Refactor update for 6ball (#3017)
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@ -3,7 +3,7 @@
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#include "quantum.h"
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#include "quantum.h"
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#define KEYMAP( \
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#define LAYOUT( \
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k01, k02, k03, \
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k01, k02, k03, \
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k04, k05, k06 \
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k04, k05, k06 \
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) \
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) \
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@ -11,6 +11,4 @@
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{ k02, k03, k06, k05, k04, k01 } \
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{ k02, k03, k06, k05, k04, k01 } \
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}
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}
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#define KC_KEYMAP(k01, k02, k03, k04, k05, k06) KEYMAP(KC_##k01, KC_##k02, KC_##k03, KC_##k04, KC_##k05, KC_##k06)
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#endif
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#endif
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@ -1,28 +1,22 @@
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#include "6ball.h"
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#include QMK_KEYBOARD_H
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#define _MAIN 0
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#define _MAIN 0
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#define _FN 1
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#define _FN 1
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#define KC_ KC_TRNS
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#define KC_CAPW LGUI(LSFT(KC_3)) // Capture whole screen
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#define KC_CAPW LGUI(LSFT(KC_3)) // Capture whole screen
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#define KC_CPYW LGUI(LSFT(LCTL(KC_3))) // Copy whole screen
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#define KC_CPYW LGUI(LSFT(LCTL(KC_3))) // Copy whole screen
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#define KC_CAPP LGUI(LSFT(KC_4)) // Capture portion of screen
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#define KC_CAPP LGUI(LSFT(KC_4)) // Capture portion of screen
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#define KC_CPYP LGUI(LSFT(LCTL(KC_4))) // Copy portion of screen
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#define KC_CPYP LGUI(LSFT(LCTL(KC_4))) // Copy portion of screen
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#define KC_X0 LT(_FN, KC_ESC)
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#define KC_X0 LT(_FN, KC_ESC)
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#define KC_RTOG RGB_TOG
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#define KC_RMOD RGB_MOD
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#define KC_RHUI RGB_HUI
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#define KC_RHUD RGB_HUD
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_MAIN] = KC_KEYMAP(
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[_MAIN] = LAYOUT(
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F , X0 ,LCTL,
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KC_F, KC_X0, KC_LCTL,
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R , D , M
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KC_R, KC_D, KC_M
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),
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),
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[_FN] = KC_KEYMAP(
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[_FN] = LAYOUT(
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F , ,RHUI,
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KC_F, KC_TRNS, RGB_HUI,
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RTOG,RMOD,RHUD
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RGB_TOG, RGB_MOD, RGB_HUD
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)
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)
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};
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};
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