[Keymap] Support FX keys on Maxr1998's Contra
Using update_tri_layer() and more manual layer switching, also rename some layers & keycodes
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17d3750f13
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@ -19,16 +19,17 @@
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enum contra_layers {
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_QWERTZ,
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_FUNC,
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_NUMROW,
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_NUMROW_L3,
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_FN,
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_NR,
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_NR_L3,
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_FX,
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_GAMING
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};
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#define KC_I3 LM(_NUMROW, MOD_LALT)
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#define KC_NR MO(_NUMROW)
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#define NR_L3 SAFE_RANGE
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#define FUN MO(_FUNC)
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#define KC_I3 LM(_NR, MOD_LALT)
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#define KC_NR SAFE_RANGE
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#define KC_N3 (SAFE_RANGE + 1)
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#define KC_FN MO(_FN)
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#define G_1 TO(_GAMING)
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#define G_0 TG(_GAMING)
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@ -49,7 +50,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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{KC_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
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{KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_PLUS, KC_ENT },
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{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_RSFT},
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{KC_LCTL, KC_LGUI, KC_LALT, KC_I3, KC_NR, KC_SPC, KC_SPC, NR_L3, FUN, KC_LEFT, KC_DOWN, KC_RGHT}
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{KC_LCTL, KC_LGUI, KC_LALT, KC_I3, KC_NR, KC_SPC, KC_SPC, KC_N3, KC_FN, KC_LEFT, KC_DOWN, KC_RGHT}
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},
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/* Function layer
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@ -60,10 +61,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | | | | | | | RGBH-| RGBT | RGBH+| PgUp | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | ---- | ---- | | | ---- | ---- | Home | PgDn | End |
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* | | | | ---- | ---- | | ---- | ---- | Home | PgDn | End |
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* `-----------------------------------------------------------------------------------'
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*/
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[_FUNC] = {
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[_FN] = {
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{_______, _______, _______, _______, _______, _______, _______, DE_UE, _______, DE_OE, _______, KC_DEL },
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{KC_LOCK, DE_AE, DE_SS, _______, _______, G_1, _______, RGB_M_P, RGB_M_B, RGB_M_SW,_______, _______},
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{_______, _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_TOG, RGB_HUI, KC_PGUP, _______},
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@ -78,20 +79,38 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | <> | | | | | | | | | | -_ | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | ---- | ---- | | | ---- | ---- | | | |
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* | | | | ---- | ---- | | ---- | ---- | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_NUMROW] = {
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[_NR] = {
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{_______, DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, DE_7, DE_8, DE_9, DE_0, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, DE_HASH, _______},
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{_______, DE_LESS, _______, _______, _______, _______, _______, _______, _______, _______, DE_MINS, _______},
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{_______, _______, _______, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, _______, _______, _______}
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{_______, _______, _______, XXXXXXX, _______, _______, _______, _______, XXXXXXX, _______, _______, _______}
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},
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[_NUMROW_L3] = {
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[_NR_L3] = {
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{_______, DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, DE_7, DE_8, DE_9, DE_0, DE_SS },
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{_______, DE_Q, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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{_______, DE_LESS, _______, _______, _______, _______, _______, _______, _______, _______, DE_MINS, _______},
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{_______, _______, _______, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, _______, _______, _______}
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{_______, _______, _______, XXXXXXX, _______, _______, _______, _______, XXXXXXX, _______, _______, _______}
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},
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/* Function keys
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* ,-----------------------------------------------------------------------------------.
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* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | | | | | | | | | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_FX] = {
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{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12 },
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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{_______, _______, _______, XXXXXXX, _______, _______, _______, _______, XXXXXXX, _______, _______, _______}
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},
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/* Gaming
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@ -102,7 +121,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Space| | | | | | | | Reset| | | |
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* | Space| | | | | | | Leave| | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_GAMING] = {
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@ -113,6 +132,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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}
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};
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void update_tri_layer_user(void);
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch(keycode) {
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case KC_BSPC:
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@ -125,20 +146,36 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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unregister_code(DE_SS);
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}
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return true;
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case NR_L3:
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case KC_NR:
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if (record->event.pressed) {
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register_code(KC_ALGR);
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layer_on(_NUMROW_L3);
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layer_on(_NR);
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} else {
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layer_off(_NUMROW_L3);
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unregister_code(KC_ALGR);
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layer_off(_NR);
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}
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update_tri_layer_user();
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return false;
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case KC_N3:
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if (record->event.pressed) {
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layer_on(_NR_L3);
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} else {
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layer_off(_NR_L3);
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}
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update_tri_layer_user();
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return false;
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default:
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return true;
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}
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}
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void update_tri_layer_user(void) {
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update_tri_layer(_NR, _NR_L3, _FX);
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if (layer_state_is(_NR_L3) && !layer_state_is(_FX)) {
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register_code(KC_ALGR);
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} else {
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unregister_code(KC_ALGR);
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}
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}
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void led_set_user(uint8_t usb_led) {
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// Force-enable Numlock
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if (!(usb_led & (1<<USB_LED_NUM_LOCK))) {
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