adds delayed vibrato
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@ -1,5 +1,6 @@
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#include "voices.h"
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#include "stdlib.h"
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#include "vibrato_lut.h"
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// these are imported from audio.c
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extern uint16_t envelope_index;
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@ -99,6 +100,36 @@ float voice_envelope(float frequency) {
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if ((envelope_index % 8) == 0)
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note_timbre = 0;
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break;
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case delayed_vibrato:
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polyphony_rate = 0;
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note_timbre = TIMBRE_50;
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#define VOICE_VIBRATO_DELAY 150
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#define VOICE_VIBRATO_SPEED 50
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switch (compensated_index) {
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case 0 ... VOICE_VIBRATO_DELAY:
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break;
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default:
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frequency = frequency * VIBRATO_LUT[(int)fmod((((float)compensated_index - (VOICE_VIBRATO_DELAY + 1))/1000*VOICE_VIBRATO_SPEED), VIBRATO_LUT_LENGTH)];
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break;
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}
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break;
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// case delayed_vibrato_octave:
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// polyphony_rate = 0;
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// if ((envelope_index % 2) == 1) {
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// note_timbre = 0.55;
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// } else {
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// note_timbre = 0.45;
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// }
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// #define VOICE_VIBRATO_DELAY 150
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// #define VOICE_VIBRATO_SPEED 50
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// switch (compensated_index) {
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// case 0 ... VOICE_VIBRATO_DELAY:
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// break;
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// default:
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// frequency = frequency * VIBRATO_LUT[(int)fmod((((float)compensated_index - (VOICE_VIBRATO_DELAY + 1))/1000*VOICE_VIBRATO_SPEED), VIBRATO_LUT_LENGTH)];
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// break;
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// }
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// break;
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// case duty_fifth_down:
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// note_timbre = 0.5;
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// if ((envelope_index % 3) == 0)
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@ -16,6 +16,8 @@ typedef enum {
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octave_crunch,
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duty_osc,
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duty_octave_down,
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delayed_vibrato,
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// delayed_vibrato_octave,
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// duty_fifth_down,
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// duty_fourth_down,
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// duty_third_down,
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