From 94519e387a85e3b4ab72bd7d837ff590cc690eb9 Mon Sep 17 00:00:00 2001 From: Fred Sundvik Date: Wed, 18 May 2016 09:03:42 +0300 Subject: [PATCH] Add callback function for emulator drawing --- visualizer.c | 4 ++++ visualizer.h | 7 ++++++- 2 files changed, 10 insertions(+), 1 deletion(-) diff --git a/visualizer.c b/visualizer.c index bbb00debc..607a64566 100644 --- a/visualizer.c +++ b/visualizer.c @@ -413,6 +413,10 @@ static DECLARE_THREAD_FUNCTION(visualizerThread, arg) { #ifdef LED_ENABLE gdispGFlush(LED_DISPLAY); #endif + +#if EMULATOR + draw_emulator(); +#endif // The animation can enable the visualizer // And we might need to update the state when that happens // so don't sleep diff --git a/visualizer.h b/visualizer.h index 4d6a61dda..a3828e35f 100644 --- a/visualizer.h +++ b/visualizer.h @@ -50,6 +50,11 @@ void visualizer_resume(void); GDisplay* get_lcd_display(void); GDisplay* get_led_display(void); +// For emulator builds, this function need to be implemented +#if EMULATOR +void draw_emulator(void); +#endif + // If you need support for more than 16 keyframes per animation, you can change this #define MAX_VISUALIZER_KEY_FRAMES 16 @@ -134,7 +139,7 @@ bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualiz // directly from the initalize_user_visualizer function (the animation can be null) bool enable_visualization(keyframe_animation_t* animation, visualizer_state_t* state); -// These two functions have to be implemented by the user +// These functions have to be implemented by the user void initialize_user_visualizer(visualizer_state_t* state); void update_user_visualizer_state(visualizer_state_t* state); void user_visualizer_suspend(visualizer_state_t* state);