Tweak my TAPPING_TERM and be more futureproof (#8143)
* Explicitly undef things I override in keymaps * Reduce TAPPING_TERM back to default
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@ -3,4 +3,5 @@
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#define EE_HANDS
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#define EE_HANDS
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/* Limit max RGB LED current to avoid tripping controller fuse. */
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/* Limit max RGB LED current to avoid tripping controller fuse. */
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#undef RGB_MATRIX_MAXIMUM_BRIGHTNESS
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
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@ -13,4 +13,5 @@
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#define RGBLED_NUM 17
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#define RGBLED_NUM 17
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/* Set up RGB lighting so it works with either side as master. */
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/* Set up RGB lighting so it works with either side as master. */
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#undef RGBLED_SPLIT
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#define RGBLED_SPLIT { 8, 9 }
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#define RGBLED_SPLIT { 8, 9 }
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@ -3,10 +3,13 @@
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#define TAP_CODE_DELAY 20
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#define TAP_CODE_DELAY 20
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/* Extend default tap timeout because I'm too slow. :) */
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/*
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* Force the default tapping term since some keyboards make it way too short
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* (*cough*Lily58*cough*).
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*/
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#undef TAPPING_TERM
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#undef TAPPING_TERM
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#define TAPPING_TERM 250
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#define TAPPING_TERM 200
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/*
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/*
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* Treat mod-tap keys as holds even if the mod-tap key and the key being
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* Treat mod-tap keys as holds even if the mod-tap key and the key being
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