Added custom keymap with french mac layout. (#9115)
* Added custom keymap with french mac layout. * Update keyboards/xd60/keymaps/melka/config.h Tested on my branch, seems to work well, thanks @drashna ! Co-authored-by: Drashna Jaelre <drashna@live.com> * Update keyboards/xd60/keymaps/melka/keymap.c Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/xd60/keymaps/melka/keymap.c Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/xd60/keymaps/melka/keymap.c Co-authored-by: Ryan <fauxpark@gmail.com> * Comitted changes from merge request - Removed rules.mk Co-authored-by: Kamel Makhloufi <fabmanager@esaaa.fr> Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com>
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keyboards/xd60/keymaps/melka/.gitignore
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keyboards/xd60/keymaps/melka/.gitignore
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passwd.h
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keyboards/xd60/keymaps/melka/config.h
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keyboards/xd60/keymaps/melka/config.h
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#pragma once
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#if __GNUC__ > 5
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# if __has_include("passwd.h")
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# include "passwd.h"
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# endif // if file exists
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#endif // __GNUC__
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#ifndef PASSWORD_A
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#define PASSWORD_A "1234567890"
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#endif
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#ifndef PASSWORD_B
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#define PASSWORD_B "pass123"
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#endif
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#define RGBLIGHT_LAYERS
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#define LSPO_KEYS KC_LSFT, KC_TRNS, KC_5
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#define RSPC_KEYS KC_RSFT, KC_TRNS, KC_MINS
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keyboards/xd60/keymaps/melka/keymap.c
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keyboards/xd60/keymaps/melka/keymap.c
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#include QMK_KEYBOARD_H
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/*
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Security Note: While it is possible to use macros to send passwords, credit card numbers,
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and other sensitive information it is a supremely bad idea to do so. Anyone who gets a hold
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of your keyboard will be able to access that information by opening a text editor.
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*/
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enum custom_keycodes
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{
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PASS_A = SAFE_RANGE,
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PASS_B
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};
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#define ___ KC_NO
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#define LAYOUT_melka( \
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K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, \
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K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
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K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, \
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K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, K3E, \
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K40, K41, K42, K43, K44, K45, K46, K47, K48) \
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{ \
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{K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D}, \
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{K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, ___}, \
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{K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K1D}, \
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{K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3E, K3D}, \
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{K40, K41, K42, ___, ___, K43, ___, K3C, K46, K0E, K44, K45, K47, K48} \
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}
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// 0: Base Layer
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LAYOUT_melka(
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KC_NUBS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_DEL, KC_BSPC,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_ENT,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_BSLS,
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MT(KC_LSFT, KC_5), KC_GRV, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(KC_RSFT, KC_MINS), KC_UP, MO(1),
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KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_RALT, KC_LEFT, KC_DOWN, KC_RIGHT),
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// 1: Function Layer
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LAYOUT_melka(
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______,
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_______, KC_WH_U, KC_UP, KC_WH_D, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGUP, _______,
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TO(2), TO(3), _______, KC_APP, BL_STEP, _______, _______, _______, _______, _______, _______, KC_END, KC_PGDN, KC_VOLU, _______,
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_______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_MUTE),
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// 2: RGB Layer
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LAYOUT_melka(
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RGB_TOG, RGB_M_P, RGB_RMOD, RGB_MOD, RGB_M_B, RGB_M_R, RGB_M_SW, RGB_M_SN, RGB_M_K, RGB_M_X, RGB_M_G, RGB_M_T, _______, _______, RESET,
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_______, RGB_HUD, RGB_HUI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, RGB_SAD, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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TO(0), _______, RGB_VAD, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, PASS_A, PASS_B, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______),
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// 3: Keypad Layer
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LAYOUT_melka(
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KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, KC_NLCK, KC_PEQL, KC_PSLS, KC_PAST, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, KC_PMNS, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, KC_PPLS,
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TO(0), _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_PENT, TO(0),
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_______, _______, _______, _______, KC_P0, KC_P0, KC_PDOT, KC_PENT, _______)
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};
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// Light LEDs 6 to 9 and 12 to 15 red when caps lock is active. Hard to ignore!
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const rgblight_segment_t PROGMEM rgb_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{2, 4, HSV_RED}, // Light 4 LEDs, starting with LED 6
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{6, 4, HSV_RED} // Light 4 LEDs, starting with LED 12
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);
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// Light LEDs 9 & 10 in cyan when keyboard layer 1 is active
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const rgblight_segment_t PROGMEM rgb_function_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{9, 2, HSV_CYAN}
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);
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// Light LEDs 11 & 12 in purple when keyboard layer 2 is active
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const rgblight_segment_t PROGMEM rgb_backlight_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{10, 2, HSV_PURPLE}
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);
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const rgblight_segment_t PROGMEM rgb_keypad_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{4, 4, HSV_RED}
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);
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// Now define the array of layers. Later layers take precedence
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const rgblight_segment_t* const PROGMEM rgb_layers[] = RGBLIGHT_LAYERS_LIST(
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rgb_capslock_layer,
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rgb_function_layer,
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rgb_backlight_layer, // Overrides caps lock layer
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rgb_keypad_layer // Overrides other layers
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);
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layer_state_t layer_state_set_user(layer_state_t state) {
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// Both layers will light up if both kb layers are active
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rgblight_set_layer_state(1, layer_state_cmp(state, 1));
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rgblight_set_layer_state(2, layer_state_cmp(state, 2));
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return state;
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}
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bool led_update_user(led_t led_state) {
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rgblight_set_layer_state(0, led_state.caps_lock);
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return true;
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}
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void keyboard_post_init_user(void) {
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// Enable the LED layers
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rgblight_layers = rgb_layers;
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}
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// Loop
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void matrix_scan_user(void) {
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// Empty
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};
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static bool control_disabled = false;
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static bool delete_pressed = false;
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bool process_record_user(uint16_t keycode, keyrecord_t *record)
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{
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if (keycode == KC_BSPC)
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{
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if (record->event.pressed)
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{
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if (keyboard_report->mods & MOD_BIT(KC_LCTL))
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{
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delete_pressed = true;
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control_disabled = true;
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unregister_code(KC_LCTL);
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register_code(KC_DEL);
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return false;
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}
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}
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else if (delete_pressed)
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{
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delete_pressed = false;
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unregister_code(KC_DEL);
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if (control_disabled)
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{
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control_disabled = false;
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register_code(KC_LCTL);
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}
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return false;
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}
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}
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else if (keycode == KC_LCTL && !record->event.pressed && delete_pressed)
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{
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delete_pressed = false;
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control_disabled = false;
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unregister_code(KC_DEL);
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register_code(KC_BSPC);
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return false;
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}
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switch (keycode)
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{
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case PASS_A:
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if (record->event.pressed)
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{
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SEND_STRING(PASSWORD_A "\n");
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}
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break;
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case PASS_B:
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if (record->event.pressed)
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{
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SEND_STRING(PASSWORD_B "\n");
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}
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break;
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}
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return true;
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}
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keyboards/xd60/keymaps/melka/passwd_template.h
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keyboards/xd60/keymaps/melka/passwd_template.h
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/*
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To define your password, rename this file to passwd.h and edit the defines below.
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Security Note: While it is possible to use macros to send passwords, credit card numbers,
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and other sensitive information it is a supremely bad idea to do so. Anyone who gets a hold
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of your keyboard will be able to access that information by opening a text editor.
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*/
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#define PASSWORD_A "enter your first password here"
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#define PASSWORD_B "second password if you need"
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keyboards/xd60/keymaps/melka/readme.md
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keyboards/xd60/keymaps/melka/readme.md
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# melka's keymap for XIUDI's 60% XD60 rev3 PCB
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## Additional Notes
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Custom Keymap for XD60 rev3. French Mac layout.
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## Security Note
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This keymap includes macros for entering passwords.
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While it is possible to use macros to send passwords, credit card numbers,
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and other sensitive information it is a supremely bad idea to do so. Anyone who gets a hold
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of your keyboard will be able to access that information by opening a text editor.
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Use this functionnality at your own risk.
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To define your password, rename passwd_template.h file to passwd.h and edit the defines inside.
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## Build
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To build this keymap, simply run:
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make xd60/rev3:melka # XD60 rev3
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