Merge remote-tracking branch 'origin/master' into develop

This commit is contained in:
QMK Bot 2020-12-30 01:46:45 +00:00
commit 5e9b002808
13 changed files with 364 additions and 0 deletions

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/*
Copyright 2020
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x3430 // "40"
#define PRODUCT_ID 0x5350 // "SP"
#define DEVICE_VER 0x1001
#define MANUFACTURER di0ib
#define PRODUCT Six Pack
/* key matrix size */
#define MATRIX_ROWS 2
#define MATRIX_COLS 3
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
// #define MATRIX_ROW_PINS { B0 } // B0 equivalents the ground pin
// #define MATRIX_COL_PINS { E6, D7, C6, D4 }
#define DIRECT_PINS { \
{ D4, C6, D7 }, \
{ E6, B4, B5 } \
}
#define UNUSED_PINS { D1, D0, C4, C5, B1, B2, B3 } // TX, RX, SDA, SCL, PB1, PB2, PB3 on expansion connector
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
/* Backlight */
#define BACKLIGHT_BREATHING
#define BACKLIGHT_LEVELS 6
#define BACKLIGHT_PINS { F4, F5 } // Top Row, Bottom Row
// #define RGB_DI_PIN B1 // PB1 on expansion connector
// #ifdef RGB_DI_PIN
// #define RGBLED_NUM 16
// #define RGBLIGHT_HUE_STEP 8
// #define RGBLIGHT_SAT_STEP 8
// #define RGBLIGHT_VAL_STEP 8
// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
// /*== all animations enable ==*/
// #define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
// /*== customize breathing effect ==*/
// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
// /*==== use exp() and sin() ====*/
// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
// #endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is userful for the Windows task manager shortcut (ctrl+shift+esc).
*/
// #define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/* Bootmagic Lite key configuration */
// #define BOOTMAGIC_LITE_ROW 0
// #define BOOTMAGIC_LITE_COLUMN 0

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{
"keyboard_name": "sixpack",
"url": "https://www.40percent.club/2017/05/six-pack-11.html",
"maintainer": "qmk",
"width": 3,
"height": 2,
"layouts": {
"LAYOUT_ortho_2x3": {
"layout": [
{"x":0, "y":0}, {"x":1, "y":0}, {"x":2, "y":0},
{"x":0, "y":1}, {"x":1, "y":1}, {"x":2, "y":1}
]
}
}
}

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/* Copyright 2020
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Default 2x3 layout
* .--------------------------.
* | MUTE | UP | PLAY |
* |--------+--------+--------+
* | LEFT | DOWN | RIGHT |
* '--------------------------'
*/
[0] = LAYOUT_ortho_2x3(/* Default */
KC_MUTE, KC_UP, KC_MPLY,
KC_LEFT, KC_DOWN, KC_RGHT),
};

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# The default keymap for Six Pack

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/* Copyright 2020
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Tap Dance declarations
enum {
F13F19,
F14F20,
F15F21,
F16F22,
F17F23,
F18F24,
};
// Tap Dance definitions
qk_tap_dance_action_t tap_dance_actions[] = {
// Tap once for F13 to F18, twice for F19 to F24
[F13F19] = ACTION_TAP_DANCE_DOUBLE(KC_F13, KC_F19), [F14F20] = ACTION_TAP_DANCE_DOUBLE(KC_F14, KC_F20), [F15F21] = ACTION_TAP_DANCE_DOUBLE(KC_F15, KC_F21),
[F16F22] = ACTION_TAP_DANCE_DOUBLE(KC_F16, KC_F22), [F17F23] = ACTION_TAP_DANCE_DOUBLE(KC_F17, KC_F23), [F18F24] = ACTION_TAP_DANCE_DOUBLE(KC_F18, KC_F24)
};
// Add tap dance item in place of a key code
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 2x3 layout
* .-----------------------------.
* | F13/F19 | D14/F20 | F15/F21 |
* |---------+---------+---------+
* | F16/F22 | D17/F23 | F18/F24 |
* '-----------------------------'
*/
[0] = LAYOUT_ortho_2x3(/* F13 to F24 */
TD(F13F19), TD(F14F20), TD(F15F21),
TD(F16F22), TD(F17F23), TD(F18F24)
),
};

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# F13 to F24 keymap with Tap Dance for Six Pack

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TAP_DANCE_ENABLE = yes

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/* Copyright 2020
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Default 2x3 layout with 6 Layers
* .--------------------------.
* | MUTE | UP | PLAY |
* |--------+--------+--------+
* | LEFT | DOWN | RIGHT |
* '--------------------------'
*/
[0] = LAYOUT_ortho_2x3(KC_MUTE, KC_UP , KC_MPLY,
KC_LEFT, KC_DOWN, KC_RGHT),
[1] = LAYOUT_ortho_2x3(KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS),
[2] = LAYOUT_ortho_2x3(KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS),
[3] = LAYOUT_ortho_2x3(KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS),
[4] = LAYOUT_ortho_2x3(KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS),
[5] = LAYOUT_ortho_2x3(KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS),
};

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VIA_ENABLE = yes

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# Six Pack
![sixpack](https://4.bp.blogspot.com/-sCUGxPAmcu4/WQj4cd9ZlAI/AAAAAAACBhs/174XLIHIfzISucFFEgo53H73HdVJfn3ZwCLcB/s640/IMG_0265.JPG)
A 6-key macropad PCB with its switch and LED pins wired directly to microcontroller IO pins.
You can find the main blog post about this macropad [here](http://www.40percent.club/2017/05/six-pack-11.html), also the Gerber files and other documentation is located [here](https://git.40percent.club/di0ib/Misc/src/branch/master/Six%20Pack).
* Keyboard Maintainer: [The QMK Community](https://github.com/qmk)
* Hardware Supported: Six Pack PCB, Pro Micro
* Hardware Availability: [40percent.club](https://git.40percent.club/di0ib/Misc/src/branch/master/Six%20Pack)
Make example for this macropad (after setting up your build environment):
make 40percentclub/sixpack:default
Flashing example for this keyboard:
make 40percentclub/sixpack:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = caterina
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
BLUETOOTH_ENABLE = no # Enable Bluetooth
AUDIO_ENABLE = no # Audio output

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/* Copyright 2020
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "sixpack.h"
void matrix_init_kb(void) {
setPinOutput(B6); // Backlight cathodes Col.3
setPinOutput(F6); // Backlight cathodes Col.2
setPinOutput(F7); // Backlight cathodes Col.1
matrix_init_user();
}

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/* Copyright 2020
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_ortho_2x3( \
k00, k01, k02, \
k10, k11, k12 \
) { \
{ k00, k01, k02 }, \
{ k10, k11, k12 } \
}