[Keyboard] Add keyboard Naked48 (#6330)
* Add Naked48 * Comment reflected
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committed by
Drashna Jaelre
parent
e5d2cb8f98
commit
4747d974aa
41
keyboards/naked48/keymaps/default/config.h
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41
keyboards/naked48/keymaps/default/config.h
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/* Copyright 2018 Salicylic_acid3
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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/* Select hand configuration */
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#define MASTER_LEFT
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// #define MASTER_RIGHT
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// #define EE_HANDS
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#define USE_SERIAL_PD2
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#define TAPPING_FORCE_HOLD
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#define TAPPING_TERM 180
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// Selection of RGBLIGHT MODE to use.
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#if defined(LED_ANIMATIONS)
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//#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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//#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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//#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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//#define RGBLIGHT_EFFECT_RGB_TEST
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//#define RGBLIGHT_EFFECT_ALTERNATING
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#endif
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135
keyboards/naked48/keymaps/default/keymap.c
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135
keyboards/naked48/keymaps/default/keymap.c
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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#ifdef RGBLIGHT_ENABLE
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//Following line allows macro to read current RGB settings
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extern rgblight_config_t rgblight_config;
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#endif
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extern uint8_t is_master;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_number {
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_QWERTY = 0,
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_LOWER,
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_RAISE,
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_ADJUST,
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};
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enum custom_keycodes {
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LOWER = SAFE_RANGE,
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RAISE,
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ADJUST,
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RGBRST
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};
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// Layer Mode aliases
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#define _____ KC_TRNS
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#define XXXXX KC_NO
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#define KC_SNUBS S(KC_NUBS)
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#define KC_SNUHS S(KC_NUHS)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT(
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//,-----------------------------------------------------| |-----------------------------------------------------.
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
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//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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ADJUST,KC_LCTRL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP,KC_RIGHT
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//`------------------------------------------------------------------------------------------------------------'
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),
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[_LOWER] = LAYOUT(
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//,-----------------------------------------------------| |-----------------------------------------------------.
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR,KC_LPRN, KC_RPRN, KC_DEL,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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_____, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,KC_SNUHS,KC_SNUBS, _____, _____, _____,
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//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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_____, _____, _____, _____, _____, _____, _____, _____, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
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//`------------------------------------------------------------------------------------------------------------'
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),
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[_RAISE] = LAYOUT(
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//,-----------------------------------------------------| |-----------------------------------------------------.
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KC_TILD, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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_____, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _____, _____, _____,
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//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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_____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____
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//`------------------------------------------------------------------------------------------------------------'
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),
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[_ADJUST] = LAYOUT( /* Base */
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//,-----------------------------------------------------| |-----------------------------------------------------.
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_____, RESET, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, _____,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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_____, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, RGB_TOG, RGB_MOD, XXXXX,LCA(KC_DEL),LALT(KC_PSCR),KC_PSCR,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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_____, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, RGB_VAD, RGB_VAI, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI,
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//|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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_____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____
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//`------------------------------------------------------------------------------------------------------------'
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)
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};
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static inline void update_change_layer(bool pressed, uint8_t layer1, uint8_t layer2, uint8_t layer3) {
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pressed ? layer_on(layer1) : layer_off(layer1);
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IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2) ? layer_on(layer3) : layer_off(layer3);
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}
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int RGB_current_mode;
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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bool result = false;
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switch (keycode) {
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case LOWER:
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update_change_layer(record->event.pressed, _LOWER, _RAISE, _ADJUST);
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break;
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case RAISE:
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update_change_layer(record->event.pressed, _RAISE, _LOWER, _ADJUST);
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break;
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#ifdef RGBLIGHT_ENABLE
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case RGB_MOD:
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if (record->event.pressed) {
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rgblight_mode(RGB_current_mode);
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rgblight_step();
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RGB_current_mode = rgblight_config.mode;
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}
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break;
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case RGBRST:
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if (record->event.pressed) {
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eeconfig_update_rgblight_default();
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rgblight_enable();
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RGB_current_mode = rgblight_config.mode;
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}
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break;
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#endif
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default:
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result = true;
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break;
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}
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return result;
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}
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void matrix_init_user(void) {
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#ifdef RGBLIGHT_ENABLE
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RGB_current_mode = rgblight_config.mode;
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#endif
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}
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45
keyboards/naked48/keymaps/default/readme.md
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keyboards/naked48/keymaps/default/readme.md
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# The default keymap for naked48
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Default
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//,-----------------------------------------| |-----------------------------------------.
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TAB, Q, W, E, R, T, Y, U, I, O, P, BSPC,
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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ESC, A, S, D, F, G, H, J, K, L, ;, :,
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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LSFT, Z, X, C, V, B, N, M, ,, ., /, ENT,
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//|------+------+------+------+------+------|------+------+------+------+------+------+------|
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ADJUST, LCTRL, LALT, LGUI, LOWER, SPC, SPC, RAISE, LEFT, DOWN, UP, RIGHT
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//`----------------------------------------------------------------------------------'
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Lower
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//,-----------------------------------------| |-----------------------------------------.
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~, !, @, #, $, %, ^, &, *, (, ), DEL,
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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DEL, F1, F2, F3, F4, F5, F6, _, +, {, }, |,
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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LSFT, F7, F8, F9, F10, F11, F12, ~, |, ,, ., ENT,
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//|------+------+------+------+------+------|------+------+------+------+------+------+------|
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ADJUST, LCTRL, LALT, LGUI, LOWER, SPC, SPC, RAISE, MNXT, VOLD, VOLU, MPLY
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//`----------------------------------------------------------------------------------'
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Raise
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//,-----------------------------------------| |-----------------------------------------.
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~, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, DEL,
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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DEL, F1, F2, F3, F4, F5, F6, -, =, [, ], BSLS,
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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LSFT, F7, F8, F9, F10, F11, F12, #, \, ,, ., ENT,
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//|------+------+------+------+------+------|------+------+------+------+------+------+------|
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ADJUST, LCTRL, LALT, LGUI, LOWER, SPC, SPC, RAISE, MNXT, VOLD, VOLU, MPLY
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//`----------------------------------------------------------------------------------'
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Adjust
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//,-----------------------------------------| |----------------------------------------------.
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~, RST, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, DEL,
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//|------+------+------+------+------+------| |------+-------+-------+-------+-------+-------|
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DEL, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, LED ON/Off,LED MOD, XXXXX, C+A+D,Alt+PSCR, PSCR,
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//|------+------+------+------+------+------| |------+-------+-------+-------+-------+-------|
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LSFT, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, LED VAD,LED VAI,LED HUD,LED HUI,LED SAD,LED SAI,
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//|------+------+------+------+------+------|------+------+------+-------+-------+-------+-------+-------|
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ADJUST, LCTRL, LALT, LGUI, LOWER, SPC, SPC, RAISE, MNXT, VOLD, VOLU, MPLY
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//`--------------------------------------------------------------------------------------'
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29
keyboards/naked48/keymaps/default/rules.mk
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keyboards/naked48/keymaps/default/rules.mk
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# Build Options
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# change to "no" to disable the options, or define them in the Makefile in
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# the appropriate keymap folder that will get included automatically
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#
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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = no # Mouse keys(+4700)
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EXTRAKEY_ENABLE = no # Audio control and System control(+450)
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CONSOLE_ENABLE = no # Console for debug(+400)
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COMMAND_ENABLE = no # Commands for debug and configuration
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NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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MIDI_ENABLE = no # MIDI controls
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AUDIO_ENABLE = no # Audio output on port C6
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UNICODE_ENABLE = no # Unicode
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.
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SWAP_HANDS_ENABLE = no # Enable one-hand typing
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# If your custom naked48 pcb, you can rewrite to yes.
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LED_ANIMATIONS = yes # LED animations
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ifeq ($(strip $(LED_ANIMATIONS)), yes)
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# OPT_DEFS += -DRGBLIGHT_ANIMATIONS
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OPT_DEFS += -DLED_ANIMATIONS
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endif
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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