adds a sequencer to the music mode (#330)
* implements leader key for planck experimental * allows override of leader timeout * adds ability to use the leader key in seq * fixes leader keycode * adds chording prototype * fixes keycode detection * moves music mode to quantum.c * disables chording by default * adds music sequencer functionality * implements audio/music functions in quantum.c * Merge branch 'master' into process-record
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@ -20,8 +20,7 @@ extern keymap_config_t keymap_config;
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#define _DVORAK 2
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#define _LOWER 3
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#define _RAISE 4
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#define _MUSIC 5
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#define _PLOVER 6
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#define _PLOVER 5
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#define _ADJUST 16
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// Macro name shortcuts
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@ -31,12 +30,6 @@ extern keymap_config_t keymap_config;
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#define LOWER M(_LOWER)
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#define RAISE M(_RAISE)
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#define M_BL 5
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#define AUD_OFF M(6)
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#define AUD_ON M(7)
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#define MUS_OFF M(8)
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#define MUS_ON M(9)
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#define VC_IN M(10)
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#define VC_DE M(11)
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#define PLOVER M(12)
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#define EXT_PLV M(13)
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@ -136,16 +129,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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{_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
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},
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/* Music (reserved for process_action_user)
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*
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*/
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[_MUSIC] = {
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{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
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{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
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{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
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{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, LOWER, XXXXXXX, XXXXXXX, RAISE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX}
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},
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/* Plover layer (http://opensteno.org)
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* ,-----------------------------------------------------------------------------------.
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* | # | # | # | # | # | # | # | # | # | # | # | # |
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@ -178,8 +161,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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*/
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[_ADJUST] = {
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{_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
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{_______, _______, _______, AUD_ON, AUD_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______},
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{_______, VC_DE, VC_IN, MUS_ON, MUS_OFF, _______, _______, _______, _______, _______, _______, _______},
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{_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______},
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{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, _______, _______, _______, _______, _______, _______, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
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}
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@ -205,7 +188,6 @@ float tone_colemak[][2] = SONG(COLEMAK_SOUND);
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float tone_plover[][2] = SONG(PLOVER_SOUND);
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float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
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float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
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float goodbye[][2] = SONG(GOODBYE_SOUND);
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#endif
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@ -274,53 +256,6 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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unregister_code(KC_RSFT);
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}
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break;
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case 6:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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audio_off();
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#endif
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}
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break;
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case 7:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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audio_on();
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PLAY_NOTE_ARRAY(tone_startup, false, 0);
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#endif
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}
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break;
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case 8:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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music_activated = false;
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stop_all_notes();
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#endif
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}
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break;
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case 9:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_NOTE_ARRAY(music_scale, false, 0);
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music_activated = true;
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#endif
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}
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break;
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case 10:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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voice_iterate();
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PLAY_NOTE_ARRAY(music_scale, false, 0);
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#endif
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}
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break;
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case 11:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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voice_deiterate();
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PLAY_NOTE_ARRAY(music_scale, false, 0);
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#endif
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}
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break;
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case 12:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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@ -330,7 +265,6 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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layer_off(_RAISE);
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layer_off(_LOWER);
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layer_off(_ADJUST);
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layer_off(_MUSIC);
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layer_on(_PLOVER);
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if (!eeconfig_is_enabled()) {
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eeconfig_init();
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@ -478,12 +478,11 @@ void increase_tempo(uint8_t tempo_change) {
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// Override these functions in your keymap file to play different tunes on
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// startup and bootloader jump
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__attribute__ ((weak))
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void play_startup_tone()
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{
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}
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void play_startup_tone() {}
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__attribute__ ((weak))
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void play_goodbye_tone()
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{
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}
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void play_goodbye_tone() {}
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__attribute__ ((weak))
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void audio_on_callback(void) {}
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//------------------------------------------------------------------------------
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@ -29,6 +29,7 @@ bool is_audio_on(void);
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void audio_toggle(void);
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void audio_on(void);
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void audio_off(void);
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void audio_on_callback(void);
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// Vibrato rate functions
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@ -191,8 +191,6 @@ extern const uint16_t fn_actions[];
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#define RESET 0x5000
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#define DEBUG 0x5001
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#define KC_LEAD 0x5014
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// MAGIC keycodes
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#define MAGIC_SWAP_CONTROL_CAPSLOCK 0x5002
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@ -217,6 +215,19 @@ extern const uint16_t fn_actions[];
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#define AG_SWAP MAGIC_SWAP_ALT_GUI
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#define AG_NORM MAGIC_UNSWAP_ALT_GUI
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#define KC_LEAD 0x5014
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// Audio on/off
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#define AU_ON 0x5020
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#define AU_OFF 0x5021
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// Music mode on/off
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#define MU_ON 0x5022
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#define MU_OFF 0x5023
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// Music voice iterate
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#define MUV_IN 0x5024
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#define MUV_DE 0x5025
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// GOTO layer - 16 layers max
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// when:
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@ -21,6 +21,7 @@ void leader_end(void) {}
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uint8_t starting_note = 0x0C;
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int offset = 0;
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bool music_activated = false;
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float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
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#endif
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// Leader key stuff
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@ -60,6 +61,15 @@ bool keys_chord(uint8_t keys[]) {
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return (pass && (in == keys_size));
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}
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static bool music_sequence_recording = false;
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static bool music_sequence_playing = false;
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static float music_sequence[16] = {0};
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static uint8_t music_sequence_count = 0;
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static uint8_t music_sequence_position = 0;
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static uint16_t music_sequence_timer = 0;
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static uint16_t music_sequence_interval = 100;
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bool process_action_quantum(keyrecord_t *record) {
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/* This gets the keycode from the key pressed */
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@ -81,12 +91,87 @@ bool process_action_quantum(keyrecord_t *record) {
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#endif
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#ifdef AUDIO_ENABLE
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if (keycode == AU_ON && record->event.pressed) {
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audio_on();
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audio_on_callback();
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return false;
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}
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if (keycode == AU_OFF && record->event.pressed) {
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audio_off();
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return false;
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}
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if (keycode == MU_ON && record->event.pressed) {
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music_activated = true;
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PLAY_NOTE_ARRAY(music_scale, false, 0);
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return false;
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}
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if (keycode == MU_OFF && record->event.pressed) {
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music_activated = false;
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stop_all_notes();
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return false;
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}
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if (keycode == MUV_IN && record->event.pressed) {
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voice_iterate();
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PLAY_NOTE_ARRAY(music_scale, false, 0);
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return false;
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}
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if (keycode == MUV_DE && record->event.pressed) {
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voice_deiterate();
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PLAY_NOTE_ARRAY(music_scale, false, 0);
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return false;
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}
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if (music_activated) {
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if (record->event.pressed) {
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play_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF);
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} else {
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stop_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)));
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if (keycode == KC_LCTL && record->event.pressed) { // Start recording
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stop_all_notes();
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music_sequence_recording = true;
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music_sequence_playing = false;
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music_sequence_count = 0;
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return false;
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}
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if (keycode == KC_LALT && record->event.pressed) { // Stop recording/playing
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stop_all_notes();
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music_sequence_recording = false;
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music_sequence_playing = false;
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return false;
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}
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if (keycode == KC_LGUI && record->event.pressed) { // Start playing
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stop_all_notes();
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music_sequence_recording = false;
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music_sequence_playing = true;
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music_sequence_position = 0;
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music_sequence_timer = 0;
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return false;
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}
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if (keycode == KC_UP) {
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if (record->event.pressed)
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music_sequence_interval-=10;
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return false;
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}
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if (keycode == KC_DOWN) {
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if (record->event.pressed)
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music_sequence_interval+=10;
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return false;
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}
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float freq = ((float)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row));
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if (record->event.pressed) {
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play_note(freq, 0xF);
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if (music_sequence_recording) {
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music_sequence[music_sequence_count] = freq;
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music_sequence_count++;
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}
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} else {
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stop_note(freq);
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}
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if (keycode < 0xFF) // ignores all normal keycodes, but lets RAISE, LOWER, etc through
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return false;
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}
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@ -163,5 +248,16 @@ void matrix_init_quantum() {
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}
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void matrix_scan_quantum() {
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#ifdef AUDIO_ENABLE
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if (music_sequence_playing) {
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if ((music_sequence_timer == 0) || (timer_elapsed(music_sequence_timer) > music_sequence_interval)) {
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music_sequence_timer = timer_read();
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stop_note(music_sequence[(music_sequence_position - 1 < 0)?(music_sequence_position - 1 + music_sequence_count):(music_sequence_position - 1)]);
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play_note(music_sequence[music_sequence_position], 0xF);
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music_sequence_position = (music_sequence_position + 1) % music_sequence_count;
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}
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}
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#endif
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matrix_scan_kb();
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}
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