Add last and first update of frame for anims
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0e0488623e
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@ -103,6 +103,8 @@ void stop_keyframe_animation(keyframe_animation_t* animation) {
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animation->current_frame = animation->num_frames;
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animation->time_left_in_frame = 0;
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animation->need_update = true;
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animation->first_update_of_frame = false;
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animation->last_update_of_frame = false;
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for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
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if (animations[i] == animation) {
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animations[i] = NULL;
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@ -117,6 +119,8 @@ void stop_all_keyframe_animations(void) {
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animations[i]->current_frame = animations[i]->num_frames;
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animations[i]->time_left_in_frame = 0;
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animations[i]->need_update = true;
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animations[i]->first_update_of_frame = false;
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animations[i]->last_update_of_frame = false;
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animations[i] = NULL;
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}
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}
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@ -133,16 +137,20 @@ static bool update_keyframe_animation(keyframe_animation_t* animation, visualize
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animation->current_frame = 0;
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animation->time_left_in_frame = animation->frame_lengths[0];
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animation->need_update = true;
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animation->first_update_of_frame = true;
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} else {
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animation->time_left_in_frame -= delta;
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while (animation->time_left_in_frame <= 0) {
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int left = animation->time_left_in_frame;
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if (animation->need_update) {
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animation->time_left_in_frame = 0;
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animation->last_update_of_frame = true;
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(*animation->frame_functions[animation->current_frame])(animation, state);
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animation->last_update_of_frame = false;
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}
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animation->current_frame++;
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animation->need_update = true;
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animation->first_update_of_frame = true;
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if (animation->current_frame == animation->num_frames) {
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if (animation->loop) {
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animation->current_frame = 0;
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@ -159,6 +167,7 @@ static bool update_keyframe_animation(keyframe_animation_t* animation, visualize
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}
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if (animation->need_update) {
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animation->need_update = (*animation->frame_functions[animation->current_frame])(animation, state);
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animation->first_update_of_frame = false;
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}
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int wanted_sleep = animation->need_update ? 10 : animation->time_left_in_frame;
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@ -95,6 +95,8 @@ typedef struct keyframe_animation_t {
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// keyframe update functions
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int current_frame;
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int time_left_in_frame;
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bool first_update_of_frame;
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bool last_update_of_frame;
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bool need_update;
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} keyframe_animation_t;
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