3 new LED effect animations (#9827)
Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Erovia <Erovia@users.noreply.github.com>
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@ -254,6 +254,9 @@ enum rgb_matrix_effects {
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RGB_MATRIX_RAINBOW_PINWHEELS, // Full dual gradients spinning two halfs of keyboard
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RGB_MATRIX_RAINBOW_PINWHEELS, // Full dual gradients spinning two halfs of keyboard
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RGB_MATRIX_RAINDROPS, // Randomly changes a single key's hue
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RGB_MATRIX_RAINDROPS, // Randomly changes a single key's hue
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RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation
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RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation
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RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight ammount at the same time, then shifts back
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RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left
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RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right
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#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
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#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
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RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM!
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RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM!
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RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation
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RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation
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@ -305,6 +308,9 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
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|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` |
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|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` |
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|`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` |
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|`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` |
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|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
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|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
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|`#define DISABLE_RGB_MATRIX_HUE_BREATHING` |Disables `RGB_MATRIX_HUE_BREATHING` |
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|`#define DISABLE_RGB_MATRIX_HUE_PENDULUM` |Disables `RGB_MATRIX_HUE_PENDULUM` |
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|`#define DISABLE_RGB_MATRIX_HUE_WAVE ` |Disables `RGB_MATRIX_HUE_WAVE ` |
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|`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` |
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|`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` |
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|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
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|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
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|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |
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|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |
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quantum/rgb_matrix_animations/hue_breathing_anim.h
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quantum/rgb_matrix_animations/hue_breathing_anim.h
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@ -0,0 +1,22 @@
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#ifndef DISABLE_RGB_MATRIX_HUE_BREATHING
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RGB_MATRIX_EFFECT(HUE_BREATHING)
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# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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// Change huedelta to adjust range of hue change. 0-255.
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// Hue Breathing - All LED's light up
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bool HUE_BREATHING(effect_params_t* params) {
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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uint8_t huedelta = 12;
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HSV hsv = rgb_matrix_config.hsv;
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uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8);
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hsv.h = hsv.h + scale8(abs8(sin8(time) - 128) * 2, huedelta);
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RGB rgb = hsv_to_rgb(hsv);
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for (uint8_t i = led_min; i < led_max; i++) {
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RGB_MATRIX_TEST_LED_FLAGS();
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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return led_max < DRIVER_LED_TOTAL;
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}
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# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // DISABLE_RGB_HUE_BREATHING
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quantum/rgb_matrix_animations/hue_pendulum_anim.h
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quantum/rgb_matrix_animations/hue_pendulum_anim.h
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@ -0,0 +1,17 @@
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#ifndef DISABLE_RGB_MATRIX_HUE_PENDULUM
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RGB_MATRIX_EFFECT(HUE_PENDULUM)
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# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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// Change huedelta to adjust range of hue change. 0-255.
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// Looks better with a low value and slow speed for subtle change.
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// Hue Pendulum - color changes in a wave to the right before reversing direction
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static HSV HUE_PENDULUM_math(HSV hsv, uint8_t i, uint8_t time) {
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uint8_t huedelta = 12;
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hsv.h = hsv.h + scale8(abs8(sin8(time) + (g_led_config.point[i].x) - 128) * 2, huedelta);
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return hsv;
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}
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bool HUE_PENDULUM(effect_params_t* params) { return effect_runner_i(params, &HUE_PENDULUM_math); }
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# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // DISABLE_RGB_HUE_PENDULUM
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quantum/rgb_matrix_animations/hue_wave_anim.h
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quantum/rgb_matrix_animations/hue_wave_anim.h
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@ -0,0 +1,17 @@
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#ifndef DISABLE_RGB_MATRIX_HUE_WAVE
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RGB_MATRIX_EFFECT(HUE_WAVE)
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# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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// Change huedelta to adjust range of hue change. 0-255.
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// Looks better with a low value and slow speed for subtle change.
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// Hue Wave - color changes in a wave to the right
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static HSV HUE_WAVE_math(HSV hsv, uint8_t i, uint8_t time) {
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uint8_t huedelta = 24;
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hsv.h = hsv.h + scale8(abs8(g_led_config.point[i].x - time), huedelta);
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return hsv;
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}
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bool HUE_WAVE(effect_params_t* params) { return effect_runner_i(params, &HUE_WAVE_math); }
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# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // DISABLE_RGB_HUE_WAVE
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@ -23,6 +23,9 @@
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#include "rgb_matrix_animations/rainbow_pinwheels_anim.h"
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#include "rgb_matrix_animations/rainbow_pinwheels_anim.h"
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#include "rgb_matrix_animations/raindrops_anim.h"
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#include "rgb_matrix_animations/raindrops_anim.h"
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#include "rgb_matrix_animations/jellybean_raindrops_anim.h"
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#include "rgb_matrix_animations/jellybean_raindrops_anim.h"
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#include "rgb_matrix_animations/hue_breathing_anim.h"
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#include "rgb_matrix_animations/hue_pendulum_anim.h"
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#include "rgb_matrix_animations/hue_wave_anim.h"
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#include "rgb_matrix_animations/typing_heatmap_anim.h"
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#include "rgb_matrix_animations/typing_heatmap_anim.h"
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#include "rgb_matrix_animations/digital_rain_anim.h"
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#include "rgb_matrix_animations/digital_rain_anim.h"
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#include "rgb_matrix_animations/solid_reactive_simple_anim.h"
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#include "rgb_matrix_animations/solid_reactive_simple_anim.h"
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