Clueboard 66% Hotswap Support (#5204)

* Initial Clueboard 66% arm support

* Fix LAYOUT_66_ansi

* wip

* Bring this branch up to date with led_matrix

* Get Clueboard 66% hotswap working with led_matrix

* stm32 cleanup

* Fix compiling for clueboard 66% hotswap prototype

* Reduce the size of the prototype firmware
This commit is contained in:
skullydazed
2019-02-23 17:25:25 -08:00
committed by MechMerlin
parent 539a6fc825
commit 0f62383be5
17 changed files with 2097 additions and 141 deletions

View File

@@ -6,6 +6,30 @@
#define _FL 1
#define _CL 2
enum custom_keycodes {
S_BSKTC = SAFE_RANGE,
S_ODEJY,
S_RCKBY,
S_DOEDR,
S_SCALE,
S_ONEUP,
S_COIN,
S_SONIC,
S_ZELDA
};
#ifdef AUDIO_ENABLE
float song_basketcase[][2] = SONG(BASKET_CASE);
float song_ode_to_joy[][2] = SONG(ODE_TO_JOY);
float song_rock_a_bye_baby[][2] = SONG(ROCK_A_BYE_BABY);
float song_doe_a_deer[][2] = SONG(DOE_A_DEER);
float song_scale[][2] = SONG(MUSIC_SCALE_SOUND);
float song_coin[][2] = SONG(COIN_SOUND);
float song_one_up[][2] = SONG(ONE_UP_SOUND);
float song_sonic_ring[][2] = SONG(SONIC_RING);
float song_zelda_puzzle[][2] = SONG(ZELDA_PUZZLE);
#endif
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: Base Layer (Default Layer)
*/
@@ -28,9 +52,72 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _CL: Control layer
*/
[_CL] = LAYOUT(
BL_STEP,RGB_M_P,RGB_M_B,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______, RGB_TOG, RGB_VAI, \
_______,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_VAD, \
BL_STEP,S_ONEUP,S_SCALE,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______, BL_TOGG, BL_INC, \
_______,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, BL_DEC, \
_______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, RGB_SAI, \
_______,_______,_______, RGB_MOD,RGB_MOD, _______,_______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI),
_______,_______,_______, BL_BRTG,BL_BRTG, _______,_______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI),
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
#ifdef AUDIO_ENABLE
case S_BSKTC:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_basketcase);
}
return false;
case S_ODEJY:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_ode_to_joy);
}
return false;
case S_RCKBY:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_rock_a_bye_baby);
}
return false;
case S_DOEDR:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_doe_a_deer);
}
return false;
case S_SCALE:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_scale);
}
return false;
case S_ONEUP:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_one_up);
}
return false;
case S_COIN:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_coin);
}
return false;
case S_SONIC:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_sonic_ring);
}
return false;
case S_ZELDA:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_zelda_puzzle);
}
return false;
#endif
}
return true;
}