Adding my xd60 layout. (#2078)
* Added xd60:Jos keymap * Corrected Layout image for xd60:Jos layout * Update README for xd60:Jos layout * Created rules.mk for xd60:Jos layout * Fixed an edge case for xd60:Jos layout * Now using a specific for xd60:Jos layout instead of modifying the main one * Better physical layout image for xd60:Jos layout
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keyboards/xd60/keymaps/Jos/README.md
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keyboards/xd60/keymaps/Jos/README.md
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# Jos's Layout
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Custom layout with various options. Designed to be used with the Canadian Multilingual software layout.
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## Layout
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This is the physical layout of my xd60, for reference. See the keymap file for actual software layout.
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![Keyboard Layout (Physical appearence)](https://i.imgur.com/qzOmqyq.png "Physical Layout")
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## Features
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**Caps Lock** is **Escape** and the **Window key** is a **Function** key that still acts like the **Window** key in conjuction with `w`, `s`, `d`, `l`, `t`, `e`, `h`, and `SPACE`.
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There are a few `#define` lines at the beginning of the keymap file that enable the following options if not commented:
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- `ISOLIKE_ALT_ENTER`: `RALT` + `ENT` is the same as `RALT`+`BSLS`. For logical placement of `{` and `}` (the former being `RALT`+`BSLS`) with ANSI enter on a ISO-based layout.
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- `TWO_SFT_CAPS`: Both shifts together → Caps Lock.
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- `APP_IS_RALT_RCTRL`: Menu would be between `RCTRL` and `RALT`, so now `RALT` + `RCTRL` → `APP`.
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- `HELD_ESC_IS_SHIFT`: Holding `ESC` → `SHIFT`. It always register shift when pressing `ESC`. Useful for VIM.
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- `BSPC_BLOCKS_DEL`: If `BSPC` is held, we disable `DEL`. To avoid acidental presses of `DEL` with split backspace key.
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- `ALT_MINSEQL_IS_ALT_78`: Pressing `ALT+MINS/EQL` will act like `ALT+7/8`. Will yield `{}` instead of `½¬` in Canadian Multilingual Layout. Diminished finger stretching.
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# Build
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To build, simply run `make xd60:Jos`
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keyboards/xd60/keymaps/Jos/config.h
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keyboards/xd60/keymaps/Jos/config.h
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/* Delay for tap/hold for tap dance commands */
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#define TAPPING_TERM 150
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keyboards/xd60/keymaps/Jos/keymap.c
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keyboards/xd60/keymaps/Jos/keymap.c
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#include "xd60.h"
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#include "action_layer.h"
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// TODO: THOSE ARE IDEAS:
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// TODO:
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// TODO: - Proper support for "GUI+TAB" application switching, with the GUI holding and shift, etc.
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// TODO: - Maybe implement a process_record instead of a tap-dance, or complex tap dance?
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// TODO: - Media keys on Fn1 layer, *hjklm,.* or arrow cluster?
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// TODO: - What more than NumPad + RGB on the Fn3 toggled layer?
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// TODO: - Add an in-keymap way to toggle LGUI/F(0) key, HELD_ESC_IS_SHIFT and BSPC_BLOCKS_DEL.
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// TODO:
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// TODO: THOSE ARE BUGS TO FIX:
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// TODO: - None (found so far)
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// Adjusting process_record_user functionnalities, comment to disable.
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#define ISOLIKE_ALT_ENTER
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#define TWO_SFT_CAPS
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#define APP_IS_RALT_RCTRL
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#define HELD_ESC_IS_SHIFT
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#define BSPC_BLOCKS_DEL
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#define ALT_MINSEQL_IS_ALT_78
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// Cases where the GUI key will actually do what the GUI key normally does.
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#define AC_G_W LGUI(KC_W) // Ubuntu: Shows windows on current desktop
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#define AC_G_S LGUI(KC_S) // Ubuntu: Overview of all desktops
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#define AC_G_D LGUI(KC_D) // Windows: Show/Toggle desktop
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#define AC_G_L LGUI(KC_L) // Ubuntu/Windows: Lock session
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#define AC_G_T LGUI(KC_T) // Ubuntu: Shows Trash // elementary: Opens terminal
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#define AC_G_E LGUI(KC_E) // Windows: Opens file explorer
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#define AC_G_H LGUI(KC_H) // Windows: Show/Hide hidden files
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#define AC_G_SPC LGUI(KC_SPC) // elementary: Shows application launcher
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// 0: Base Layer
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KEYMAP(
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KC_GRAVE, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
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KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NO, KC_ENT, \
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KC_LSFT, KC_LGUI, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, F(0), \
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KC_LCTL, TD(0), KC_LALT, KC_SPC , KC_RALT, KC_RCTRL, KC_LEFT, KC_DOWN, KC_RIGHT),
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// 1: Function 1 Layers
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KEYMAP(
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RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PAUS, KC_PSCR, \
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KC_TRNS, KC_BTN1, KC_MS_U, KC_BTN2, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
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KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY, KC_MPRV, KC_MNXT, KC_MSTP, KC_TRNS, KC_NO, KC_TRNS, \
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KC_TRNS, F(2), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_TRNS, KC_TRNS, KC_PGUP, KC_TRNS, \
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDOWN, KC_END),
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// 2: GUI/Function 2 Layer
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KEYMAP(
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PAUS, KC_PSCR, \
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KC_TRNS, KC_TRNS, AC_G_W, AC_G_E, KC_TRNS, AC_G_T, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
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KC_TRNS, KC_TRNS, AC_G_S, AC_G_D, KC_TRNS, KC_TRNS, AC_G_H, KC_TRNS, KC_TRNS, AC_G_L, KC_TRNS, KC_TRNS, KC_NO, KC_TRNS, \
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, KC_TRNS, \
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KC_TRNS, KC_TRNS, KC_TRNS, AC_G_SPC, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDOWN, KC_END),
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// 3: NumPad/Function 3 Toggle Layer
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KEYMAP(
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_7, KC_8, KC_9, KC_PSLS, KC_PMNS, KC_PPLS, KC_TRNS, KC_TRNS, \
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KC_TRNS, KC_NO, KC_NO, RGB_HUI, RGB_SAI, RGB_VAI, KC_NO, KC_4, KC_5, KC_6, KC_PAST, KC_NO, KC_NO, KC_NO, \
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KC_TRNS, KC_NO, KC_NO, RGB_HUD, RGB_SAD, RGB_VAD, KC_NO, KC_1, KC_2, KC_3, KC_PMNS, KC_PENT, KC_NO, KC_TRNS, \
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KC_NO, KC_TRNS, KC_NO, KC_NO, RGB_TOG, RGB_MOD, KC_NO, KC_NO, KC_0, KC_COMM, KC_DOT, KC_PPLS, KC_NO, KC_TRNS, KC_TRNS, \
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KC_NO, KC_TRNS, KC_NO, KC_TRNS, KC_PENT, KC_PENT, KC_TRNS, KC_TRNS, KC_TRNS) ,
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// TRaNSparent layer for reference
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/* KEYMAP(
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_TRNS, \
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
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/ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), */
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};
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// Custom Actions
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const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_LAYER_MOMENTARY(1), // to Fn1 layer
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[1] = ACTION_LAYER_MOMENTARY(2), // to GUI/Fn2 layer
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[2] = ACTION_LAYER_TOGGLE(3), // to Fn3/Num toggle layer
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};
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// Macros
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
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// MACRODOWN only works in this function
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switch(id) {
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case 0:
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if (record->event.pressed) { register_code(KC_RSFT); }
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else { unregister_code(KC_RSFT); }
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break;
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}
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return MACRO_NONE;
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};
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// Loop
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void matrix_scan_user(void) {
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// Empty
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};
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// LGUI acts as F(1) if held or as a tapped LGUI if tapped. Adapted from https://goo.gl/WnqGNS
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// Commented lines are for the "sticky" layer on two presses. Left it here for reference.
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static const int GUILAY = 2; // GUI Layer is layer #2
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typedef struct {
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bool layer_toggle;
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bool sticky;
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} td_ta_state_t;
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static void ang_tap_dance_ta_finished (qk_tap_dance_state_t *state, void *user_data) {
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td_ta_state_t *td_ta = (td_ta_state_t *) user_data;
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// if (td_ta->sticky) {
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// td_ta->sticky = false;
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// td_ta->layer_toggle = false;
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// layer_off (GUILAY);
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// return;
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// }
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//
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if (state->count == 1 && !state->pressed) {
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register_code (KC_LGUI);
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// td_ta->sticky = false;
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td_ta->layer_toggle = false;
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} else {
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td_ta->layer_toggle = true;
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layer_on(GUILAY);
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// td_ta->sticky = (state->count == 2);
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}
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}
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// Added this one to make it more reactive on keyup
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static void ang_tap_dance_ta_each (qk_tap_dance_state_t *state, void *user_data) {
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td_ta_state_t *td_ta = (td_ta_state_t *) user_data;
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if (!td_ta->layer_toggle) { // Braces added for clarity
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unregister_code (KC_LGUI);
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}
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}
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static void ang_tap_dance_ta_reset (qk_tap_dance_state_t *state, void *user_data) {
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td_ta_state_t *td_ta = (td_ta_state_t *) user_data;
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if (!td_ta->layer_toggle) { // Braces added for clarity
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unregister_code (KC_LGUI);
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}
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// if (!td_ta->sticky)
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layer_off (GUILAY); // We don't verify it was swithed on, switching off regardless
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}
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qk_tap_dance_action_t tap_dance_actions[] = {
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[0] = {
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.fn = { ang_tap_dance_ta_each, ang_tap_dance_ta_finished, ang_tap_dance_ta_reset },
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.user_data = (void *)&((td_ta_state_t) { false, false })
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}
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};
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#if defined ISOLIKE_ALT_ENTER || defined TWO_SFT_CAPS || defined APP_IS_RALT_RCTRL || defined ALT_MINSEQL_IS_ALT_78
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// Function for the special modifiers actions below, makes it cleaner and yields smaller firmware.
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static bool special_mods(uint16_t keycode, keyrecord_t *record, uint16_t modifier) {
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if (record->event.pressed && (keyboard_report->mods & MOD_BIT(modifier))) {
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register_code(keycode);
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return false;
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} else {
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unregister_code(keycode);
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return true;
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}
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}
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#endif
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#ifdef BSPC_BLOCKS_DEL
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static bool del_blocked = false; // Static as to not be defined elsewhere
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#endif
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// This function is processed before the key events on each key press/release.
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode){
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#ifdef ISOLIKE_ALT_ENTER
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// RALT + ENT is the same as RALT+BSLS.
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// For logical placement of *{* and *}* (the former being RALT+BSLS) with ANSI enter on
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// ISO-based Canadian Multilingual layout (or any other ISO layout on ANSI keyboards).
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case KC_ENT: return special_mods(KC_BSLS, record, KC_RALT); // RALT + ENT -> RALT + BSLS // See comment above
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#endif
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#ifdef TWO_SFT_CAPS
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case KC_LSFT: return special_mods(KC_CAPS, record, KC_RSFT); // Both shifts together -> Caps Lock // RSFT pressed first case
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case KC_RSFT: return special_mods(KC_CAPS, record, KC_LSFT); // Both shifts together -> Caps Lock // LSFT pressed first case
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#endif
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#ifdef APP_IS_RALT_RCTRL
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case KC_RCTRL: return special_mods(KC_APP, record, KC_RALT); // RALT + RCTRL -> APP // RCTRL pressed first case
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case KC_RALT: return special_mods(KC_APP, record, KC_RCTRL); // RALT + RCTRL -> APP // RALT pressed first case
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#endif
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#ifdef ALT_MINSEQL_IS_ALT_78
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case KC_MINS: return special_mods(KC_7, record, KC_RALT); // RALT + MINS -> RALT+7 // {} in CAN Mult. softawre layout
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case KC_EQL: return special_mods(KC_8, record, KC_RALT); // RALT + EQL -> RALT+8 // ½¬ normally... Less finger stretch.
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#endif
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#ifdef HELD_ESC_IS_SHIFT
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case KC_ESC: // Physically *ESC* is *CAPS* // Holding ESC -> SHIFT (0 delay) // Less awkward *<ESC>:wq* in vim
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if (record->event.pressed) {
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register_code(KC_ESC); // Tapping ESC
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unregister_code(KC_ESC);
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register_code(KC_LSFT); // Holding LSFT
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return false;
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} else {
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unregister_code(KC_LSFT); // Releasing LSFT
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return false;
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}
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#endif
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#ifdef BSPC_BLOCKS_DEL
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// If BSPC is held, we flag DEL as disabled. To avoids acidental presses of DEL with split backspace key.
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case KC_BSPC:
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del_blocked = record->event.pressed;
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return true;
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// We don't handle DEL if it is pressed and flagged as disabled
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case KC_DEL:
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if (del_blocked && record->event.pressed) {
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return false;
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} else {
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return true;
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}
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#endif
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default: return true; // Let QMK handle the rest as usual
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}
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}
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1
keyboards/xd60/keymaps/Jos/rules.mk
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1
keyboards/xd60/keymaps/Jos/rules.mk
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TAP_DANCE_ENABLE = yes # Enables Tap Dance
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