not quite working
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@ -65,20 +65,37 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define LED_BRIGHTNESS_HI 255
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#define LED_BRIGHTNESS_HI 255
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/* ws2812 RGB LED */
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/* ws2812 RGB LED */
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#define RGB_DI_PIN D7
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// #define RGB_DI_PIN D7
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#define RGBLIGHT_ANIMATIONS
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// #define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 15 // Number of LEDs
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// #define RGBLED_NUM 15 // Number of LEDs
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#define RGBLIGHT_HUE_STEP 12
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// #define RGBLIGHT_HUE_STEP 12
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#define RGBLIGHT_SAT_STEP 255
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// #define RGBLIGHT_SAT_STEP 255
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#define RGBLIGHT_VAL_STEP 12
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// #define RGBLIGHT_VAL_STEP 12
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/* fix space cadet rollover issue */
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// /* fix space cadet rollover issue */
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#define DISABLE_SPACE_CADET_ROLLOVER
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// #define DISABLE_SPACE_CADET_ROLLOVER
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// #define RGB_MIDI
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// // #define RGB_MIDI
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#define RGBW_BB_TWI
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// #define RGBW_BB_TWI
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#define RGBW 1
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// #define RGBW 1
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// This is a 7-bit address, that gets left-shifted and bit 0
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// set to 0 for write, 1 for read (as per I2C protocol)
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// The address will vary depending on your wiring:
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// 0b1110100 AD <-> GND
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// 0b1110111 AD <-> VCC
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// 0b1110101 AD <-> SCL
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// 0b1110110 AD <-> SDA
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#define DRIVER_ADDR_1 0b1110100
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#define DRIVER_ADDR_2 0b1110111
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#define DRIVER_COUNT 2
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#define DRIVER_1_LED_TOTAL 24
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#define DRIVER_2_LED_TOTAL 24
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#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL
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//#define RGB_MATRIX_ANIMATIONS
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/* Set 0 if debouncing isn't needed */
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 15
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#define DEBOUNCE 15
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@ -134,3 +134,129 @@ const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
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{{0,0}, {1,0}, {2,0}, {3,0}, {4,0}, {5,0}},
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{{0,0}, {1,0}, {2,0}, {3,0}, {4,0}, {5,0}},
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};
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};
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#endif
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#endif
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const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
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/* driver
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* | R location
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* | | G location
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* | | | B location
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* | | | | */
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{0, C3_1, C2_1, C4_1}, // LED1 on right
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{0, C6_1, C5_1, C7_1}, // LED2
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{0, C4_2, C3_2, C5_2}, // LED3
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{0, C7_2, C6_2, C8_2}, // LED4
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{0, C2_3, C1_3, C3_3}, // LED5
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{0, C5_3, C4_3, C6_3}, // LED6
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{0, C8_3, C7_3, C9_3}, // LED7
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{0, C2_4, C1_4, C3_4}, // LED8
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{0, C6_4, C5_4, C7_4}, // LED9
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{0, C2_5, C1_5, C3_5}, // LED10
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{0, C7_5, C6_5, C8_5}, // LED11
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{0, C2_6, C1_6, C3_6}, // LED12
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{0, C5_6, C4_6, C6_6}, // LED13
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{0, C8_6, C7_6, C9_6}, // LED14
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{0, C2_7, C1_7, C3_7}, // LED15
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{0, C5_7, C4_7, C6_7}, // LED16
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{0, C2_8, C1_8, C3_8}, // LED17
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{0, C5_8, C4_8, C6_8}, // LED18
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{0, C3_9, C2_9, C4_9}, // LED19
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{0, C6_9, C5_9, C7_9}, // LED20
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{0, C4_10, C3_10, C5_10}, // LED21
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{0, C7_10, C6_10, C8_10}, // LED22
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{0, C2_11, C1_11, C3_11}, // LED23
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{0, C5_11, C4_11, C6_11}, // LED24
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{1, C3_1, C2_1, C4_1}, // LED1 on left
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{1, C6_1, C5_1, C7_1}, // LED2
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{1, C4_2, C3_2, C5_2}, // LED3
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{1, C7_2, C6_2, C8_2}, // LED4
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{1, C2_3, C1_3, C3_3}, // LED5
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{1, C5_3, C4_3, C6_3}, // LED6
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{1, C8_3, C7_3, C9_3}, // LED7
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{1, C2_4, C1_4, C3_4}, // LED8
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{1, C6_4, C5_4, C7_4}, // LED9
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{1, C2_5, C1_5, C3_5}, // LED10
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{1, C7_5, C6_5, C8_5}, // LED11
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{1, C2_6, C1_6, C3_6}, // LED12
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{1, C5_6, C4_6, C6_6}, // LED13
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{1, C8_6, C7_6, C9_6}, // LED14
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{1, C2_7, C1_7, C3_7}, // LED15
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{1, C5_7, C4_7, C6_7}, // LED16
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{1, C2_8, C1_8, C3_8}, // LED17
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{1, C5_8, C4_8, C6_8}, // LED18
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{1, C3_9, C2_9, C4_9}, // LED19
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{1, C6_9, C5_9, C7_9}, // LED20
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{1, C4_10, C3_10, C5_10}, // LED21
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{1, C7_10, C6_10, C8_10}, // LED22
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{1, C2_11, C1_11, C3_11}, // LED23
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{1, C5_11, C4_11, C6_11} // LED24
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};
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const rgb_led g_rgb_leds[DRIVER_LED_TOTAL] = {
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/*{row | col << 4}
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| {x=0..224, y=0..64}
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{{0|(0<<4)}, {24.9*5, 16*0}, 0}, // LED 1 on right
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{{0|(1<<4)}, {24.9*6, 16*0}, 0}, // LED 2
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{{0|(2<<4)}, {24.9*7, 16*0}, 0}, // LED 3
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{{0|(3<<4)}, {24.9*8, 16*0}, 0}, // LED 4
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{{0|(4<<4)}, {24.9*9, 16*0}, 0}, // LED 5
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{{1|(5<<4)}, {24.9*5, 16*1}, 0}, // LED 6
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{{1|(6<<4)}, {24.9*6, 16*1}, 0}, // LED 7
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{{1|(7<<4)}, {24.9*7, 16*1}, 0}, // LED 8
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{{1|(8<<4)}, {24.9*8, 16*1}, 0}, // LED 9
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{{1|(9<<4)}, {24.9*9, 16*1}, 0}, // LED 10
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{{2|(5<<4)}, {24.9*5, 16*2}, 0}, // LED 11
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{{2|(6<<4)}, {24.9*6, 16*2}, 0}, // LED 12
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{{2|(7<<4)}, {24.9*7, 16*2}, 0}, // LED 13
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{{2|(8<<4)}, {24.9*8, 16*2}, 0}, // LED 14
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{{2|(9<<4)}, {24.9*9, 16*2}, 0}, // LED 15
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{{3|(5<<4)}, {24.9*5, 16*2}, 0}, // LED 16
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{{3|(6<<4)}, {24.9*6, 16*2}, 0}, // LED 17
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{{3|(7<<4)}, {24.9*7, 16*2}, 0}, // LED 18
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{{3|(8<<4)}, {24.9*8, 16*2}, 0}, // LED 19
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{{3|(9<<4)}, {24.9*9, 16*2}, 0}, // LED 20
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{{4|(6<<4)}, {24.9*6, 16*2}, 0}, // LED 21
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{{4|(7<<4)}, {24.9*7, 16*2}, 0}, // LED 22
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{{4|(8<<4)}, {24.9*8, 16*2}, 0}, // LED 23
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{{4|(9<<4)}, {24.9*9, 16*2}, 0}, // LED 24
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{{0|(0<<4)}, {24.9*4, 16*0}, 0}, // LED 1 on left
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{{0|(1<<4)}, {24.9*3, 16*0}, 0}, // LED 2
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{{0|(2<<4)}, {24.9*2, 16*0}, 0}, // LED 3
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{{0|(3<<4)}, {24.9*1, 16*0}, 0}, // LED 4
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{{0|(4<<4)}, {24.9*0, 16*0}, 0}, // LED 5
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{{1|(5<<4)}, {24.9*4, 16*1}, 0}, // LED 6
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{{1|(6<<4)}, {24.9*3, 16*1}, 0}, // LED 7
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{{1|(7<<4)}, {24.9*2, 16*1}, 0}, // LED 8
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{{1|(8<<4)}, {24.9*1, 16*1}, 0}, // LED 9
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{{1|(9<<4)}, {24.9*0, 16*1}, 0}, // LED 10
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{{2|(5<<4)}, {24.9*4, 16*2}, 0}, // LED 11
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{{2|(6<<4)}, {24.9*3, 16*2}, 0}, // LED 12
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{{2|(7<<4)}, {24.9*2, 16*2}, 0}, // LED 13
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{{2|(8<<4)}, {24.9*1, 16*2}, 0}, // LED 14
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{{2|(9<<4)}, {24.9*0, 16*2}, 0}, // LED 15
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{{3|(5<<4)}, {24.9*4, 16*2}, 0}, // LED 16
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{{3|(6<<4)}, {24.9*3, 16*2}, 0}, // LED 17
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{{3|(7<<4)}, {24.9*2, 16*2}, 0}, // LED 18
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{{3|(8<<4)}, {24.9*1, 16*2}, 0}, // LED 19
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{{3|(9<<4)}, {24.9*0, 16*2}, 0}, // LED 20
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{{4|(6<<4)}, {24.9*3, 16*2}, 0}, // LED 21
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{{4|(7<<4)}, {24.9*3, 16*2}, 0}, // LED 22
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{{4|(8<<4)}, {24.9*1, 16*2}, 0}, // LED 23
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{{4|(9<<4)}, {24.9*0, 16*2}, 0}, // LED 24
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};
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@ -5,7 +5,7 @@
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#
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#
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# make clean = Clean out built project files.
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# make clean = Clean out built project files.
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#
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#
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# That's pretty much all you need. To compile, always go make clean,
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# That's pretty much all you need. To compile, always go make clean,
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# followed by make.
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# followed by make.
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#
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#
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# For advanced users only:
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# For advanced users only:
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@ -81,6 +81,7 @@ UNICODE_ENABLE = yes # Unicode
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ONEHAND_ENABLE = yes # Allow swapping hands of keyboard
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ONEHAND_ENABLE = yes # Allow swapping hands of keyboard
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SLEEP_LED_ENABLE = no
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SLEEP_LED_ENABLE = no
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API_SYSEX_ENABLE = no
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API_SYSEX_ENABLE = no
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RGBLIGHT_ENABLE = yes
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RGBLIGHT_ENABLE = no
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RGB_MATRIX_ENABLE = yes
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LAYOUTS = ergodox
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LAYOUTS = ergodox
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@ -766,10 +766,9 @@ void matrix_scan_quantum() {
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#endif
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#endif
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#ifdef RGB_MATRIX_ENABLE
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#ifdef RGB_MATRIX_ENABLE
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// if (rgb_matrix_task_counter == 0)
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// if (rgb_matrix_task_counter == 0)
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rgb_matrix_task();
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rgb_matrix_task();
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// rgb_matrix_task_counter = ((rgb_matrix_task_counter + 1) % 5);
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// rgb_matrix_task_counter = ((rgb_matrix_task_counter + 1) % 5);
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rgb_matrix_update_pwm_buffers();
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#endif
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#endif
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matrix_scan_kb();
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matrix_scan_kb();
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@ -219,11 +219,20 @@ void rgb_matrix_all_off(void) {
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rgb_matrix_set_color_all( 0, 0, 0 );
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rgb_matrix_set_color_all( 0, 0, 0 );
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}
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}
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static HSV current_solid_color;
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// Solid color
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// Solid color
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void rgb_matrix_solid_color(void) {
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void rgb_matrix_solid_color(void) {
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HSV hsv = { .h = rgb_matrix_config.hue, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val };
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if (current_solid_color.h != rgb_matrix_config.hue &&
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RGB rgb = hsv_to_rgb( hsv );
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current_solid_color.s != rgb_matrix_config.sat &&
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rgb_matrix_set_color_all( rgb.r, rgb.g, rgb.b );
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current_solid_color.v != rgb_matrix_config.val) {
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HSV hsv = { .h = rgb_matrix_config.hue, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val };
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RGB rgb = hsv_to_rgb( hsv );
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rgb_matrix_set_color_all( rgb.r, rgb.g, rgb.b );
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current_solid_color.h = hsv.h;
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current_solid_color.s = hsv.s;
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current_solid_color.v = hsv.v;
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}
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}
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}
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void rgb_matrix_solid_reactive(void) {
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void rgb_matrix_solid_reactive(void) {
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@ -685,6 +694,7 @@ void rgb_matrix_task(void) {
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rgb_matrix_indicators();
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rgb_matrix_indicators();
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}
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}
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rgb_matrix_update_pwm_buffers();
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}
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}
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void rgb_matrix_indicators(void) {
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void rgb_matrix_indicators(void) {
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@ -864,7 +874,7 @@ void rgblight_decrease_val(void) {
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}
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}
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void rgblight_mode(uint8_t mode) {
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void rgblight_mode(uint8_t mode) {
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rgb_matrix_config.mode = mode;
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rgb_matrix_config.mode = 1;
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eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
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eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
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}
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}
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Reference in New Issue
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