[Keyboard] Atreus: Flip the middle two keys when PCBDOWN is set. (#6616)
Flipping the columns isn't enough for the Atreus keyboard, since these two keys are distinguished by row on the same column electrically.
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@ -25,8 +25,23 @@
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#endif
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#endif
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// This a shortcut to help you visually see your layout.
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// This a shortcut to help you visually see your layout.
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// The first section contains all of the arguements
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// The first section contains all of the arguments.
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// The second converts the arguments into a two-dimensional array
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// The second converts the arguments into a two-dimensional array.
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// In the PCBDOWN case we need to swap the middle two keys: k35 and k36.
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#if defined(PCBDOWN)
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#define LAYOUT( \
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k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
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k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
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k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \
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k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b \
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) \
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{ \
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{ k00, k01, k02, k03, k04, KC_NO, k05, k06, k07, k08, k09 }, \
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{ k10, k11, k12, k13, k14, KC_NO, k15, k16, k17, k18, k19 }, \
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{ k20, k21, k22, k23, k24, k36, k25, k26, k27, k28, k29 }, \
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{ k30, k31, k32, k33, k34, k35, k37, k38, k39, k3a, k3b } \
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}
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#else
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#define LAYOUT( \
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#define LAYOUT( \
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k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
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k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
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k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
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k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
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@ -39,3 +54,4 @@
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{ k20, k21, k22, k23, k24, k35, k25, k26, k27, k28, k29 }, \
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{ k20, k21, k22, k23, k24, k35, k25, k26, k27, k28, k29 }, \
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{ k30, k31, k32, k33, k34, k36, k37, k38, k39, k3a, k3b } \
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{ k30, k31, k32, k33, k34, k36, k37, k38, k39, k3a, k3b } \
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}
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}
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#endif
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