sounds
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4c100dbbef
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@ -67,13 +67,13 @@ uint16_t hextokeycode(int hex) {
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float walk_up[][2] = {
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float walk_up[][2] = {
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{440.0*pow(2.0,(60)/12.0), 400},
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{440.0*pow(2.0,(60)/12.0), 400},
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{0, 50},
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{0, 50},
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{440.0*pow(2.0,(67)/12.0), 400},
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{440.0*pow(2.0,(67)/12.0), 600},
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};
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};
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float walk_dn[][2] = {
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float walk_dn[][2] = {
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{440.0*pow(2.0,(67)/12.0), 400},
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{440.0*pow(2.0,(67)/12.0), 400},
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{0, 50},
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{0, 50},
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{440.0*pow(2.0,(60)/12.0), 400},
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{440.0*pow(2.0,(60)/12.0), 600},
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};
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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@ -30,6 +30,8 @@ uint16_t hextokeycode(int hex) {
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void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
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void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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{
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// For more info on how this works per OS, see here: https://en.wikipedia.org/wiki/Unicode_input#Hexadecimal_code_input
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if (record->event.pressed) {
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if (record->event.pressed) {
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uint16_t unicode = (opt << 8) | id;
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uint16_t unicode = (opt << 8) | id;
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register_code(KC_LALT);
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register_code(KC_LALT);
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