[Keyboard] Add kudox game rev2 (#8529)

* Add Kudox Game rev2.

* Add the keymap of Kudox Game a layer for regulating RGB.

* Modified rgblight_init when RGBLIGHT_ENABLE=no.

* Remove invalid codes.

* Modified *init* function right intention of framework.
This commit is contained in:
くまお工房 2020-03-25 05:02:41 +09:00 committed by GitHub
parent 963bba1fc3
commit 3587e20e70
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9 changed files with 152 additions and 9 deletions

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@ -18,8 +18,8 @@
{"label":"E", "x":3.75, "y":1},
{"label":"R", "x":4.75, "y":1},
{"label":"T", "x":5.75, "y":1},
{"label":"GUI", "x":0, "y":2},
{"label":"Alt", "x":1, "y":2},
{"label":"Ctrl-C", "x":0, "y":2},
{"label":"Ctrl-V", "x":1, "y":2},
{"label":"A", "x":2, "y":2},
{"label":"S", "x":3, "y":2},
{"label":"D", "x":4, "y":2},

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@ -6,20 +6,26 @@
// entirely and just use numbers.
#define _QWERTY 0
#define _SYMB 1
#define _LIGHT 2
// Shortcut to make keymap more readable
#define SYM_L MO(_SYMB)
#define KC_ALEN LALT_T(KC_ENT)
#define ES_LIGH LT(_LIGHT, KC_ESC)
#define CT_COPY LCTL(KC_C)
#define CT_PASTE LCTL(KC_V)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐
KC_ESC ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,
ES_LIGH ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,
//└────────┼────────┼────────┼────────┼────────┼────────┤
KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,
//┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
KC_LGUI ,KC_ALEN ,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,
CT_COPY ,CT_PASTE,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,
//├────────┼────────┘ └────────┴────────┼────────┼────────┐
@ -35,10 +41,31 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
_______ ,_______ ,KC_LEFT ,KC_DOWN ,KC_RIGHT,KC_LBRC ,KC_RBRC ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
_______ ,KC_BSPC ,KC_CIRC ,KC_LPRN ,KC_RPRN ,
_______ ,KC_BSPC ,KC_DEL ,KC_LPRN ,KC_RPRN ,
//├────────┼────────┘ └────────┴────────┼────────┼────────┐
_______ ,_______ ,_______
//└────────┘ └────────┴────────┘
),
[_LIGHT] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐
_______ ,RGB_HUI ,RGB_HUD ,RGB_SAI ,RGB_SAD ,RGB_VAI ,
//└────────┼────────┼────────┼────────┼────────┼────────┤
RGB_M_P ,RGB_M_SW,RGB_M_X ,RGB_M_B ,RGB_VAD ,
//┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
_______ ,_______ ,RGB_M_SN,RGB_M_G ,RGB_M_R ,RGB_M_K ,RGB_M_T ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
_______ ,RGB_M_T ,XXXXXXX ,RGB_VAI ,RGB_VAD ,
//├────────┼────────┘ └────────┴────────┼────────┼────────┐
_______ ,RGB_MOD ,RGB_TOG
//└────────┘ └────────┴────────┘
)
};
// Runs just one time when the keyboard initializes.
#ifdef RGBLIGHT_ENABLE
void keyboard_post_init_user(void) {
rgblight_mode_noeeprom(RGBLIGHT_MODE_RAINBOW_SWIRL);
};
#endif

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@ -19,5 +19,8 @@
#ifdef KEYBOARD_kudox_game_rev1
#include "rev1.h"
#endif
#ifdef KEYBOARD_kudox_game_rev2
#include "rev2.h"
#endif
#include "quantum.h"

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@ -9,18 +9,18 @@
</p>
- Keyboard Maintainer: [Kumao Kobo](https://github.com/kumaokobo)
- Hardware Supported: Kudox Game PCB rev1.0 w/ Pro Micro
- Hardware Supported: Kudox Game PCB rev1.0 rev2.0 w/ Pro Micro
Make example for this keyboard (after setting up your build environment):
```sh
make kudox_game/rev1:default
make kudox_game/rev2:default
```
Example of flashing this keyboard:
```sh
make kudox_game/rev1:default:avrdude
make kudox_game/rev2:default:avrdude
```
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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@ -0,0 +1,91 @@
/*
Copyright 2019 Kumao Kobo <kumaokobo@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x9696
#define DEVICE_VER 0x0200
#define MANUFACTURER Kumao Kobo
#define PRODUCT The Kudox Game Keyboard
#define DESCRIPTION Custom keyboard for playing game
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 7
// wiring of each half
#define MATRIX_ROW_PINS { D4, D7, E6, B4, B5 }
#define MATRIX_COL_PINS { F5, F6, F7, B1, B3, B2, B6 }
// #define MATRIX_COL_PINS { B6, B2, B3, B1, F7, F6, F5} //uncomment this line and comment line above if you need to reverse left-to-right key order
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
// #define BACKLIGHT_LEVELS 3
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* serial.c configuration for split keyboard */
#define SOFT_SERIAL_PIN D0
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* ws2812 RGB LED */
#define RGB_DI_PIN D3
#undef RGBLED_NUM
#define RGBLED_NUM 7 // Number of LEDs
#define RGBLIGHT_ANIMATIONS
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
// #define NO_DEBUG
/* disable print */
// #define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
#define MOUSEKEY_INTERVAL 20
#define MOUSEKEY_DELAY 0
#define MOUSEKEY_TIME_TO_MAX 60
#define MOUSEKEY_MAX_SPEED 7
#define MOUSEKEY_WHEEL_DELAY 0

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@ -0,0 +1 @@
#include "kudox_game.h"

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@ -0,0 +1,20 @@
#pragma once
#include "../kudox_game.h"
#include "quantum.h"
#define LAYOUT( \
k00, k01, k02, k03, k04, k05, \
k11, k12, k13, k14, k15, \
k20, k21, k22, k23, k24, k25, k26, \
k30, k31, k34, k35, k36, \
k40, k45, k46 \
) \
{ \
{ k00, k01, k02, k03, k04, k05, KC_NO }, \
{ KC_NO, k11, k12, k13, k14, k15, KC_NO }, \
{ k20, k21, k22, k23, k24, k25, k26 }, \
{ k30, k31, KC_NO, KC_NO, k34, k35, k36 }, \
{ k40, KC_NO, KC_NO, KC_NO, KC_NO, k45, k46 } \
}

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@ -0,0 +1 @@
RGBLIGHT_ENABLE = yes

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@ -31,4 +31,4 @@ AUDIO_ENABLE = no # Audio output on port C6
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
DEFAULT_FOLDER = kudox_game/rev1
DEFAULT_FOLDER = kudox_game/rev2