Added birkir's keymap (#2653)
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keyboards/xd60/keymaps/birkir/keymap.c
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keyboards/xd60/keymaps/birkir/keymap.c
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#include "xd60.h"
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#include "action_layer.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// 0: Base Layer
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KEYMAP(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_GRV, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NO, KC_ENT, \
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KC_LSFT, KC_SLSH, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_NO, KC_RSFT, KC_UP, TG(2), \
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RGUI, F(0), KC_LEFT, KC_DOWN, KC_RIGHT
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),
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// 1: Function Layer
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KEYMAP(
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KC_GRAVE, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, BL_DEC, BL_INC, KC_F13, KC_F14, \
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KC_NO, KC_WH_U, KC_UP, KC_WH_D, KC_BSPC,KC_HOME,KC_CALC,KC_NO, KC_INS, KC_NO, KC_PSCR, KC_SLCK, KC_PAUS, KC_DEL, \
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KC_NO, KC_LEFT, KC_DOWN, KC_RIGHT,KC_DEL, KC_END, KC_PGDN,KC_NO, KC_NO, KC_NO, KC_HOME, KC_PGUP, KC_NO, KC_ENT, \
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KC_LSFT, KC_NO, KC_NO, KC_APP, BL_STEP,KC_NO, KC_NO, KC_VOLD,KC_VOLU,KC_MUTE, KC_END, KC_PGDN, KC_RSFT, KC_PGUP, TG(2), \
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RGUI, F(0), KC_HOME, KC_PGDOWN,KC_END
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),
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// 2: Cool Layer
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KEYMAP(
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RESET, BL_DEC, BL_INC, BL_ON, BL_OFF, RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, RGB_MODE_PLAIN, KC_TRNS, \
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KC_NO, KC_WH_U, KC_UP, KC_WH_D, KC_BSPC,KC_HOME,KC_CALC,KC_NO, KC_INS, KC_NO, KC_PSCR, KC_SLCK, KC_PAUS, KC_DEL, \
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KC_NO, KC_LEFT, KC_DOWN, KC_RIGHT,KC_DEL, KC_END, KC_PGDN,KC_NO, KC_NO, KC_NO, KC_HOME, KC_PGUP, KC_NO, KC_ENT, \
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KC_LSFT, KC_NO, KC_NO, KC_APP, BL_STEP,KC_NO, KC_NO, KC_VOLD,KC_VOLU,KC_MUTE, KC_END, KC_PGDN, KC_RSFT, KC_PGUP, TG(2), \
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RGUI, F(0), KC_HOME, KC_PGDOWN,KC_END
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)
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};
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// Custom Actions
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const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
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};
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// Macros
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
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// MACRODOWN only works in this function
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switch(id) {
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case 0:
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if (record->event.pressed) { register_code(KC_RSFT); }
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else { unregister_code(KC_RSFT); }
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break;
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}
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return MACRO_NONE;
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};
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// Loop
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void matrix_scan_user(void) {
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// empty
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};
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bool edit = false;
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uint32_t mode;
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uint16_t hue;
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uint8_t sat;
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uint8_t val;
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uint32_t layer_state_set_user(uint32_t state) {
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if (state == 0 && edit == true) {
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mode = rgblight_get_mode();
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hue = rgblight_get_hue();
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sat = rgblight_get_sat();
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val = rgblight_get_val();
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edit = false;
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}
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switch (biton32(state)) {
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case 1:
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rgblight_mode(1);
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rgblight_setrgb(0xD3, 0x7F, 0xED);
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break;
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case 2:
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rgblight_mode(1);
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rgblight_setrgb(0xFF, 0x00, 0x00);
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edit = true;
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break;
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default:
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rgblight_mode(mode);
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rgblight_sethsv(hue, sat, val);
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break;
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}
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return state;
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}
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keyboards/xd60/keymaps/birkir/readme.md
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keyboards/xd60/keymaps/birkir/readme.md
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# Birkir's Keymap for XIUDI's 60% XD60 PCB
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Custom layout with some custom layers. Mac friendly.
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## Layout
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![Birkir's Layout](https://i.imgur.com/I69AYG1.png)
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### Layer 0
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Base layer as shown on layout above
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### Layer 1
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Active while pressing and holding `MENU`
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RGB is purple while active
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- `ESC` is `~`
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### Layer 2
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Toggled on and off with `FN`
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RGB is red while active
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RGB settings are persisted for layer 0 when done.
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- `1` Backlight DEC
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- `2` Backlight INC
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- `3` Backlight OFF
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- `4` Backlight ON
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- `5` RGB Toggle
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- `6` RGB Mode
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- `7` RGB Hue DEC (-)
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- `8` RGB Hue INC (+)
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- `9` RGB Saturation DEC (-)
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- `0` RGB Saturation INC (+)
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- `-/_` RGB Brightness DEC (-)
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- `+/=` RGB Brightness INC (+)
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- `BACKSPACE` RGB Mode set to PLAIN
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## TODO
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- Mac shortcuts on Layer 1
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- More dynamic keyboard configuration on Layer 2
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## Build
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To build the default keymap, simply run `make xd60:birkir`.
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