adding lets split keymap

This commit is contained in:
Adam Bell 2017-05-14 21:08:53 -04:00
parent 82de4d039d
commit 587b0de6e5
6 changed files with 141 additions and 2 deletions

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@ -15,6 +15,8 @@ RUN apt-get update && apt-get install --no-install-recommends -y build-essential
binutils-arm-none-eabi \ binutils-arm-none-eabi \
libnewlib-arm-none-eabi \ libnewlib-arm-none-eabi \
git \ git \
software-properties-common \
avrdude \
&& rm -rf /var/lib/apt/lists/* && rm -rf /var/lib/apt/lists/*
ENV keyboard=ergodox ENV keyboard=ergodox
@ -23,4 +25,4 @@ ENV keymap=default
VOLUME /qmk VOLUME /qmk
WORKDIR /qmk WORKDIR /qmk
CMD make clean ; make keyboard=${keyboard} subproject=${subproject} keymap=${keymap} CMD make clean; make;

14
avrdude Executable file
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@ -0,0 +1,14 @@
#!/bin/bash
set -x
BUILD_DIR=.
TARGET=lets_split_rev2_adam.hex
MCU=atmega32u4
ls /dev/tty* > /tmp/1;
echo "Reset your Pro Micro now";
while [[ -z $USB ]]; do
echo "."
sleep 1;
ls /dev/tty* > /tmp/2;
USB=`diff /tmp/1 /tmp/2 | grep -o '/dev/tty.*'`;
done;
avrdude -p $MCU -c avr109 -P $USB -U flash:w:$BUILD_DIR/$TARGET

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@ -4,7 +4,8 @@
qmk: qmk:
build: . build: .
environment: environment:
keyboard: lets_split
keymap: adam keymap: adam
keyboard: ergodox subproject: rev2
volumes: volumes:
- .:/qmk - .:/qmk

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@ -0,0 +1,42 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#define USE_SERIAL
//#define MASTER_LEFT
// #define MASTER_RIGHT
#define EE_HANDS
#ifdef SUBPROJECT_rev1
#include "../../rev1/config.h"
#endif
#ifdef SUBPROJECT_rev2
#include "../../rev2/config.h"
/* RGB Underglow */
#undef RGBLED_NUM
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 8
#endif
#ifdef SUBPROJECT_rev2fliphalf
#include "../../rev2fliphalf/config.h"
#endif
#undef TAPPING_TERM
#define TAPPING_TERM 200 //At 500 some bad logic takes hold
#define PREVENT_STUCK_MODIFIERS
#define IGNORE_MOD_TAP_INTERRUPT

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@ -0,0 +1,79 @@
#include "lets_split.h"
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define BASE 0 // default layer
#define FLOCK 1 // symbols arrows and F keys on F held down
#define JLOCK 2 // same as Flock but with fall thru J and mapped to J held down
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Brite| Ctrl | Alt | GUI |Lower | Bksp |Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[BASE] = KEYMAP ( \
TD(1), KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, \
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_TAB, KC_TAB, KC_Y, KC_U, KC_I, KC_O, KC_P, \
SFT_T(KC_A), ALT_T(KC_S),CTL_T(KC_D), F(FLOCK), GUI_T(KC_G), KC_BSPC, KC_DELETE, GUI_T(KC_H), F(JLOCK), CTL_T(KC_K), ALT_T(KC_L), SFT_T(KC_SCLN), \
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_SPC, KC_ENT, KC_N, KC_M, KC_COMM, KC_DOT, KC_QUOTE
),
[FLOCK] = KEYMAP ( \
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, \
KC_LBRC, KC_GRV, KC_TILDE, S(KC_1), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_PGUP, XXXXXXX, KC_RBRC, \
S(KC_LBRC), _______, _______, _______, _______, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, S(KC_RBRC), \
KC_BSLS, KC_PIPE, XXXXXXX, XXXXXXX, XXXXXXX, KC_ESC, KC_ESC, XXXXXXX, KC_END, KC_PGDOWN, KC_QUES, KC_SLASH \
),
[JLOCK] = KEYMAP ( \
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, \
KC_LBRC, KC_GRV, KC_TILDE, S(KC_1), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_PGUP, XXXXXXX, KC_RBRC, \
S(KC_LBRC), _______, _______, _______, _______, XXXXXXX, XXXXXXX, KC_LEFT, _______, KC_UP, KC_RIGHT, S(KC_RBRC), \
KC_BSLS, KC_PIPE, XXXXXXX, XXXXXXX, XXXXXXX, KC_ESC, KC_ESC, XXXXXXX, KC_END, KC_PGDOWN, KC_QUES, KC_SLASH \
)
};
const uint16_t PROGMEM fn_actions[] = {
[FLOCK] = ACTION_LAYER_TAP_KEY(FLOCK,KC_F),
[JLOCK] = ACTION_LAYER_TAP_KEY(JLOCK,KC_J)
};
#ifdef TAP_DANCE_ENABLE
void tap_1(qk_tap_dance_state_t *state, void *user_data) {
switch (state->count) {
case 1:
register_code (KC_1);
unregister_code (KC_1);
break;
case 2:
register_code (KC_ESC);
unregister_code (KC_ESC);
break;
case 3:
register_code (KC_LSFT);
register_code (KC_1);
unregister_code (KC_1);
unregister_code (KC_LSFT);
}
}
qk_tap_dance_action_t tap_dance_actions[] = {
[0] = ACTION_TAP_DANCE_DOUBLE(KC_1, KC_ESC),
[1] = ACTION_TAP_DANCE_FN(tap_1)
};
#endif

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@ -0,0 +1 @@
TAP_DANCE_ENABLE = yes