update music functionality
This commit is contained in:
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8582faab6f
commit
7923376de1
@ -39,6 +39,7 @@
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/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
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//#define MIDI_TONE_KEYCODE_OCTAVES 2
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#define C6_AUDIO
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#define B7_AUDIO
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#undef BACKLIGHT_PIN
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@ -127,7 +127,7 @@ bool playing_note = false;
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float note_frequency = 0;
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float note_length = 0;
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uint8_t note_tempo = TEMPO_DEFAULT;
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float note_timbre = TIMBRE_DEFAULT;
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float note_timbre[NUMBER_OF_TIMERS] = {TIMBRE_DEFAULT};
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uint16_t note_position = 0;
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float (* notes_pointer)[][2];
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uint16_t notes_count;
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@ -149,8 +149,8 @@ static bool audio_initialized = false;
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audio_config_t audio_config;
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uint16_t envelope_index = 0;
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bool glissando = true;
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uint16_t envelope_index[NUMBER_OF_TIMERS] = {0};
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bool glissando[NUMBER_OF_TIMERS] = {true};
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#ifndef STARTUP_SONG
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#define STARTUP_SONG SONG(STARTUP_SOUND)
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@ -211,7 +211,7 @@ void audio_init()
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DISABLE_AUDIO_COUNTER_3_ISR;
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#endif
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#if defined(B5_AUDIO) || defined(B6_AUDIO) || defined(B7_AUDIO)
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#ifdef B_AUDIO
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DISABLE_AUDIO_COUNTER_1_ISR;
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#endif
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@ -223,14 +223,17 @@ void audio_init()
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#ifdef C6_AUDIO
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TCCR3A = (0 << COM3A1) | (0 << COM3A0) | (1 << WGM31) | (0 << WGM30);
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TCCR3B = (1 << WGM33) | (1 << WGM32) | (0 << CS32) | (1 << CS31) | (0 << CS30);
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TIMER_3_PERIOD = (uint16_t)(((float)F_CPU) / (440 * CPU_PRESCALER));
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TIMER_3_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (440 * CPU_PRESCALER)) * note_timbre[TIMER_3_INDEX]);
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#endif
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#if defined(B5_AUDIO) || defined(B6_AUDIO) || defined(B7_AUDIO)
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#ifdef B_AUDIO
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TCCR1A = (0 << COM1A1) | (0 << COM1A0) | (1 << WGM11) | (0 << WGM10);
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TCCR1B = (1 << WGM13) | (1 << WGM12) | (0 << CS12) | (1 << CS11) | (0 << CS10);
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TIMER_1_PERIOD = (uint16_t)(((float)F_CPU) / (440 * CPU_PRESCALER));
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TIMER_1_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (440 * CPU_PRESCALER)) * note_timbre);
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TIMER_1_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (440 * CPU_PRESCALER)) * note_timbre[TIMER_1_INDEX]);
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#endif
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audio_initialized = true;
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@ -257,7 +260,7 @@ void stop_all_notes()
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DISABLE_AUDIO_COUNTER_3_OUTPUT;
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#endif
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#if defined(B5_AUDIO) || defined(B6_AUDIO) || defined(B7_AUDIO)
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#ifdef B_AUDIO
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DISABLE_AUDIO_COUNTER_1_ISR;
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DISABLE_AUDIO_COUNTER_1_OUTPUT;
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#endif
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@ -302,12 +305,18 @@ void stop_note(float freq)
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if (voice_place >= voices) {
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voice_place = 0;
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}
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if (voices == 1) {
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#if defined(C6_AUDIO) && defined(B_AUDIO)
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DISABLE_AUDIO_COUNTER_1_ISR;
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DISABLE_AUDIO_COUNTER_1_OUTPUT;
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#endif
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}
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if (voices == 0) {
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#ifdef C6_AUDIO
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DISABLE_AUDIO_COUNTER_3_ISR;
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DISABLE_AUDIO_COUNTER_3_OUTPUT;
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#endif
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#if defined(B5_AUDIO) || defined(B6_AUDIO) || defined(B7_AUDIO)
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#ifdef B_AUDIO
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DISABLE_AUDIO_COUNTER_1_ISR;
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DISABLE_AUDIO_COUNTER_1_OUTPUT;
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#endif
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@ -347,11 +356,11 @@ ISR(TIMER3_COMPA_vect)
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if (playing_note) {
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if (voices > 0) {
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#if defined(B5_AUDIO) || defined(B6_AUDIO) || defined(B7_AUDIO)
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#ifdef B_AUDIO
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float freq_alt = 0;
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if (voices > 1) {
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if (polyphony_rate == 0) {
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if (glissando) {
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if (glissando[TIMER_1_INDEX] && NUMBER_OF_TIMERS == 1) {
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if (frequency_alt != 0 && frequency_alt < frequencies[voices - 2] && frequency_alt < frequencies[voices - 2] * pow(2, -440/frequencies[voices - 2]/12/2)) {
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frequency_alt = frequency_alt * pow(2, 440/frequency_alt/12/2);
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} else if (frequency_alt != 0 && frequency_alt > frequencies[voices - 2] && frequency_alt > frequencies[voices - 2] * pow(2, 440/frequencies[voices - 2]/12/2)) {
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@ -374,18 +383,18 @@ ISR(TIMER3_COMPA_vect)
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#endif
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}
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if (envelope_index < 65535) {
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envelope_index++;
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if (envelope_index[TIMER_1_INDEX] < 65535) {
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envelope_index[TIMER_1_INDEX]++;
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}
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freq_alt = voice_envelope(freq_alt);
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freq_alt = voice_envelope(freq_alt,TIMER_1_INDEX);
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if (freq_alt < 30.517578125) {
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freq_alt = 30.52;
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}
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TIMER_1_PERIOD = (uint16_t)(((float)F_CPU) / (freq_alt * CPU_PRESCALER));
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TIMER_1_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (freq_alt * CPU_PRESCALER)) * note_timbre);
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TIMER_1_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (freq_alt * CPU_PRESCALER)) * note_timbre[TIMER_1_INDEX]);
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}
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#endif
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@ -408,7 +417,7 @@ ISR(TIMER3_COMPA_vect)
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freq = frequencies[voice_place];
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#endif
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} else {
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if (glissando) {
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if (glissando[TIMER_3_INDEX] && NUMBER_OF_TIMERS == 1) {
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if (frequency != 0 && frequency < frequencies[voices - 1] && frequency < frequencies[voices - 1] * pow(2, -440/frequencies[voices - 1]/12/2)) {
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frequency = frequency * pow(2, 440/frequency/12/2);
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} else if (frequency != 0 && frequency > frequencies[voices - 1] && frequency > frequencies[voices - 1] * pow(2, 440/frequencies[voices - 1]/12/2)) {
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@ -431,18 +440,18 @@ ISR(TIMER3_COMPA_vect)
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#endif
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}
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if (envelope_index < 65535) {
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envelope_index++;
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if (envelope_index[TIMER_3_INDEX] < 65535) {
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envelope_index[TIMER_3_INDEX]++;
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}
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freq = voice_envelope(freq);
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freq = voice_envelope(freq, TIMER_3_INDEX);
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if (freq < 30.517578125) {
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freq = 30.52;
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}
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TIMER_3_PERIOD = (uint16_t)(((float)F_CPU) / (freq * CPU_PRESCALER));
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TIMER_3_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (freq * CPU_PRESCALER)) * note_timbre);
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TIMER_3_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (freq * CPU_PRESCALER)) * note_timbre[TIMER_3_INDEX]);
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}
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}
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@ -458,13 +467,13 @@ ISR(TIMER3_COMPA_vect)
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freq = note_frequency;
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#endif
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if (envelope_index < 65535) {
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envelope_index++;
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if (envelope_index[TIMER_3_INDEX] < 65535) {
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envelope_index[TIMER_3_INDEX]++;
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}
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freq = voice_envelope(freq);
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freq = voice_envelope(freq, TIMER_3_INDEX);
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TIMER_3_PERIOD = (uint16_t)(((float)F_CPU) / (freq * CPU_PRESCALER));
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TIMER_3_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (freq * CPU_PRESCALER)) * note_timbre);
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TIMER_3_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (freq * CPU_PRESCALER)) * note_timbre[TIMER_3_INDEX]);
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} else {
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TIMER_3_PERIOD = 0;
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TIMER_3_DUTY_CYCLE = 0;
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@ -505,7 +514,7 @@ ISR(TIMER3_COMPA_vect)
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}
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} else {
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note_resting = false;
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envelope_index = 0;
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envelope_index[TIMER_3_INDEX] = 0;
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note_frequency = (*notes_pointer)[current_note][0];
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note_length = ((*notes_pointer)[current_note][1] / 4) * (((float)note_tempo) / 100);
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}
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@ -521,10 +530,16 @@ ISR(TIMER3_COMPA_vect)
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}
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#endif
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#if defined(B5_AUDIO) || defined(B6_AUDIO) || defined(B7_AUDIO)
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#ifdef B_AUDIO
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#ifdef B5_AUDIO
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ISR(TIMER1_COMPA_vect)
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#elif defined(B6_AUDIO)
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ISR(TIMER1_COMPB_vect)
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#elif defined(B7_AUDIO)
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ISR(TIMER1_COMPC_vect)
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#endif
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{
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#if (defined(B5_AUDIO) || defined(B6_AUDIO) || defined(B7_AUDIO)) && !defined(C6_AUDIO)
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#if defined(B_AUDIO) && !defined(C6_AUDIO)
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float freq = 0;
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if (playing_note) {
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@ -548,7 +563,7 @@ ISR(TIMER1_COMPA_vect)
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freq = frequencies[voice_place];
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#endif
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} else {
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if (glissando) {
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if (glissando[TIMER_1_INDEX] && NUMBER_OF_TIMERS == 1) {
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if (frequency != 0 && frequency < frequencies[voices - 1] && frequency < frequencies[voices - 1] * pow(2, -440/frequencies[voices - 1]/12/2)) {
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frequency = frequency * pow(2, 440/frequency/12/2);
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} else if (frequency != 0 && frequency > frequencies[voices - 1] && frequency > frequencies[voices - 1] * pow(2, 440/frequencies[voices - 1]/12/2)) {
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@ -571,18 +586,18 @@ ISR(TIMER1_COMPA_vect)
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#endif
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}
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if (envelope_index < 65535) {
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envelope_index++;
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if (envelope_index[TIMER_1_INDEX] < 65535) {
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envelope_index[TIMER_1_INDEX]++;
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}
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freq = voice_envelope(freq);
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freq = voice_envelope(freq, TIMER_1_INDEX);
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if (freq < 30.517578125) {
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freq = 30.52;
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}
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TIMER_1_PERIOD = (uint16_t)(((float)F_CPU) / (freq * CPU_PRESCALER));
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TIMER_1_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (freq * CPU_PRESCALER)) * note_timbre);
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TIMER_1_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (freq * CPU_PRESCALER)) * note_timbre[TIMER_1_INDEX]);
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}
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}
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@ -598,13 +613,13 @@ ISR(TIMER1_COMPA_vect)
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freq = note_frequency;
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#endif
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if (envelope_index < 65535) {
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envelope_index++;
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if (envelope_index[TIMER_1_INDEX] < 65535) {
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envelope_index[TIMER_1_INDEX]++;
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}
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freq = voice_envelope(freq);
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freq = voice_envelope(freq, TIMER_1_INDEX);
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TIMER_1_PERIOD = (uint16_t)(((float)F_CPU) / (freq * CPU_PRESCALER));
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TIMER_1_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (freq * CPU_PRESCALER)) * note_timbre);
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TIMER_1_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (freq * CPU_PRESCALER)) * note_timbre[TIMER_1_INDEX]);
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} else {
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TIMER_1_PERIOD = 0;
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TIMER_1_DUTY_CYCLE = 0;
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@ -645,7 +660,7 @@ ISR(TIMER1_COMPA_vect)
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}
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} else {
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note_resting = false;
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envelope_index = 0;
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envelope_index[TIMER_1_INDEX] = 0;
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note_frequency = (*notes_pointer)[current_note][0];
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note_length = ((*notes_pointer)[current_note][1] / 4) * (((float)note_tempo) / 100);
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}
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@ -674,7 +689,7 @@ void play_note(float freq, int vol) {
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#ifdef C6_AUDIO
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DISABLE_AUDIO_COUNTER_3_ISR;
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#endif
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#if defined(B5_AUDIO) || defined(B6_AUDIO) || defined(B7_AUDIO)
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#ifdef B_AUDIO
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DISABLE_AUDIO_COUNTER_1_ISR;
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#endif
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@ -684,7 +699,6 @@ void play_note(float freq, int vol) {
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playing_note = true;
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envelope_index = 0;
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if (freq > 0) {
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frequencies[voices] = freq;
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@ -696,16 +710,23 @@ void play_note(float freq, int vol) {
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ENABLE_AUDIO_COUNTER_3_ISR;
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ENABLE_AUDIO_COUNTER_3_OUTPUT;
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#endif
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#if defined(B5_AUDIO) || defined(B6_AUDIO) || defined(B7_AUDIO)
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#ifdef B_AUDIO
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#ifdef C6_AUDIO
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if (voices > 1) {
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envelope_index[TIMER_3_INDEX] = 0;
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ENABLE_AUDIO_COUNTER_1_ISR;
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ENABLE_AUDIO_COUNTER_1_OUTPUT;
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} else {
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envelope_index[TIMER_3_INDEX] = 0;
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}
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#else
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envelope_index[TIMER_1_INDEX] = 0;
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ENABLE_AUDIO_COUNTER_1_ISR;
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ENABLE_AUDIO_COUNTER_1_OUTPUT;
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#endif
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#else
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envelope_index[TIMER_3_INDEX] = 0;
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#endif
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}
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@ -723,7 +744,7 @@ void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat)
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#ifdef C6_AUDIO
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DISABLE_AUDIO_COUNTER_3_ISR;
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#endif
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#if defined(B5_AUDIO) || defined(B6_AUDIO) || defined(B7_AUDIO)
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#ifdef B_AUDIO
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DISABLE_AUDIO_COUNTER_1_ISR;
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#endif
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@ -749,7 +770,7 @@ void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat)
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ENABLE_AUDIO_COUNTER_3_ISR;
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ENABLE_AUDIO_COUNTER_3_OUTPUT;
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#endif
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#if defined(B5_AUDIO) || defined(B6_AUDIO) || defined(B7_AUDIO)
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#ifdef B_AUDIO
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#ifndef C6_AUDIO
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ENABLE_AUDIO_COUNTER_1_ISR;
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ENABLE_AUDIO_COUNTER_1_OUTPUT;
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@ -847,8 +868,8 @@ void decrease_polyphony_rate(float change) {
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// Timbre function
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void set_timbre(float timbre) {
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note_timbre = timbre;
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void set_timbre(float timbre, uint8_t timer_index) {
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note_timbre[timer_index] = timbre;
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}
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// Tempo functions
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// Enable vibrato strength/amplitude - slows down ISR too much
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// #define VIBRATO_STRENGTH_ENABLE
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#ifdef B_AUDIO
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#error Please define B5_AUDIO, B6_AUDIO, or B7_AUDIO instead
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#endif
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#if defined(B5_AUDIO) || defined(B6_AUDIO) || defined(B7_AUDIO)
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#define B_AUDIO
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#endif
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#if defined(C6_AUDIO) && defined (B_AUDIO)
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#define NUMBER_OF_TIMERS 2
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#elif defined(C6_AUDIO)
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#define NUMBER_OF_TIMERS 1
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#elif defined(B_AUDIO)
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#define NUMBER_OF_TIMERS 1
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#else
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#define NUMBER_OF_TIMERS 0
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#endif
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#define TIMER_1_INDEX 0
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#define TIMER_3_INDEX 1
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typedef union {
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uint8_t raw;
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struct {
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@ -75,7 +96,7 @@ void disable_polyphony(void);
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void increase_polyphony_rate(float change);
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void decrease_polyphony_rate(float change);
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void set_timbre(float timbre);
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void set_timbre(float timbre, uint8_t timer_index);
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void set_tempo(uint8_t tempo);
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void increase_tempo(uint8_t tempo_change);
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@ -18,73 +18,91 @@
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#include "stdlib.h"
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// these are imported from audio.c
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extern uint16_t envelope_index;
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extern float note_timbre;
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extern uint16_t envelope_index[NUMBER_OF_TIMERS];
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extern float note_timbre[NUMBER_OF_TIMERS];
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extern float polyphony_rate;
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extern bool glissando;
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extern bool glissando[NUMBER_OF_TIMERS];
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voice_type voice = default_voice;
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voice_type voice[NUMBER_OF_TIMERS] = {default_voice};
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void set_voice(voice_type v) {
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voice = v;
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void set_all_voices(voice_type v) {
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for (uint8_t i = 0; i < NUMBER_OF_TIMERS; i++) {
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voice[i] = v;
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}
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}
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void voice_iterate() {
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voice = (voice + 1) % number_of_voices;
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void all_voices_iterate(void) {
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for (uint8_t i = 0; i < NUMBER_OF_TIMERS; i++) {
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voice[i] = (voice[i] + 1) % number_of_voices;
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}
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}
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void voice_deiterate() {
|
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voice = (voice - 1 + number_of_voices) % number_of_voices;
|
||||
void all_voices_deiterate(void) {
|
||||
for (uint8_t i = 0; i < NUMBER_OF_TIMERS; i++) {
|
||||
voice[i] = (voice[i] - 1 + number_of_voices) % number_of_voices;
|
||||
}
|
||||
}
|
||||
|
||||
float voice_envelope(float frequency) {
|
||||
// envelope_index ranges from 0 to 0xFFFF, which is preserved at 880.0 Hz
|
||||
void set_voice(voice_type v, uint8_t timer_index) {
|
||||
voice[timer_index] = v;
|
||||
}
|
||||
|
||||
void voice_iterate(uint8_t timer_index) {
|
||||
voice[timer_index] = (voice[timer_index] + 1) % number_of_voices;
|
||||
}
|
||||
|
||||
void voice_deiterate(uint8_t timer_index) {
|
||||
voice[timer_index] = (voice[timer_index] - 1 + number_of_voices) % number_of_voices;
|
||||
}
|
||||
|
||||
float voice_envelope(float frequency, uint8_t timer_index) {
|
||||
// envelope_index[timer_index] ranges from 0 to 0xFFFF, which is preserved at 880.0 Hz
|
||||
__attribute__ ((unused))
|
||||
uint16_t compensated_index = (uint16_t)((float)envelope_index * (880.0 / frequency));
|
||||
uint16_t compensated_index = (uint16_t)((float)envelope_index[timer_index] * (880.0 / frequency));
|
||||
|
||||
switch (voice) {
|
||||
switch (voice[timer_index]) {
|
||||
case default_voice:
|
||||
glissando = false;
|
||||
note_timbre = TIMBRE_50;
|
||||
glissando[timer_index] = false;
|
||||
note_timbre[timer_index] = TIMBRE_50;
|
||||
polyphony_rate = 0;
|
||||
break;
|
||||
|
||||
#ifdef AUDIO_VOICES
|
||||
|
||||
case something:
|
||||
glissando = false;
|
||||
glissando[timer_index] = false;
|
||||
polyphony_rate = 0;
|
||||
switch (compensated_index) {
|
||||
case 0 ... 9:
|
||||
note_timbre = TIMBRE_12;
|
||||
note_timbre[timer_index] = TIMBRE_12;
|
||||
break;
|
||||
|
||||
case 10 ... 19:
|
||||
note_timbre = TIMBRE_25;
|
||||
note_timbre[timer_index] = TIMBRE_25;
|
||||
break;
|
||||
|
||||
case 20 ... 200:
|
||||
note_timbre = .125 + .125;
|
||||
note_timbre[timer_index] = .125 + .125;
|
||||
break;
|
||||
|
||||
default:
|
||||
note_timbre = .125;
|
||||
note_timbre[timer_index] = .125;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case drums:
|
||||
glissando = false;
|
||||
glissando[timer_index] = false;
|
||||
polyphony_rate = 0;
|
||||
// switch (compensated_index) {
|
||||
// case 0 ... 10:
|
||||
// note_timbre = 0.5;
|
||||
// note_timbre[timer_index] = 0.5;
|
||||
// break;
|
||||
// case 11 ... 20:
|
||||
// note_timbre = 0.5 * (21 - compensated_index) / 10;
|
||||
// note_timbre[timer_index] = 0.5 * (21 - compensated_index) / 10;
|
||||
// break;
|
||||
// default:
|
||||
// note_timbre = 0;
|
||||
// note_timbre[timer_index] = 0;
|
||||
// break;
|
||||
// }
|
||||
// frequency = (rand() % (int)(frequency * 1.2 - frequency)) + (frequency * 0.8);
|
||||
@ -95,15 +113,15 @@ float voice_envelope(float frequency) {
|
||||
|
||||
// Bass drum: 60 - 100 Hz
|
||||
frequency = (rand() % (int)(40)) + 60;
|
||||
switch (envelope_index) {
|
||||
switch (envelope_index[timer_index]) {
|
||||
case 0 ... 10:
|
||||
note_timbre = 0.5;
|
||||
note_timbre[timer_index] = 0.5;
|
||||
break;
|
||||
case 11 ... 20:
|
||||
note_timbre = 0.5 * (21 - envelope_index) / 10;
|
||||
note_timbre[timer_index] = 0.5 * (21 - envelope_index[timer_index]) / 10;
|
||||
break;
|
||||
default:
|
||||
note_timbre = 0;
|
||||
note_timbre[timer_index] = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
@ -112,15 +130,15 @@ float voice_envelope(float frequency) {
|
||||
|
||||
// Snare drum: 1 - 2 KHz
|
||||
frequency = (rand() % (int)(1000)) + 1000;
|
||||
switch (envelope_index) {
|
||||
switch (envelope_index[timer_index]) {
|
||||
case 0 ... 5:
|
||||
note_timbre = 0.5;
|
||||
note_timbre[timer_index] = 0.5;
|
||||
break;
|
||||
case 6 ... 20:
|
||||
note_timbre = 0.5 * (21 - envelope_index) / 15;
|
||||
note_timbre[timer_index] = 0.5 * (21 - envelope_index[timer_index]) / 15;
|
||||
break;
|
||||
default:
|
||||
note_timbre = 0;
|
||||
note_timbre[timer_index] = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
@ -128,15 +146,15 @@ float voice_envelope(float frequency) {
|
||||
|
||||
// Closed Hi-hat: 3 - 5 KHz
|
||||
frequency = (rand() % (int)(2000)) + 3000;
|
||||
switch (envelope_index) {
|
||||
switch (envelope_index[timer_index]) {
|
||||
case 0 ... 15:
|
||||
note_timbre = 0.5;
|
||||
note_timbre[timer_index] = 0.5;
|
||||
break;
|
||||
case 16 ... 20:
|
||||
note_timbre = 0.5 * (21 - envelope_index) / 5;
|
||||
note_timbre[timer_index] = 0.5 * (21 - envelope_index[timer_index]) / 5;
|
||||
break;
|
||||
default:
|
||||
note_timbre = 0;
|
||||
note_timbre[timer_index] = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
@ -144,96 +162,96 @@ float voice_envelope(float frequency) {
|
||||
|
||||
// Open Hi-hat: 3 - 5 KHz
|
||||
frequency = (rand() % (int)(2000)) + 3000;
|
||||
switch (envelope_index) {
|
||||
switch (envelope_index[timer_index]) {
|
||||
case 0 ... 35:
|
||||
note_timbre = 0.5;
|
||||
note_timbre[timer_index] = 0.5;
|
||||
break;
|
||||
case 36 ... 50:
|
||||
note_timbre = 0.5 * (51 - envelope_index) / 15;
|
||||
note_timbre[timer_index] = 0.5 * (51 - envelope_index[timer_index]) / 15;
|
||||
break;
|
||||
default:
|
||||
note_timbre = 0;
|
||||
note_timbre[timer_index] = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
break;
|
||||
case butts_fader:
|
||||
glissando = true;
|
||||
glissando[timer_index] = true;
|
||||
polyphony_rate = 0;
|
||||
switch (compensated_index) {
|
||||
case 0 ... 9:
|
||||
frequency = frequency / 4;
|
||||
note_timbre = TIMBRE_12;
|
||||
note_timbre[timer_index] = TIMBRE_12;
|
||||
break;
|
||||
|
||||
case 10 ... 19:
|
||||
frequency = frequency / 2;
|
||||
note_timbre = TIMBRE_12;
|
||||
note_timbre[timer_index] = TIMBRE_12;
|
||||
break;
|
||||
|
||||
case 20 ... 200:
|
||||
note_timbre = .125 - pow(((float)compensated_index - 20) / (200 - 20), 2)*.125;
|
||||
note_timbre[timer_index] = .125 - pow(((float)compensated_index - 20) / (200 - 20), 2)*.125;
|
||||
break;
|
||||
|
||||
default:
|
||||
note_timbre = 0;
|
||||
note_timbre[timer_index] = 0;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
// case octave_crunch:
|
||||
// polyphony_rate = 0;
|
||||
// switch (compensated_index) {
|
||||
// case 0 ... 9:
|
||||
// case 20 ... 24:
|
||||
// case 30 ... 32:
|
||||
// frequency = frequency / 2;
|
||||
// note_timbre = TIMBRE_12;
|
||||
// break;
|
||||
case octave_crunch:
|
||||
polyphony_rate = 0;
|
||||
switch (compensated_index) {
|
||||
case 0 ... 9:
|
||||
case 20 ... 24:
|
||||
case 30 ... 32:
|
||||
frequency = frequency / 2;
|
||||
note_timbre[timer_index] = TIMBRE_12;
|
||||
break;
|
||||
|
||||
// case 10 ... 19:
|
||||
// case 25 ... 29:
|
||||
// case 33 ... 35:
|
||||
// frequency = frequency * 2;
|
||||
// note_timbre = TIMBRE_12;
|
||||
// break;
|
||||
case 10 ... 19:
|
||||
case 25 ... 29:
|
||||
case 33 ... 35:
|
||||
frequency = frequency * 2;
|
||||
note_timbre[timer_index] = TIMBRE_12;
|
||||
break;
|
||||
|
||||
// default:
|
||||
// note_timbre = TIMBRE_12;
|
||||
// break;
|
||||
// }
|
||||
// break;
|
||||
default:
|
||||
note_timbre[timer_index] = TIMBRE_12;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case duty_osc:
|
||||
// This slows the loop down a substantial amount, so higher notes may freeze
|
||||
glissando = true;
|
||||
glissando[timer_index] = true;
|
||||
polyphony_rate = 0;
|
||||
switch (compensated_index) {
|
||||
default:
|
||||
#define OCS_SPEED 10
|
||||
#define OCS_AMP .25
|
||||
// sine wave is slow
|
||||
// note_timbre = (sin((float)compensated_index/10000*OCS_SPEED) * OCS_AMP / 2) + .5;
|
||||
// note_timbre[timer_index] = (sin((float)compensated_index/10000*OCS_SPEED) * OCS_AMP / 2) + .5;
|
||||
// triangle wave is a bit faster
|
||||
note_timbre = (float)abs((compensated_index*OCS_SPEED % 3000) - 1500) * ( OCS_AMP / 1500 ) + (1 - OCS_AMP) / 2;
|
||||
note_timbre[timer_index] = (float)abs((compensated_index*OCS_SPEED % 3000) - 1500) * ( OCS_AMP / 1500 ) + (1 - OCS_AMP) / 2;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case duty_octave_down:
|
||||
glissando = true;
|
||||
glissando[timer_index] = true;
|
||||
polyphony_rate = 0;
|
||||
note_timbre = (envelope_index % 2) * .125 + .375 * 2;
|
||||
if ((envelope_index % 4) == 0)
|
||||
note_timbre = 0.5;
|
||||
if ((envelope_index % 8) == 0)
|
||||
note_timbre = 0;
|
||||
note_timbre[timer_index] = (envelope_index[timer_index] % 2) * .125 + .375 * 2;
|
||||
if ((envelope_index[timer_index] % 4) == 0)
|
||||
note_timbre[timer_index] = 0.5;
|
||||
if ((envelope_index[timer_index] % 8) == 0)
|
||||
note_timbre[timer_index] = 0;
|
||||
break;
|
||||
case delayed_vibrato:
|
||||
glissando = true;
|
||||
glissando[timer_index] = true;
|
||||
polyphony_rate = 0;
|
||||
note_timbre = TIMBRE_50;
|
||||
note_timbre[timer_index] = TIMBRE_50;
|
||||
#define VOICE_VIBRATO_DELAY 150
|
||||
#define VOICE_VIBRATO_SPEED 50
|
||||
switch (compensated_index) {
|
||||
@ -246,10 +264,10 @@ float voice_envelope(float frequency) {
|
||||
break;
|
||||
// case delayed_vibrato_octave:
|
||||
// polyphony_rate = 0;
|
||||
// if ((envelope_index % 2) == 1) {
|
||||
// note_timbre = 0.55;
|
||||
// if ((envelope_index[timer_index] % 2) == 1) {
|
||||
// note_timbre[timer_index] = 0.55;
|
||||
// } else {
|
||||
// note_timbre = 0.45;
|
||||
// note_timbre[timer_index] = 0.45;
|
||||
// }
|
||||
// #define VOICE_VIBRATO_DELAY 150
|
||||
// #define VOICE_VIBRATO_SPEED 50
|
||||
@ -262,28 +280,28 @@ float voice_envelope(float frequency) {
|
||||
// }
|
||||
// break;
|
||||
// case duty_fifth_down:
|
||||
// note_timbre = 0.5;
|
||||
// if ((envelope_index % 3) == 0)
|
||||
// note_timbre = 0.75;
|
||||
// note_timbre[timer_index] = 0.5;
|
||||
// if ((envelope_index[timer_index] % 3) == 0)
|
||||
// note_timbre[timer_index] = 0.75;
|
||||
// break;
|
||||
// case duty_fourth_down:
|
||||
// note_timbre = 0.0;
|
||||
// if ((envelope_index % 12) == 0)
|
||||
// note_timbre = 0.75;
|
||||
// if (((envelope_index % 12) % 4) != 1)
|
||||
// note_timbre = 0.75;
|
||||
// note_timbre[timer_index] = 0.0;
|
||||
// if ((envelope_index[timer_index] % 12) == 0)
|
||||
// note_timbre[timer_index] = 0.75;
|
||||
// if (((envelope_index[timer_index] % 12) % 4) != 1)
|
||||
// note_timbre[timer_index] = 0.75;
|
||||
// break;
|
||||
// case duty_third_down:
|
||||
// note_timbre = 0.5;
|
||||
// if ((envelope_index % 5) == 0)
|
||||
// note_timbre = 0.75;
|
||||
// note_timbre[timer_index] = 0.5;
|
||||
// if ((envelope_index[timer_index] % 5) == 0)
|
||||
// note_timbre[timer_index] = 0.75;
|
||||
// break;
|
||||
// case duty_fifth_third_down:
|
||||
// note_timbre = 0.5;
|
||||
// if ((envelope_index % 5) == 0)
|
||||
// note_timbre = 0.75;
|
||||
// if ((envelope_index % 3) == 0)
|
||||
// note_timbre = 0.25;
|
||||
// note_timbre[timer_index] = 0.5;
|
||||
// if ((envelope_index[timer_index] % 5) == 0)
|
||||
// note_timbre[timer_index] = 0.75;
|
||||
// if ((envelope_index[timer_index] % 3) == 0)
|
||||
// note_timbre[timer_index] = 0.25;
|
||||
// break;
|
||||
|
||||
#endif
|
||||
|
@ -24,7 +24,7 @@
|
||||
#ifndef VOICES_H
|
||||
#define VOICES_H
|
||||
|
||||
float voice_envelope(float frequency);
|
||||
float voice_envelope(float frequency, uint8_t timer_index);
|
||||
|
||||
typedef enum {
|
||||
default_voice,
|
||||
@ -45,8 +45,12 @@ typedef enum {
|
||||
number_of_voices // important that this is last
|
||||
} voice_type;
|
||||
|
||||
void set_voice(voice_type v);
|
||||
void voice_iterate(void);
|
||||
void voice_deiterate(void);
|
||||
void set_all_voices(voice_type v);
|
||||
void all_voices_iterate(void);
|
||||
void all_voices_deiterate(void);
|
||||
|
||||
void set_voice(voice_type v, uint8_t timer_index);
|
||||
void voice_iterate(uint8_t timer_index);
|
||||
void voice_deiterate(uint8_t timer_index);
|
||||
|
||||
#endif
|
||||
|
@ -38,13 +38,13 @@ bool process_audio(uint16_t keycode, keyrecord_t *record) {
|
||||
}
|
||||
|
||||
if (keycode == MUV_IN && record->event.pressed) {
|
||||
voice_iterate();
|
||||
all_voices_iterate();
|
||||
PLAY_SONG(voice_change_song);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (keycode == MUV_DE && record->event.pressed) {
|
||||
voice_deiterate();
|
||||
all_voices_deiterate();
|
||||
PLAY_SONG(voice_change_song);
|
||||
return false;
|
||||
}
|
||||
|
@ -28,7 +28,7 @@ bool music_activated = false;
|
||||
bool midi_activated = false;
|
||||
uint8_t music_starting_note = 0x0C;
|
||||
int music_offset = 7;
|
||||
uint8_t music_mode = MUSIC_MODE_CHROMATIC;
|
||||
uint8_t music_mode = MUSIC_MODE_MAJOR;
|
||||
|
||||
// music sequencer
|
||||
static bool music_sequence_recording = false;
|
||||
|
Loading…
Reference in New Issue
Block a user