(song_basketcase);
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}
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return false;
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case S_ODEJY:
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if (record->event.pressed) {
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stop_all_notes();
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PLAY_SONG(song_ode_to_joy);
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}
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return false;
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case S_RCKBY:
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if (record->event.pressed) {
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stop_all_notes();
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PLAY_SONG(song_rock_a_bye_baby);
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}
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return false;
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case S_DOEDR:
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if (record->event.pressed) {
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stop_all_notes();
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PLAY_SONG(song_doe_a_deer);
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}
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return false;
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case S_SCALE:
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if (record->event.pressed) {
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stop_all_notes();
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PLAY_SONG(song_scale);
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}
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return false;
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case S_ONEUP:
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if (record->event.pressed) {
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stop_all_notes();
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PLAY_SONG(song_one_up);
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}
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return false;
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case S_COIN:
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if (record->event.pressed) {
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stop_all_notes();
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PLAY_SONG(song_coin);
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}
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return false;
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case S_SONIC:
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if (record->event.pressed) {
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stop_all_notes();
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PLAY_SONG(song_sonic_ring);
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}
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return false;
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case S_ZELDA:
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if (record->event.pressed) {
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stop_all_notes();
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PLAY_SONG(song_zelda_puzzle);
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}
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return false;
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}
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return true;
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}
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