new project script
This commit is contained in:
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@ -65,8 +65,8 @@ You can find some keyboard specific projects under `converter` and `keyboard` di
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* [ibm4704_usb](converter/ibm4704_usb) - [IBM 4704 keyboard Converter][GH_ibm4704]
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* [ibm4704_usb](converter/ibm4704_usb) - [IBM 4704 keyboard Converter][GH_ibm4704]
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### keyboard
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### keyboard
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* [hhkb](keyboard/hhkb/) - [Happy Hacking Keyboard pro][GH_hhkb] **my main board**
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* [hhkb](keyboard/hhkb/) - [Happy Hacking Keyboard pro][GH_hhkb] hasu's main board
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* [gh60](keyboard/gh60/) - [GH60] DIY 60% keyboard [prototype][GH60_proto] **my second board**
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* [gh60](keyboard/gh60/) - [GH60] DIY 60% keyboard [prototype][GH60_proto] hasu's second board
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* [hbkb](keyboard/hbkb/) - [Happy Buckling spring keyboard][GH_hbkb](IBM Model M 60% mod)
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* [hbkb](keyboard/hbkb/) - [Happy Buckling spring keyboard][GH_hbkb](IBM Model M 60% mod)
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* [hid_liber](keyboard/hid_liber/) - [HID liberation][HID_liber] controller (by alaricljs)
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* [hid_liber](keyboard/hid_liber/) - [HID liberation][HID_liber] controller (by alaricljs)
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* [phantom](keyboard/phantom/) - [Phantom] keyboard (by Tranquilite)
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* [phantom](keyboard/phantom/) - [Phantom] keyboard (by Tranquilite)
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@ -110,5 +110,5 @@ COMMAND_ENABLE = yes # Commands for debug and configuration
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VPATH += $(TARGET_DIR)
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VPATH += $(TARGET_DIR)
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VPATH += $(TOP_DIR)
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VPATH += $(TOP_DIR)
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include $(TOP_DIR)/quantum.mk
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include $(TOP_DIR)/quantum/quantum.mk
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@ -136,5 +136,5 @@ VPATH += $(TARGET_DIR)
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VPATH += $(TOP_DIR)
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VPATH += $(TOP_DIR)
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VPATH += $(TMK_DIR)
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VPATH += $(TMK_DIR)
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include $(TOP_DIR)/quantum.mk
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include $(TOP_DIR)/quantum/quantum.mk
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22
new_project.sh
Executable file
22
new_project.sh
Executable file
@ -0,0 +1,22 @@
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#!/bin/sh
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# Script to make a new quantum project
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# Jack Humbert 2015
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KEYBOARD=$1
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KEYBOARD_UPPERCASE=$(echo $1 | awk '{print toupper($0)}')
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mkdir keyboard/$1
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mkdir keyboard/$1/keymaps
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sed -e "s;%KEYBOARD%;$KEYBOARD;g" -e "s;%KEYBOARD_UPPERCASE%;$KEYBOARD_UPPERCASE;g" quantum/template/template.h > keyboard/$KEYBOARD/$KEYBOARD.h
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sed -e "s;%KEYBOARD%;$KEYBOARD;g" quantum/template/template.c > keyboard/$KEYBOARD/$KEYBOARD.c
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sed -e "s;%KEYBOARD%;$KEYBOARD;g" quantum/template/config.h > keyboard/$KEYBOARD/config.h
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sed -e "s;%KEYBOARD%;$KEYBOARD;g" quantum/template/README.md > keyboard/$KEYBOARD/README.md
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sed -e "s;%KEYBOARD%;$KEYBOARD;g" quantum/template/Makefile > keyboard/$KEYBOARD/Makefile
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sed -e "s;%KEYBOARD%;$KEYBOARD;g" quantum/template/keymaps/keymap_default.c > keyboard/$KEYBOARD/keymaps/keymap_default.c
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cp quantum/template/bootloader.hex keyboard/$KEYBOARD/bootloader.hex
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echo "######################################################"
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echo "# keyboard/$KEYBOARD project created. To start"
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echo "# working on things, use the following command:"
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echo "# cd keyboard/$KEYBOARD"
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echo "######################################################"
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139
quantum/template/Makefile
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139
quantum/template/Makefile
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#----------------------------------------------------------------------------
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# On command line:
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#
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# make all = Make software.
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#
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# make clean = Clean out built project files.
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#
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# make coff = Convert ELF to AVR COFF.
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#
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# make extcoff = Convert ELF to AVR Extended COFF.
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#
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# make program = Download the hex file to the device.
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# Please customize your programmer settings(PROGRAM_CMD)
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#
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# make teensy = Download the hex file to the device, using teensy_loader_cli.
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# (must have teensy_loader_cli installed).
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#
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# make dfu = Download the hex file to the device, using dfu-programmer (must
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# have dfu-programmer installed).
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#
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# make flip = Download the hex file to the device, using Atmel FLIP (must
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# have Atmel FLIP installed).
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#
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# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
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# (must have dfu-programmer installed).
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#
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# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
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# (must have Atmel FLIP installed).
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#
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# make debug = Start either simulavr or avarice as specified for debugging,
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# with avr-gdb or avr-insight as the front end for debugging.
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#
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# make filename.s = Just compile filename.c into the assembler code only.
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#
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# make filename.i = Create a preprocessed source file for use in submitting
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# bug reports to the GCC project.
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#
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# To rebuild project do "make clean" then "make all".
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#----------------------------------------------------------------------------
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# Target file name (without extension).
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TARGET = %KEYBOARD%
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# Directory common source filess exist
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TOP_DIR = ../..
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TMK_DIR = ../../tmk_core
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# Directory keyboard dependent files exist
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TARGET_DIR = .
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# # project specific files
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SRC = %KEYBOARD%.c
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ifdef KEYMAP
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SRC := keymaps/keymap_$(KEYMAP).c $(SRC)
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else
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SRC := keymaps/keymap_default.c $(SRC)
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endif
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CONFIG_H = config.h
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# MCU name
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#MCU = at90usb1287
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MCU = atmega32u4
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# Processor frequency.
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# This will define a symbol, F_CPU, in all source code files equal to the
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# processor frequency in Hz. You can then use this symbol in your source code to
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# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
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# automatically to create a 32-bit value in your source code.
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#
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# This will be an integer division of F_USB below, as it is sourced by
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# F_USB after it has run through any CPU prescalers. Note that this value
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# does not *change* the processor frequency - it should merely be updated to
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# reflect the processor speed set externally so that the code can use accurate
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# software delays.
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F_CPU = 16000000
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#
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# LUFA specific
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#
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# Target architecture (see library "Board Types" documentation).
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ARCH = AVR8
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# Input clock frequency.
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# This will define a symbol, F_USB, in all source code files equal to the
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# input clock frequency (before any prescaling is performed) in Hz. This value may
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# differ from F_CPU if prescaling is used on the latter, and is required as the
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# raw input clock is fed directly to the PLL sections of the AVR for high speed
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# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
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# at the end, this will be done automatically to create a 32-bit value in your
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# source code.
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#
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# If no clock division is performed on the input clock inside the AVR (via the
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# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
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F_USB = $(F_CPU)
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# Interrupt driven control endpoint task(+60)
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OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
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# Boot Section Size in *bytes*
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# Teensy halfKay 512
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# Teensy++ halfKay 1024
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# Atmel DFU loader 4096
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# LUFA bootloader 4096
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# USBaspLoader 2048
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OPT_DEFS += -DBOOTLOADER_SIZE=4096
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# Build Options
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# comment out to disable the options.
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#
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BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = yes # Console for debug(+400)
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COMMAND_ENABLE = yes # Commands for debug and configuration
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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# SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
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# NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
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# BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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# MIDI_ENABLE = YES # MIDI controls
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# UNICODE_ENABLE = YES # Unicode
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# BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
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# Optimize size but this may cause error "relocation truncated to fit"
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#EXTRALDFLAGS = -Wl,--relax
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# Search Path
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VPATH += $(TARGET_DIR)
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VPATH += $(TOP_DIR)
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VPATH += $(TMK_DIR)
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include $(TOP_DIR)/quantum/quantum.mk
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42
quantum/template/README.md
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42
quantum/template/README.md
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%KEYBOARD% keyboard firmware
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======================
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Generated firmware for the Quantum MK firmware
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## Quantum MK Firmware
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You have access to a bunch of goodies:
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- Use `LSFT()`, `LCTL()`, et. al. (listed in keymap_common.h) as modifiers for keys (daisy-chain-able)
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- Use `FUNC(1)` instead of `FN1` (etc.) to access the function layers beyond the 32 function layer limit
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- Use `CM_F` instead of `KC_F` to get the ColeMak equivilent for shortcuts (maps backwards)
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- Use `MACRODOWN()` instead of `MACRO()` to easily make a keydown macro (`CM_*` works here too)
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### Some notes on usage:
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- The `KEYMAP()` macro is unable to be used due to the bitwise modifications that take place - refer to extended_keymap_jack.c to see how to set things up with the `KC_` prefix
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- Keep an eye on the Makefile - this needs to include the correct files to work
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- Don't forget to use `const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {` instead of the 8bit equivilent
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## Build
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Follow [this guide](http://deskthority.net/workshop-f7/how-to-build-your-very-own-keyboard-firmware-t7177.html) to setup your development environment before anything else. Abbreviated instructions are provide at the [bottom of this document](https://github.com/rswiernik/tmk_keyboard/tree/rswiernik_dev/keyboard/planck#environment-setup)
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Download the whole firmware [here](https://github.com/jackhumbert/tmk_keyboard/archive/master.zip) and navigate to the keyboard/planck folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex that you can load with the Teensy app onto your Planck (once you've hit reset/shorted GND & RST).
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Depending on which keymap you would like to use, you will have to compile slightly differently.
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####Default
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To build with the default keymap, simply move to the tmk\_keyboard/keyboard/planck/ and run `make` as follows:
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```
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$ make
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```
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## Keymap
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Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
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####**Keymaps**
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To build the firmware binary hex file with an extended keymap just do `make` with `KEYMAP` option like:
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```
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$ make KEYMAP=[default|jack|<name>]
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```
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_The only applicable keymaps will work with this option._ Keymaps follow the format **__keymap\_\<name\>.c__** and are stored in the `keymaps` folder.
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81
quantum/template/config.h
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81
quantum/template/config.h
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/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_H
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#define CONFIG_H
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x6060
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#define DEVICE_VER 0x0001
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#define MANUFACTURER You
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#define PRODUCT %KEYBOARD%
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#define DESCRIPTION A custom keyboard
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/* key matrix size */
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#define MATRIX_ROWS 4
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#define MATRIX_COLS 12
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// Planck PCB default pin-out
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// Change this to how you wired your keyboard
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// COLS: Left to right, ROWS: Top to bottom
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#define COLS (int []){ F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 }
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#define ROWS (int []){ D0, D5, B5, B6 }
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* define if matrix has ghost */
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//#define MATRIX_HAS_GHOST
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/* number of backlight levels */
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#define BACKLIGHT_LEVELS 3
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* key combination for command */
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#define IS_COMMAND() ( \
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keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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)
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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#endif
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66
quantum/template/keymaps/keymap_default.c
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66
quantum/template/keymaps/keymap_default.c
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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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// this is the style you want to emulate.
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#include "%KEYBOARD%.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QW 0
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#define _CM 1
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#define _DV 2
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#define _LW 3
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#define _RS 4
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QW] = { /* Qwerty */
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{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
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{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
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{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
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||||||
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{M(0), KC_LCTL, KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
|
||||||
|
},
|
||||||
|
[_CM] = { /* Colemak */
|
||||||
|
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
|
||||||
|
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
|
||||||
|
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
|
||||||
|
{M(0), KC_LCTL, KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
|
||||||
|
},
|
||||||
|
[_DV] = { /* Dvorak */
|
||||||
|
{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
|
||||||
|
{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
|
||||||
|
{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
|
||||||
|
{M(0), KC_LCTL, KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
|
||||||
|
},
|
||||||
|
[_RS] = { /* RAISE */
|
||||||
|
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
|
||||||
|
{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
|
||||||
|
{KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), DF(_DV), RESET, KC_TRNS},
|
||||||
|
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
|
||||||
|
},
|
||||||
|
[_LW] = { /* LOWER */
|
||||||
|
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
|
||||||
|
{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
|
||||||
|
{KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), DF(_DV), RESET, KC_TRNS},
|
||||||
|
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
const uint16_t PROGMEM fn_actions[] = {
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
|
||||||
|
{
|
||||||
|
// MACRODOWN only works in this function
|
||||||
|
switch(id) {
|
||||||
|
case 0:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
register_code(KC_RSFT);
|
||||||
|
} else {
|
||||||
|
unregister_code(KC_RSFT);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return MACRO_NONE;
|
||||||
|
};
|
29
quantum/template/template.c
Normal file
29
quantum/template/template.c
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
#include "%KEYBOARD%.h"
|
||||||
|
|
||||||
|
__attribute__ ((weak))
|
||||||
|
void * matrix_init_user(void) {
|
||||||
|
// leave these blank
|
||||||
|
};
|
||||||
|
|
||||||
|
__attribute__ ((weak))
|
||||||
|
void * matrix_scan_user(void) {
|
||||||
|
// leave these blank
|
||||||
|
};
|
||||||
|
|
||||||
|
void * matrix_init_kb(void) {
|
||||||
|
// put your keyboard start-up code here
|
||||||
|
// runs once when the firmware starts up
|
||||||
|
|
||||||
|
if (matrix_init_user) {
|
||||||
|
(*matrix_init_user)();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
void * matrix_scan_kb(void) {
|
||||||
|
// put your looping keyboard code here
|
||||||
|
// runs every cycle (a lot)
|
||||||
|
|
||||||
|
if (matrix_scan_user) {
|
||||||
|
(*matrix_scan_user)();
|
||||||
|
}
|
||||||
|
};
|
29
quantum/template/template.h
Normal file
29
quantum/template/template.h
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
#ifndef %KEYBOARD_UPPERCASE%_H
|
||||||
|
#define %KEYBOARD_UPPERCASE%_H
|
||||||
|
|
||||||
|
#include "matrix.h"
|
||||||
|
#include "keymap_common.h"
|
||||||
|
#include "backlight.h"
|
||||||
|
#include <stddef.h>
|
||||||
|
|
||||||
|
// This a shortcut to help you visually see your layout.
|
||||||
|
// The following is an example using the Planck MIT layout
|
||||||
|
// The first section contains all of the arguements
|
||||||
|
// The second converts the arguments into a two-dimensional array
|
||||||
|
#define KEYMAP( \
|
||||||
|
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
|
||||||
|
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
|
||||||
|
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
|
||||||
|
k30, k31, k32, k33, k34, k35, k37, k38, k39, k3a, k3b \
|
||||||
|
) \
|
||||||
|
{ \
|
||||||
|
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b }, \
|
||||||
|
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b }, \
|
||||||
|
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b }, \
|
||||||
|
{ k30, k31, k32, k33, k34, k35, k35, k37, k38, k39, k3a, k3b } \
|
||||||
|
}
|
||||||
|
|
||||||
|
void * matrix_init_user(void);
|
||||||
|
void * matrix_scan_user(void);
|
||||||
|
|
||||||
|
#endif
|
Loading…
Reference in New Issue
Block a user