Userspace update for user bbaserdem (#3443)
* Put in my keymaps * Fixed all but weird lets split issue * Organized and tried to trobleshoot lets split * Organized and tried to trobleshoot lets split * Added bbaserdem keymaps * Added bbaserdem keymaps * Fixed stuff * FIxed a filename error * Lets split eh * Finalized things regarding keymap
This commit is contained in:
parent
b89cec9ebc
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@ -1,5 +1,5 @@
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#ifndef CONFIG_KEYMAP_H
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#define CONFIG_KEYMAP_H
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#include "../../config.h"
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#define RGB_DI_PIN F6
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@ -21,7 +21,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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)
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};
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void matrix_init_keymap(void) {
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void matrix_init_user(void) {
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// Set LED's to max
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_delay_us(300);
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backlight_config.level = 2;
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@ -2,13 +2,16 @@ ifndef QUANTUM_DIR
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include ../../../../Makefile
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endif
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USER_NAME := bbaserdem-nouserspace
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STENO_ENABLE = no # Additional protocols for Stenography(+1700), requires VIRTSER
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MOUSEKEY_ENABLE = no # Mouse keys(+4700)
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EXTRAKEY_ENABLE = no # Audio control and System control(+450)
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CONSOLE_ENABLE = no # Console for debug(+400)
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COMMAND_ENABLE = no # Commands for debug and configuration
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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AUDIO_ENABLE = no # Enable audio output from keyboard
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NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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RGBLIGHT_ENABLE = yes # Enable RBG light strips
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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@ -1,5 +1,5 @@
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#ifndef CONFIG_KEYMAP_H
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#define CONFIG_KEYMAP_H
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#include "../../config.h"
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@ -20,18 +20,17 @@ uint32_t layer_state_set_keymap(uint32_t state) {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// Main Dvorak layer
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[_DV] = DVORAK,
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[_DV] = LAYOUT_letssplit_wrapper(DVORAK),
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// Turkish and special character overlay
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[_AL] = ALTCHAR,
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[_AL] = LAYOUT_letssplit_wrapper(ALTCHAR),
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// Gaming layer
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[_GA] = GAME,
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[_GA] = LAYOUT_letssplit_wrapper(GAME),
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// Numbers layer
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[_NU] = NUMBERS,
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[_NU] = LAYOUT_letssplit_wrapper(NUMBERS),
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// Settings layer
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[_SE] = SETTINGS,
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[_SE] = LAYOUT_letssplit_wrapper(SETTINGS),
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// Mouse emulation layer
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[_MO] = MOUSE,
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#ifdef AUDIO_ENABLE
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[_MU] = MUSIC,
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#endif
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[_MO] = LAYOUT_letssplit_wrapper(MOUSE),
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// Music layer
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[_MU] = LAYOUT_letssplit_wrapper(MUSIC),
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};
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@ -1,5 +1,5 @@
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#ifndef CONFIG_KEYMAP_H
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#define CONFIG_KEYMAP_H
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#include "../../config.h"
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@ -22,10 +22,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* `-----------------------' `-----------------------'
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*/
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// Main Dvorak layer
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[0] = LAYOUT(
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LCTL(LALT(KC_DEL)), LGUI(KC_GRV), LGUI(KC_Q), LGUI(KC_LALT), LGUI(KC_L), LGUI(KC_RGHT), KC_RPRN, KC_PMNS, KC_PPLS, KC_PEQL, KC_PENT, KC_BSPC,
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LGUI(KC_F3), LGUI(KC_M), LGUI(KC_ENT), LGUI(KC_LCTL), LGUI(KC_K), LGUI(KC_UP), KC_LPRN, KC_PAST, KC_P9, KC_P6, KC_P3, KC_PDOT,
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LGUI(KC_F2), LGUI(KC_T), LGUI(KC_SPC), LGUI(KC_LSFT), LGUI(KC_J), LGUI(KC_DOWN), KC_PERC, KC_PSLS, KC_P8, KC_P5, KC_P2, KC_PCMM,
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LGUI(KC_F1), LGUI(KC_F), LGUI(KC_P), LGUI(KC_TAB), LGUI(KC_H), LGUI(KC_LEFT), KC_NLCK, KC_TAB, KC_P7, KC_P4, KC_P1, KC_P0
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[0] = LAYOUT_ortho_4x12(
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LCTL(LALT(KC_DEL)), LGUI(KC_GRV), LGUI(KC_Q), LGUI(KC_LALT), LGUI(KC_L), LGUI(KC_RGHT), KC_RPRN, KC_PMNS, KC_PPLS, KC_PEQL, KC_PENT, KC_BSPC, \
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LGUI(KC_F3), LGUI(KC_M), LGUI(KC_ENT), LGUI(KC_LCTL), LGUI(KC_K), LGUI(KC_UP), KC_LPRN, KC_PAST, KC_P9, KC_P6, KC_P3, KC_PDOT, \
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LGUI(KC_F2), LGUI(KC_T), LGUI(KC_SPC), LGUI(KC_LSFT), LGUI(KC_J), LGUI(KC_DOWN), KC_PERC, KC_PSLS, KC_P8, KC_P5, KC_P2, KC_PCMM, \
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LGUI(KC_F1), LGUI(KC_F), LGUI(KC_P), LGUI(KC_TAB), LGUI(KC_H), LGUI(KC_LEFT), KC_NLCK, KC_TAB, KC_P7, KC_P4, KC_P1, KC_P0 \
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)
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};
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@ -1,5 +1,7 @@
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# Build options
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USER_NAME := bbaserdem-without-userspace
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BACKLIGHT_ENABLE = no # Switch LEDs
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MOUSEKEY_ENABLE = no # Emulates mouse key using keypresses
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RGBLIGHT_ENABLE = no # LED strips
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7
keyboards/lets_split_eh/keymaps/bbaserdem/README.md
Normal file
7
keyboards/lets_split_eh/keymaps/bbaserdem/README.md
Normal file
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# Lets Split Eh Layout
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Check out [user readme](../../../../users/bbaserdem/README.md) for more info.
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# Usage
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Fill in after flashing
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4
keyboards/lets_split_eh/keymaps/bbaserdem/config.h
Executable file
4
keyboards/lets_split_eh/keymaps/bbaserdem/config.h
Executable file
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#ifndef CONFIG_KEYMAP_H
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#define CONFIG_KEYMAP_H
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#include "../../config.h"
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#endif
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27
keyboards/lets_split_eh/keymaps/bbaserdem/keymap.c
Executable file
27
keyboards/lets_split_eh/keymaps/bbaserdem/keymap.c
Executable file
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#include "lets_split_eh.h"
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#include "bbaserdem.h"
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void matrix_init_keymap (void) {
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}
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uint32_t layer_state_set_keymap(uint32_t state) {
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return state;
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}
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// Main Dvorak layer
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[_DV] = LAYOUT_letssplit_wrapper(DVORAK),
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// Turkish and special character overlay
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[_AL] = LAYOUT_letssplit_wrapper(ALTCHAR),
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// Gaming layer
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[_GA] = LAYOUT_letssplit_wrapper(GAME),
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// Numbers layer
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[_NU] = LAYOUT_letssplit_wrapper(NUMBERS),
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// Settings layer
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[_SE] = LAYOUT_letssplit_wrapper(SETTINGS),
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// Mouse emulation layer
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[_MO] = LAYOUT_letssplit_wrapper(MOUSE),
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// Music layer
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[_MU] = LAYOUT_letssplit_wrapper(MUSIC),
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};
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keyboards/lets_split_eh/keymaps/bbaserdem/rules.mk
Executable file
11
keyboards/lets_split_eh/keymaps/bbaserdem/rules.mk
Executable file
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# Build options
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BACKLIGHT_ENABLE = no # Switch LEDs
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MOUSEKEY_ENABLE = yes # Emulates mouse key using keypresses
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RGBLIGHT_ENABLE = yes # LED strips
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TAP_DANCE_ENABLE = no # Use multi-tap features
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AUDIO_ENABLE = no # Audio stuff
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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endif
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@ -1,7 +1,7 @@
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#ifndef CONFIG_KEYMAP_H
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#define CONFIG_KEYMAP_H
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#include "../../config.h"
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#include "config_common.h"
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// LED strip stuff
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#ifdef RGBLIGHT_ENABLE
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@ -19,4 +19,6 @@
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#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
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#endif
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#define ENCODER_RESOLUTION 4
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#endif
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* Check qmk_firmware/users/bbaserdem for the main part of the code
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*/
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#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
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#include "planck.h"
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#include "bbaserdem.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// Main Dvorak layer
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[_DV] = DVORAK,
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[_DV] = LAYOUT_planck_wrapper(DVORAK),
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// Turkish and special character overlay
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[_AL] = ALTCHAR,
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[_AL] = LAYOUT_planck_wrapper(ALTCHAR),
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// Gaming layer
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[_GA] = GAME,
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[_GA] = LAYOUT_planck_wrapper(GAME),
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// Numbers layer
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[_NU] = NUMBERS,
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[_NU] = LAYOUT_planck_wrapper(NUMBERS),
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// Settings layer
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[_SE] = SETTINGS,
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[_SE] = LAYOUT_planck_wrapper(SETTINGS),
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// Mouse emulation layer
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[_MO] = MOUSE,
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#ifdef MUSIC_ENABLE
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[_MO] = LAYOUT_planck_wrapper(MOUSE),
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// Music mode
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[_MU] = MUSIC,
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#endif
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[_MU] = LAYOUT_planck_wrapper(MUSIC),
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};
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MOUSEKEY_ENABLE = yes # Emulates mouse key using keypresses
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RGBLIGHT_ENABLE = yes # LED strips
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TAP_DANCE_ENABLE = no # Use multi-tap features
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AUDIO_ENABLE = no # Audio stuff
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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endif
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AUDIO_ENABLE = yes # Audio stuff
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@ -1,21 +1,5 @@
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/* Copyright 2017 REPLACE_WITH_YOUR_NAME
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#ifndef CONFIG_KEYMAP_H
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#define CONFIG_KEYMAP_H
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#include "../../config.h"
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@ -15,66 +15,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* |Tog|Mut| | ] |
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* `-----------------------------------------------------------'
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*/
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[_DV] = KM(
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BL_STEP, LGUI(KC_ESC), KC_GRV,KC_1,KC_2,KC_3,KC_4,KC_5,KC_6,KC_7,KC_8,KC_9,KC_0,KC_MINS,KC_EQL,
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KC_WHOM, LGUI(KC_ENT), DVORAK_1, KC_CAPS,
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KC_CALC, LGUI(KC_P), DVORAK_2, KC_BSLS,
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KC_MPRV, KC_MNXT, DVORAK_3, KC_LBRC,
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KC_MPLY, KC_MUTE, DVORAK_4, KC_RBRC ),
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[_AL] = KM(
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_______,_______,_______,_______,_______,_______,
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_______,_______,_______,_______,_______,_______,
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_______,_______,_______,
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_______,_______, ALTCHAR_1, _______,
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_______,_______, ALTCHAR_2, _______,
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_______,_______, ALTCHAR_3, _______,
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_______,_______, ALTCHAR_4, _______ ),
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[_GA] = KM(
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_______,_______,_______,_______,_______,_______,
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_______,_______,_______,_______,_______,_______,
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_______,_______,_______,
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_______,_______, GAME_1, _______,
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_______,_______, GAME_2, _______,
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_______,_______, GAME_3, _______,
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_______,_______, GAME_4, _______ ),
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[_NU] = KM(
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_______,_______,_______,_______,_______,_______,
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_______,_______,_______,_______,_______,_______,
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_______,_______,_______,
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_______,_______, NUMBERS_1, _______,
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_______,_______, NUMBERS_2, _______,
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_______,_______, NUMBERS_3, _______,
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_______,_______, NUMBERS_4, _______ ),
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[_SE] = KM(
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_______,_______,_______,_______,_______,_______,
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_______,_______,_______,_______,_______,_______,
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_______,_______,_______,
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_______,_______, SETTINGS_1, _______,
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_______,_______, SETTINGS_2, _______,
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_______,_______, SETTINGS_3, _______,
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_______,_______, SETTINGS_4, _______ ),
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[_MO] = KM(
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_______,_______,_______,_______,_______,_______,
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_______,_______,_______,_______,_______,_______,
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_______,_______,_______,
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_______,_______, MOUSE_1, _______,
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_______,_______, MOUSE_2, _______,
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_______,_______, MOUSE_3, _______,
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_______,_______, MOUSE_4, _______ ),
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#ifdef AUDIO_ENABLE
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[_MU] = KM(
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XXX, XXX, MASK, XXX,
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XXX, XXX, MASK, XXX,
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XXX, XXX, MASK, XXX,
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XXX, XXX, MASK, XXX,
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XXX, XXX, MUSIC_4, XXX ),
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#endif
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[0] = KM( FKLAVYE ),
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[1] = KM( AYARLAR ),
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};
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@ -1,7 +1,9 @@
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# XD75RE Setup
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This layout is the xd75re layout, inspired by my planck keymap.
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Contains some code from the original keymap here, but had to be modded.
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(WIP) F keyboard for turkish, using unicode.
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* Write down keymap in userspace
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* Figure out LED indicators
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# Make
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@ -6,6 +6,7 @@ For this purpose, I collected them here.
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I have the following keymaps:
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* Gherkin (Does not use the user space)
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* XD75RE (Uses different keymap)
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* Let's Split
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* Let's Split It Up
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* Planck
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@ -13,7 +14,7 @@ I have the following keymaps:
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# Layout
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I use DVORAK with an unorthodox Turkish layout.
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If you wanna grab my code, andused a previous layout with a persistent base
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If you wanna grab my code, and you used a layout with a persistent base
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layer change, change it to layer 0 before proceeding.
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# Layers
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@ -24,26 +25,27 @@ layer change, change it to layer 0 before proceeding.
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* **Numeric**: Has numericals and symbols. Can be locked.
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* **Function**: Layer has media and function keys.
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* **Mouse**: Manipulates mouse. Can be locked.
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* **Music** Allows playing sounds like a keyboard.
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* **Music** Allows playing sounds.
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# Functionality
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* **RGB Backlight**: With layer indication, and ability to change base layer lighting mode.
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* **Secrets**: By placing a secrets.h, and not tracking it, you can store passwords etc.
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* **Secrets**: By placing a secrets.h, and not tracking it, passwords can be stored.
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* **Mouse**: Mouse emulation, complete with diagonal keys.
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* **Turkish**: An AltGr-like overlay that allows some non-common letters, in unicode.
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I suggest checking out how I enabled shifting for Turkish layer,
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how I planned out RGB lighting, and my mouse implementation; they might offer
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some insight into fringe user cases.
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I suggest checking out how I enabled Turkish keys,
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how I planned out RGB lighting,
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and my mouse implementation;
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they might offer some insight into fringe user cases.
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# Issues
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All features are too big for the 32kB bootloader.
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Offenders are audio and rgb lights; it comes down to one or the other.
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~The Proton board, and rev 6 should fix that.~
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~The Proton board, and rev 6 might fix that.~
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# Credits
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I have previously written my keymap by myself before, but I rewrote it here,
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heavily inspired by @drashna's user folder.
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@ -14,6 +14,12 @@
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#include "rgblight.h"
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#endif
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/*-------------*\
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|*---UNICODE---*|
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\*-------------*/
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#ifdef UNICODE_ENABLE
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#endif
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/*-----------------*\
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|*-----SECRETS-----*|
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\*-----------------*/
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@ -61,8 +67,6 @@ __attribute__ ((weak)) void led_set_keymap(uint8_t usb_led) { }
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/* ----------------------- *\
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* -----RGB Functions----- *
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\* ----------------------- */
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#ifdef RGBLIGHT_ENABLE
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// Storage variables
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extern rgblight_config_t rgblight_config;
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@ -106,7 +110,7 @@ void rgblight_colorStatic( int hu, int sa, int va ) {
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rgblight_mode(1);
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rgblight_sethsv(hu,sa,va);
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}
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/* HSV values, thank you @drashna!
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/* HSV values
|
||||
* white ( 0, 0, 255)
|
||||
* red ( 0, 255, 255)
|
||||
* coral ( 16, 176, 255)
|
||||
@ -126,16 +130,15 @@ void rgblight_colorStatic( int hu, int sa, int va ) {
|
||||
* magenta (300, 255, 255)
|
||||
* pink (330, 128, 255)
|
||||
*/
|
||||
|
||||
// Set RGBLIGHT state depending on layer
|
||||
void rgblight_change( uint8_t last_layer ) {
|
||||
void rgblight_change( uint8_t this_layer ) {
|
||||
// Save state, if saving is requested
|
||||
/*
|
||||
if ( base_sta ) {
|
||||
rgblight_saveBase();
|
||||
}
|
||||
*/
|
||||
// Change RGB light
|
||||
switch ( last_layer ) {
|
||||
switch ( this_layer ) {
|
||||
case _DV:
|
||||
// Load base layer
|
||||
rgblight_loadBase();
|
||||
@ -160,12 +163,10 @@ void rgblight_change( uint8_t last_layer ) {
|
||||
// Do green for mouse
|
||||
rgblight_colorStatic(120,255,255);
|
||||
break;
|
||||
#ifdef AUDIO_ENABLE
|
||||
case _MU:
|
||||
// Do orange for music
|
||||
rgblight_colorStatic( 39,255,255);
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
// Something went wrong
|
||||
rgblight_colorStatic( 0,255,255);
|
||||
@ -184,7 +185,9 @@ void matrix_init_user (void) {
|
||||
matrix_init_keymap();
|
||||
|
||||
// Correct unicode
|
||||
#ifdef UNICODE_ENABLE
|
||||
set_unicode_input_mode(UC_LNX);
|
||||
#endif
|
||||
|
||||
// Make beginning layer DVORAK
|
||||
set_single_persistent_default_layer(_DV);
|
||||
@ -212,7 +215,6 @@ void matrix_init_user (void) {
|
||||
void matrix_scan_user (void) {
|
||||
// Keymap specific, do it first
|
||||
matrix_scan_keymap();
|
||||
// Moved RGB check to layer_state_set_user
|
||||
}
|
||||
|
||||
/*------------------*\
|
||||
@ -227,15 +229,29 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
|
||||
switch (keycode) {
|
||||
// Secrets implementation
|
||||
case SECRET1 ... SECRET3:
|
||||
#if (__has_include("secrets.h"))
|
||||
case SECRET1:
|
||||
if( !record->event.pressed ) {
|
||||
send_string_P( secret[ keycode - SECRET1 ] );
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
case SECRET2:
|
||||
if( !record->event.pressed ) {
|
||||
send_string_P( secret[ keycode - SECRET2 ] );
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case SECRET3:
|
||||
if( !record->event.pressed ) {
|
||||
send_string_P( secret[ keycode - SECRET3 ] );
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
#endif
|
||||
|
||||
// If these keys are pressed, load base layer config, and mark saving
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
case RGB_TOG:
|
||||
case RGB_MOD:
|
||||
case RGB_VAI:
|
||||
@ -244,13 +260,12 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
case RGB_SAD:
|
||||
case RGB_HUI:
|
||||
case RGB_HUD:
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if ( !base_sta ) {
|
||||
rgblight_loadBase();
|
||||
}
|
||||
#endif
|
||||
return true;
|
||||
break;
|
||||
#endif
|
||||
|
||||
// Lock functionality: These layers are locked if the LOCKED buttons are
|
||||
// pressed. Otherwise, they are momentary toggles
|
||||
@ -261,7 +276,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
return false;
|
||||
break;
|
||||
case K_MOUSE:
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
if (record->event.pressed) {
|
||||
layer_on(_MO);
|
||||
lock_flag = false;
|
||||
@ -272,7 +286,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
layer_off(_MO);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
case K_NUMBR:
|
||||
@ -314,7 +327,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
return false;
|
||||
break;
|
||||
case MU_TOG:
|
||||
#ifdef AUDIO_ENABLE
|
||||
if (record->event.pressed) {
|
||||
// On press, turn off layer if active
|
||||
if ( layer == _SE ) {
|
||||
@ -324,14 +336,13 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
layer_off(_MU);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return true;
|
||||
break;
|
||||
|
||||
//------UNICODE
|
||||
// Unicode switches with sound
|
||||
case UNI_LI:
|
||||
#ifdef UNICODE_ENABLE
|
||||
case UNI_LI:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
stop_all_notes();
|
||||
@ -339,11 +350,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
#endif
|
||||
set_unicode_input_mode(UC_LNX);
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
case UNI_WN:
|
||||
#ifdef UNICODE_ENABLE
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
stop_all_notes();
|
||||
@ -351,13 +360,11 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
#endif
|
||||
set_unicode_input_mode(UC_WIN);
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
|
||||
// Turkish letters, with capital functionality
|
||||
case TUR_A:
|
||||
#ifdef UNICODE_ENABLE
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start();
|
||||
@ -369,11 +376,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
unicode_input_finish();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
case TUR_O:
|
||||
#ifdef UNICODE_ENABLE
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start();
|
||||
@ -385,11 +390,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
unicode_input_finish();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
case TUR_U:
|
||||
#ifdef UNICODE_ENABLE
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start();
|
||||
@ -401,11 +404,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
unicode_input_finish();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
case TUR_I:
|
||||
#ifdef UNICODE_ENABLE
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start();
|
||||
@ -417,11 +418,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
unicode_input_finish();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
case TUR_G:
|
||||
#ifdef UNICODE_ENABLE
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start();
|
||||
@ -433,11 +432,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
unicode_input_finish();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
case TUR_C:
|
||||
#ifdef UNICODE_ENABLE
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start();
|
||||
@ -449,11 +446,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
unicode_input_finish();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
case TUR_S:
|
||||
#ifdef UNICODE_ENABLE
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start();
|
||||
@ -465,13 +460,13 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
unicode_input_finish();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
#endif
|
||||
|
||||
//-------Diagonal mouse movements
|
||||
case MO_NE:
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
case MO_NE:
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_N);
|
||||
mousekey_on(MO_E);
|
||||
@ -481,11 +476,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
mousekey_off(MO_E);
|
||||
mousekey_send();
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
case MO_NW:
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_N);
|
||||
mousekey_on(MO_W);
|
||||
@ -495,11 +488,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
mousekey_off(MO_W);
|
||||
mousekey_send();
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
case MO_SE:
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_S);
|
||||
mousekey_on(MO_E);
|
||||
@ -509,11 +500,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
mousekey_off(MO_E);
|
||||
mousekey_send();
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
case MO_SW:
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_S);
|
||||
mousekey_on(MO_W);
|
||||
@ -523,11 +512,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
mousekey_off(MO_W);
|
||||
mousekey_send();
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
case MO_S_NE:
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_S_N);
|
||||
mousekey_on(MO_S_E);
|
||||
@ -537,11 +524,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
mousekey_off(MO_S_E);
|
||||
mousekey_send();
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
case MO_S_NW:
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_S_N);
|
||||
mousekey_on(MO_S_W);
|
||||
@ -551,11 +536,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
mousekey_off(MO_S_W);
|
||||
mousekey_send();
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
case MO_S_SE:
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_S_S);
|
||||
mousekey_on(MO_S_E);
|
||||
@ -565,11 +548,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
mousekey_off(MO_S_E);
|
||||
mousekey_send();
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
case MO_S_SW:
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_S_S);
|
||||
mousekey_on(MO_S_W);
|
||||
@ -579,9 +560,10 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
mousekey_off(MO_S_W);
|
||||
mousekey_send();
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
#endif
|
||||
|
||||
//------DOUBLE PRESS, with added left navigation
|
||||
case DBL_SPC:
|
||||
if( record->event.pressed ) {
|
||||
|
@ -23,7 +23,7 @@
|
||||
#define CUT LCTL(KC_X)
|
||||
#define PASTE LCTL(KC_V)
|
||||
|
||||
// Rename mouse keys
|
||||
// Rename mouse keys with 7 letters
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
#define MO_S_N KC_MS_WH_UP
|
||||
#define MO_S_S KC_MS_WH_DOWN
|
||||
@ -60,6 +60,25 @@
|
||||
#define MO_AC_2 KC_NO
|
||||
#endif
|
||||
|
||||
// Rename music keys with <8 letters
|
||||
#ifdef AUDIO_ENABLE
|
||||
#define MU_REC KC_LCTL
|
||||
#define MU_STOP KC_LALT
|
||||
#define MU_PLAY KC_LGUI
|
||||
#define MU_PLAY KC_LGUI
|
||||
#define MU_FAST KC_UP
|
||||
#define MU_SLOW KC_DOWN
|
||||
#define MU_MASK KC_A
|
||||
#else
|
||||
#define MU_REC KC_NO
|
||||
#define MU_STOP KC_NO
|
||||
#define MU_PLAY KC_NO
|
||||
#define MU_PLAY KC_NO
|
||||
#define MU_FAST KC_NO
|
||||
#define MU_SLOW KC_NO
|
||||
#define MU_MASK KC_NO
|
||||
#endif
|
||||
|
||||
// Define non-capitalized UTF shortcuts here
|
||||
#ifdef UNICODE_ENABLE
|
||||
#define PHY_HBR UC(0x0127)
|
||||
@ -79,11 +98,6 @@
|
||||
#define CUR_YEN KC_NO
|
||||
#endif
|
||||
|
||||
// Make only KC_NO be grabbed by music mode
|
||||
#ifdef AUDIO_ENABLE
|
||||
#define MUSIC_MASK keycode == XXX
|
||||
#endif
|
||||
|
||||
// Custom keycodes
|
||||
enum userspace_custom_keycodes {
|
||||
// Turkish letters, with shifting
|
||||
@ -128,8 +142,6 @@ enum userspace_custom_keycodes {
|
||||
|
||||
// Do tap dancable semicolon key if available
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
#define TAPPING_TERM 300
|
||||
#define TAPPING_TOGGLE 1
|
||||
enum {
|
||||
SCL = 0
|
||||
};
|
||||
@ -139,7 +151,8 @@ enum {
|
||||
#endif
|
||||
|
||||
// Shared keymaps
|
||||
#define KM(...) KEYMAP(__VA_ARGS__) // Required to expand the CSVs
|
||||
#define LAYOUT_planck_wrapper(...) LAYOUT_planck_grid(__VA_ARGS__)
|
||||
#define LAYOUT_letssplit_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__)
|
||||
|
||||
/* Dvorak
|
||||
* ,------------------------------------------------------------------------.
|
||||
@ -151,15 +164,11 @@ enum {
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | TUR | OS | Ctrl| Alt | Shf | Spc || Ent | Lft | Dwn | Up | Rght| MSE |
|
||||
* `------------------------------------------------------------------------' */
|
||||
#define DVORAK_1 \
|
||||
KC_ESC, KC_QUOT,KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC
|
||||
#define DVORAK_2 \
|
||||
KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH
|
||||
#define DVORAK_3 \
|
||||
K_NUMBR,MY_SCL, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, MO(_SE)
|
||||
#define DVORAK_4 \
|
||||
MO(_AL),KC_LGUI,KC_LCTL,KC_LALT,KC_LSFT,KC_SPC, KC_ENT, KC_LEFT,KC_DOWN,KC_RGHT,KC_UP, K_MOUSE
|
||||
#define DVORAK KM(DVORAK_1,DVORAK_2,DVORAK_3,DVORAK_4)
|
||||
#define DVORAK \
|
||||
KC_ESC, KC_QUOT,KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
|
||||
KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \
|
||||
K_NUMBR,MY_SCL, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, MO(_SE), \
|
||||
MO(_AL),KC_LGUI,KC_LCTL,KC_LALT,KC_LSFT,KC_SPC, KC_ENT, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,K_MOUSE
|
||||
|
||||
/* Alternative character overlay
|
||||
* ,------------------------------------------------------------------------.
|
||||
@ -171,15 +180,11 @@ enum {
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | | | | | | || | Home|PgDwn| PgUp| End | |
|
||||
* `------------------------------------------------------------------------' */
|
||||
#define ALTCHAR_1 \
|
||||
_______,DBL_QUO,UNDO, REDO, CUR_BPN,CUR_YEN,_______,TUR_G, TUR_C, _______,CUR_LIR,KC_DEL
|
||||
#define ALTCHAR_2 \
|
||||
_______,TUR_A, TUR_O, CUR_EUR,TUR_U, TUR_I, PHY_DEG,PHY_HBR,_______,_______,TUR_S, KC_INS
|
||||
#define ALTCHAR_3 \
|
||||
_______,DBL_DQT,CUT, COPY, PASTE, _______,CUR_BIT,DBL_ANG,DBL_PAR,DBL_SQR,DBL_BRC,_______
|
||||
#define ALTCHAR_4 \
|
||||
_______,_______,_______,_______,_______,_______,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END,_______
|
||||
#define ALTCHAR KM(ALTCHAR_1,ALTCHAR_2,ALTCHAR_3,ALTCHAR_4)
|
||||
#define ALTCHAR \
|
||||
_______,DBL_QUO,UNDO, REDO, CUR_BPN,CUR_YEN,_______,TUR_G, TUR_C, _______,CUR_LIR,KC_DEL , \
|
||||
_______,TUR_A, TUR_O, CUR_EUR,TUR_U, TUR_I, PHY_DEG,PHY_HBR,_______,_______,TUR_S, KC_INS , \
|
||||
_______,DBL_DQT,CUT, COPY, PASTE, DBL_GRV,CUR_BIT,DBL_ANG,DBL_PAR,DBL_SQR,DBL_BRC,_______, \
|
||||
_______,_______,_______,_______,_______,DBL_SPC,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END, _______
|
||||
|
||||
/* Game layer
|
||||
* ,------------------------------------------------------------------------.
|
||||
@ -191,15 +196,11 @@ enum {
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | / | ` | | | | Spc || Spc | Ent | 0 | < | v | > |
|
||||
* `------------------------------------------------------------------------' */
|
||||
#define GAME_1 \
|
||||
K_GAMES,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ESC, KC_P7, KC_P8, KC_P9, KC_NLCK,KC_BSPC
|
||||
#define GAME_2 \
|
||||
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_P4, KC_P5, KC_P6, KC_BSLS,KC_ENT
|
||||
#define GAME_3 \
|
||||
_______,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_P1, KC_P2, KC_P3, KC_UP, _______
|
||||
#define GAME_4 \
|
||||
#define GAME \
|
||||
K_GAMES,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ESC, KC_P7, KC_P8, KC_P9, KC_NLCK,KC_BSPC, \
|
||||
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_P4, KC_P5, KC_P6, KC_BSLS,KC_ENT , \
|
||||
_______,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_P1, KC_P2, KC_P3, KC_UP, _______, \
|
||||
KC_SLSH,KC_GRV, _______,_______,_______,KC_SPC, KC_SPC, KC_ENT, KC_P0, KC_LEFT,KC_DOWN,KC_RGHT
|
||||
#define GAME KM(GAME_1,GAME_2,GAME_3,GAME_4)
|
||||
|
||||
/* Symbols layer
|
||||
* ,------------------------------------------------------------------------.
|
||||
@ -209,17 +210,13 @@ enum {
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | | ! | @ | # | $ | % || ^ | & | * | ( | ) | LCK |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | | | | | | | | || | | | | | |
|
||||
* | | | | | | | || | | | | | |
|
||||
* `------------------------------------------------------------------------' */
|
||||
#define NUMBERS_1 \
|
||||
K_NUMBR,KC_GRV, KC_TILD,KC_LBRC,KC_RBRC,KC_LCBR,KC_RCBR,KC_MINS,KC_UNDS,KC_EQL, KC_PLUS,_______
|
||||
#define NUMBERS_2 \
|
||||
_______,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS
|
||||
#define NUMBERS_3 \
|
||||
_______,KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_PERC,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,K_LOCK
|
||||
#define NUMBERS_4 \
|
||||
#define NUMBERS \
|
||||
K_NUMBR,KC_GRV, KC_TILD,KC_LBRC,KC_RBRC,KC_LCBR,KC_RCBR,KC_MINS,KC_UNDS,KC_EQL, KC_PLUS,_______, \
|
||||
_______,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, \
|
||||
_______,KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_PERC,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,K_LOCK , \
|
||||
KC_PIPE,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______
|
||||
#define NUMBERS KM(NUMBERS_1,NUMBERS_2,NUMBERS_3,NUMBERS_4)
|
||||
|
||||
/* Settings layer
|
||||
* ,------------------------------------------------------------------------.
|
||||
@ -231,15 +228,11 @@ enum {
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* |Musir| | | | |Vol -||Vol +| Prev| Stop|TogMu| Next| |
|
||||
* `------------------------------------------------------------------------' */
|
||||
#define SETTINGS_1 \
|
||||
BL_STEP,KC_F1, KC_F2, KC_F3, KC_F4, UNI_LI, UNI_WN, KC_WAKE,_______,RGB_HUD,RGB_HUI,RESET
|
||||
#define SETTINGS_2 \
|
||||
_______,KC_F5, KC_F6, KC_F7, KC_F8, _______,_______,_______,RGB_TOG,RGB_SAD,RGB_SAI,_______
|
||||
#define SETTINGS_3 \
|
||||
K_GAMES,KC_F9, KC_F10, KC_F11, KC_F12, KC_MUTE,KC_PSCR,_______,RGB_MOD,RGB_VAD,RGB_VAI,_______
|
||||
#define SETTINGS_4 \
|
||||
#define SETTINGS \
|
||||
BL_STEP,KC_F1, KC_F2, KC_F3, KC_F4, UNI_LI, UNI_WN, KC_WAKE,_______,RGB_HUD,RGB_HUI,RESET , \
|
||||
_______,KC_F5, KC_F6, KC_F7, KC_F8, _______,_______,_______,RGB_TOG,RGB_SAD,RGB_SAI,_______, \
|
||||
K_GAMES,KC_F9, KC_F10, KC_F11, KC_F12, KC_MUTE,KC_PSCR,_______,RGB_MOD,RGB_VAD,RGB_VAI,_______, \
|
||||
MU_TOG, _______,_______,_______,_______,KC_VOLD,KC_VOLU,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,_______
|
||||
#define SETTINGS KM(SETTINGS_1,SETTINGS_2,SETTINGS_3,SETTINGS_4)
|
||||
|
||||
/* Mouse layer
|
||||
* ,------------------------------------------------------------------------.
|
||||
@ -251,15 +244,11 @@ enum {
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | | | | | | Left||Right| | |Accl0|Accl1|Accl2|
|
||||
* `------------------------------------------------------------------------' */
|
||||
#define MOUSE_1 \
|
||||
K_MOUSE,MO_NW, MO_N, MO_NE, XXX, XXX ,XXX, XXX, MO_S_NW,MO_S_N, MO_S_NE,_______
|
||||
#define MOUSE_2 \
|
||||
_______,MO_W, MO_CL_M,MO_E, MO_CL_4,XXX ,XXX, MO_CL_5,MO_S_W, MO_CL_M,MO_S_E, _______
|
||||
#define MOUSE_3 \
|
||||
_______,MO_SW, MO_S, MO_SE, XXX, XXX ,XXX, XXX, MO_S_SW,MO_S_S, MO_S_SE,K_LOCK
|
||||
#define MOUSE_4 \
|
||||
#define MOUSE \
|
||||
K_MOUSE,MO_NW, MO_N, MO_NE, XXX, XXX ,XXX, XXX, MO_S_NW,MO_S_N, MO_S_NE,_______, \
|
||||
_______,MO_W, MO_CL_M,MO_E, MO_CL_4,XXX ,XXX, MO_CL_5,MO_S_W, MO_CL_M,MO_S_E, _______, \
|
||||
_______,MO_SW, MO_S, MO_SE, XXX, XXX ,XXX, XXX, MO_S_SW,MO_S_S, MO_S_SE,K_LOCK , \
|
||||
_______,_______,_______,_______,_______,MO_CL_L,MO_CL_R,_______,MO_AC_0,MO_AC_1,MO_AC_2,_______
|
||||
#define MOUSE KM(MOUSE_1,MOUSE_2,MOUSE_3,MOUSE_4)
|
||||
|
||||
/* Music layer
|
||||
* ,------------------------------------------------------------------------.
|
||||
@ -272,8 +261,10 @@ enum {
|
||||
* | togg| rec | stop| play| slow| fast||modes|.....|.....|.....|.....|.....|
|
||||
* `------------------------------------------------------------------------'
|
||||
*/
|
||||
#define MASK XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX
|
||||
#define MUSIC_4 MU_TOG, KC_LCTL, KC_LALT, KC_LGUI, KC_DOWN, KC_UP, MU_MOD, XXX, XXX, XXX, XXX, XXX
|
||||
#define MUSIC KM(MASK,MASK,MASK,MUSIC_4)
|
||||
#define MUSIC \
|
||||
MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \
|
||||
MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \
|
||||
MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \
|
||||
MU_TOG, MU_REC, MU_STOP,MU_PLAY,MU_SLOW,MU_FAST,MU_MOD, MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK
|
||||
|
||||
#endif
|
||||
|
9
users/bbaserdem/config.h
Normal file
9
users/bbaserdem/config.h
Normal file
@ -0,0 +1,9 @@
|
||||
#ifndef USERSPACE_CONFIG_H
|
||||
#define USERSPACE_CONFIG_H
|
||||
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
#define TAPPING_TERM 300
|
||||
#define TAPPING_TOGGLE 1
|
||||
#endif
|
||||
|
||||
#endif // !USERSPACE_CONFIG_H
|
@ -1,13 +1,15 @@
|
||||
SRC += bbaserdem.c
|
||||
EXTRAFLAGS += -flto
|
||||
EXTRAFLAGS += -flto # Used to make code smaller
|
||||
|
||||
# ENABLE
|
||||
UNICODE_ENABLE = yes # Used for unicode character emulation
|
||||
EXTRAKEY_ENABLE = yes # OS signals like volume control
|
||||
|
||||
# DISABLE
|
||||
ifndef BLUETOOTH_ENABLE
|
||||
BLUETOOTH_ENABLE = no # No bluetooth
|
||||
COMMAND_ENABLE = no # Some bootmagic thing
|
||||
endif
|
||||
COMMAND_ENABLE = no # Some bootmagic thing i dont use
|
||||
BOOTMAGIC_ENABLE = no # Access to EEPROM settings, not needed
|
||||
CONSOLE_ENABLE = no # Allows console output with a command
|
||||
SLEEP_LED_ENABLE = no # Breathes LED's when computer is asleep. Untested.
|
||||
@ -18,5 +20,5 @@ KEY_LOCK_ENABLE = no # Allows locking any key. Not used
|
||||
API_SYSEX_ENABLE = no # Allows OS to send signals.
|
||||
KEY_LOCK_ENABLE = no # Allows locking any key. Not used
|
||||
|
||||
# Disabling this makes it compile, prob bad upstream code
|
||||
# Disabling this makes it compile, i dont know why
|
||||
# VARIABLE_TRACE = no # Allows debugging variables
|
||||
|
Loading…
Reference in New Issue
Block a user