Update personal keymap for Let's Split keyboard. (#10536)

* Add Initial layout configuration.

* Set arduino pro micro's built in RX LED as Numlock

* Enable Autoshift feautre.

* Remove DVORAK layout.

* Add Numpad, update default layer.

* Update AutoShift timeout.

* Beautify ASCII Art.

* Update keymap.

* Add Initial verison of RGB lighting.

* Add Tap dance, hungarian letters.

.Xmodmap example: 09f058753d

* Update RGB to use only noeeprom functions.

* Change default rgb led color.

* Add `pragma once`.

* Emojis added.

* Add tap dance for hungarian letters, multimedia control, slash/backslash.

* Remove audio related code.

* Add Gaming layer.

* Remove unnecessary code, update copyright.

* Add readme.md

* Implement code review suggestions.

* Implement code review suggestions #2

* Remove Auto Shift feature.

* Remove Gaming layer.
This commit is contained in:
Gergely Peidl 2020-10-05 01:06:53 +00:00 committed by GitHub
parent 661f4aaa8a
commit 32661df8cd
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 3 additions and 33 deletions

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@ -21,9 +21,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once #pragma once
#define AUTO_SHIFT_TIMEOUT 200
#define NO_AUTO_SHIFT_NUMERIC
// RGB lighting // RGB lighting
#define RGBLIGHT_SLEEP #define RGBLIGHT_SLEEP
#undef RGBLED_NUM #undef RGBLED_NUM

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@ -5,7 +5,6 @@ enum layer_names {
_LOWER, _LOWER,
_RAISE, _RAISE,
_NUMPAD, _NUMPAD,
_GAMING,
_ADJUST _ADJUST
}; };
@ -118,14 +117,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------+------+------+------+------+------| |------+------+------+------+------+------| * |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | | | | | | | * | | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------| * |------+------+------+------+------+------| |------+------+------+------+------+------|
* | TGLAS| | | | | | | | | | | |GAMING| * | | | | | | | | | | | | | |
* `-----------------------------------------' `-----------------------------------------' * `-----------------------------------------' `-----------------------------------------'
*/ */
[_ADJUST] = LAYOUT_ortho_4x12( [_ADJUST] = LAYOUT_ortho_4x12(
RESET, EEP_RST, _______, RALT(KC_SCLN), _______, _______, _______, TD(U), RALT(KC_Z), TD(O), _______, _______, RESET, EEP_RST, _______, RALT(KC_SCLN), _______, _______, _______, TD(U), RALT(KC_Z), TD(O), _______, _______,
_______, RALT(KC_QUOT), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RALT(KC_QUOT), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_ASTG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TG(_GAMING) _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
), ),
/* Numpad /* Numpad
@ -144,27 +143,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, _______, _______, KC_4, KC_5, KC_6, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_4, KC_5, KC_6, _______, _______, _______,
RGB_VAI, RGB_SAI, RGB_HUI, _______, _______, _______, KC_1, KC_2, KC_3, _______, _______, _______, RGB_VAI, RGB_SAI, RGB_HUI, _______, _______, _______, KC_1, KC_2, KC_3, _______, _______, _______,
_______, _______, _______, _______, RGB_MOD, RGB_TOG, KC_CALC, KC_0, KC_PPLS, _______, _______, _______ _______, _______, _______, _______, RGB_MOD, RGB_TOG, KC_CALC, KC_0, KC_PPLS, _______, _______, _______
),
/* Gaming
* ,-----------------------------------------. ,-----------------------------------------.
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | RAISE| | | | LOWER| | | | |
* `-----------------------------------------' `-----------------------------------------'
*/
[_GAMING] = LAYOUT_ortho_4x12(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, RAISE, _______, _______, LOWER, _______, _______, _______, _______
)}; )};
bool process_record_user(uint16_t keycode, keyrecord_t *record) { bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch(keycode) { switch(keycode) {
case RGB_VAI: case RGB_VAI:
@ -288,14 +268,9 @@ layer_state_t layer_state_set_user(layer_state_t state) {
rgblight_setrgb_at(0,255,0, 0); rgblight_setrgb_at(0,255,0, 0);
rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT); rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
break; break;
case _GAMING:
rgb_mode = RGBLIGHT_MODE_RAINBOW_SWIRL + 5;
autoshift_disable();
break;
default: default:
rgb_mode = RGBLIGHT_MODE_BREATHING + 1; rgb_mode = RGBLIGHT_MODE_BREATHING + 1;
rgblight_mode_noeeprom(rgb_mode); rgblight_mode_noeeprom(rgb_mode);
autoshift_enable();
break; break;
} }
return state; return state;

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@ -1,5 +1,3 @@
AUTO_SHIFT_ENABLE = yes
AUTO_SHIFT_MODIFIERS = no
RGBLIGHT_ENABLE = yes RGBLIGHT_ENABLE = yes
TAP_DANCE_ENABLE = yes TAP_DANCE_ENABLE = yes