Clueboard hotswap support (#2376)

This commit is contained in:
skullydazed
2018-02-10 17:09:47 -08:00
committed by GitHub
parent fa72d4aa5a
commit 994d94140e
15 changed files with 407 additions and 0 deletions

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#include "66_hotswap.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
#define _BL 0
#define _FL 1
#define _CL 2
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: Base Layer (Default Layer)
*/
[_BL] = LAYOUT_66_ansi(
KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC, KC_PGUP, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, KC_PGDN, \
KC_CAPS,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, KC_UP, \
KC_LCTL,KC_LGUI,KC_LALT, KC_SPC, KC_RALT,MO(_FL),KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT),
/* Keymap _FL: Function Layer
*/
[_FL] = LAYOUT_66_ansi(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_VOLU, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_MUTE, KC_VOLD, \
_______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, KC_PGUP, \
_______,_______,_______, _______, _______,MO(_FL),_______,KC_HOME,KC_PGDN,KC_END),
/* Keymap _CL: Control layer
*/
[_CL] = LAYOUT_66_ansi(
BL_STEP,RGB_M_P,RGB_M_B,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______, RGB_TOG, RGB_VAI, \
_______,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_VAD, \
_______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, RGB_SAI, \
_______,_______,_______, RGB_MOD, _______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI),
};

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![Clueboard Layout Image](http://i.imgur.com/7Capi8W.png)
# Basic Clueboard 66% Hotswap Layout
This is the default layout that comes flashed on every Clueboard. For the most
part it's a straightforward and easy to follow layout. The only unusual key is
the key in the upper left, which sends Escape normally, but Grave when any of
the Ctrl, Alt, or GUI modifiers are held down.
This uses `LAYOUT_66_ansi`, which is compatable with the `66_ansi` community
layout.

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#include "66_hotswap.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
#define _BL 0
#define _FL 1
#define _CL 2
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: Base Layer (Default Layer)
*/
[_BL] = LAYOUT(
KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC, KC_PGUP, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, KC_PGDN, \
KC_CAPS,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT, \
KC_LSFT,MO(_FL),KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,MO(_FL), KC_RSFT, KC_UP, \
KC_LCTL,KC_LGUI,KC_LALT, KC_SPC, KC_SPC, KC_RGUI,KC_RALT,MO(_FL),KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT),
/* Keymap _FL: Function Layer
*/
[_FL] = LAYOUT(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_VOLU, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_MUTE, KC_VOLD, \
_______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
_______,MO(_FL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,MO(_FL),_______, KC_PGUP, \
_______,_______,_______, _______,_______, _______,_______,MO(_FL),_______,KC_HOME,KC_PGDN,KC_END),
/* Keymap _CL: Control layer
*/
[_CL] = LAYOUT(
BL_STEP,RGB_M_P,RGB_M_B,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______, RGB_TOG, RGB_VAI, \
_______,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_VAD, \
_______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
_______,MO(_FL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,MO(_FL),_______, RGB_SAI, \
_______,_______,_______, RGB_MOD,RGB_MOD, _______,_______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI),
};

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![Clueboard Layout Image](http://i.imgur.com/7Capi8W.png)
# Default Clueboard 66% Hotswap Layout
This is the default layout that comes flashed on every Clueboard. For the most
part it's a straightforward and easy to follow layout. The only unusual key is
the key in the upper left, which sends Escape normally, but Grave when any of
the Ctrl, Alt, or GUI modifiers are held down.