Update keymap.c
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@ -131,3 +131,45 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
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return MACRO_NONE;
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}
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#ifdef RGBLIGHT_ENABLE
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bool rgb_layer_change = true;
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#endif
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#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
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#define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF);
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#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
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#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
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#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
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#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
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#define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF);
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#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
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#define rgblight_set_white rgblight_sethsv (0x00, 0x00, 0xFF);
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#define rgblight_set_black rgblight_sethsv (0x00, 0x00, 0x00);
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uint32_t layer_state_set_user(uint32_t state) {
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#ifdef RGBLIGHT_ENABLE
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uint8_t default_layer = eeconfig_read_default_layer();
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if (rgb_layer_change) {
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switch (biton32(state)) {
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case _LOWER:
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rgblight_set_purple;
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rgblight_mode(5);
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break;
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case _VIM:
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rgblight_set_green;
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rgblight_mode(23);
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break;
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case _GAME:
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rgblight_mode(8);
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break;
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default:
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if (default_layer & (1UL << _GAME)) {
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}
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else
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rgblight_mode(14);
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break;
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}
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}
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#endif
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return state;
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}
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