Simple fix for selecting which tracked key press to work off of for simple reactive effects (#5745)
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@ -15,7 +15,8 @@ bool rgb_matrix_solid_reactive(effect_params_t* params) {
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for (uint8_t i = led_min; i < led_max; i++) {
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for (uint8_t i = led_min; i < led_max; i++) {
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RGB_MATRIX_TEST_LED_FLAGS();
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RGB_MATRIX_TEST_LED_FLAGS();
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uint16_t tick = max_tick;
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uint16_t tick = max_tick;
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for(uint8_t j = 0; j < g_last_hit_tracker.count; j++) {
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// Reverse search to find most recent key hit
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for (int8_t j = g_last_hit_tracker.count - 1; j >= 0; j--) {
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if (g_last_hit_tracker.index[j] == i && g_last_hit_tracker.tick[j] < tick) {
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if (g_last_hit_tracker.index[j] == i && g_last_hit_tracker.tick[j] < tick) {
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tick = g_last_hit_tracker.tick[j];
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tick = g_last_hit_tracker.tick[j];
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break;
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break;
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@ -14,7 +14,8 @@ bool rgb_matrix_solid_reactive_simple(effect_params_t* params) {
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for (uint8_t i = led_min; i < led_max; i++) {
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for (uint8_t i = led_min; i < led_max; i++) {
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RGB_MATRIX_TEST_LED_FLAGS();
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RGB_MATRIX_TEST_LED_FLAGS();
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uint16_t tick = max_tick;
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uint16_t tick = max_tick;
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for(uint8_t j = 0; j < g_last_hit_tracker.count; j++) {
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// Reverse search to find most recent key hit
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for (int8_t j = g_last_hit_tracker.count - 1; j >= 0; j--) {
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if (g_last_hit_tracker.index[j] == i && g_last_hit_tracker.tick[j] < tick) {
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if (g_last_hit_tracker.index[j] == i && g_last_hit_tracker.tick[j] < tick) {
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tick = g_last_hit_tracker.tick[j];
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tick = g_last_hit_tracker.tick[j];
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break;
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break;
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