layout(infinity ergodox): dudeofawesome's layout (#1932)
* 🎉 Building simple flasher * 🎉 Flashing works * 🎨 Cleaning up * 🐛 Being more specific with board identity * 🐛 Flashing correct keymap * 🎉 Adding keymap * ✨ Updating keymap * 🚨 RGB * ⏪ Revert "🚨 RGB" This reverts commit 9ceabfb267f8daedaad929231229c703abc12ec4. * ✨ Improvements to flasher * ✨ Layout tweaks * 💄 Messing around with LCD * 💄 Enabling LCD backlight matching * 🔧 Updating layout * 🐛 Fixing console logging * 🎨 Cleaning up indentation * 🔧 Adding editorconfig * ✨ Adding game layer * 💄 Changing numpad layout * ✨🔥 redoing entire layout It's now more similar to the Planck default layout * ✨ add workman and dvorak layouts * 🐛 fix numpad * 🐛 fix layer orders * 🐛 fix layer toggling * 🐛 fix tri-layer switching * 🐛 fix LCD colors for adjustment layers * 🔥 remove old flasher project * 🔥 remove simple_visualizer * 💄 update LCD colors * 📝 fix layout comments * 💄 swapping 2u buttons * 🔥🔧 removing editorconfig * 🚨 using 2 spaces * 📝 add README * ⏪ Revert "💄 Enabling LCD backlight matching" This reverts commit 51577903dfdc9fea5d33e9ab8cfa9b854e7ae19e. * ⏪ Revert "💄 Messing around with LCD" This reverts commit fdd9acdae514a3e0e4a7153225053680744980e5.
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keyboards/ergodox_infinity/keymaps/dudeofawesome/README.md
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keyboards/ergodox_infinity/keymaps/dudeofawesome/README.md
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# DudeOfAwesome's ErgoDox Infinity Layout
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A basic ErgoDox layout with Planck-like tri-layer support.
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![ErgoDox Layout](https://i.imgur.com/9zfKPV7.png)
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## Features
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- Planck-like tri-layer
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- Workman layout
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- In-progress gaming layer
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- Numpad
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- LCD colors are linked together, like the default KLL firmware
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## Building and flashing
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1. Put your board in DFU mode with either the button on the bottom, or with a software key in your current firmware
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1. Flash left half:
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```bash
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$ make ergodox_infinity:dudeofawesome:dfu-util
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```
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1. Flash right half:
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```bash
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$ make ergodox_infinity:dudeofawesome:dfu-util MASTER=right
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```
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keyboards/ergodox_infinity/keymaps/dudeofawesome/keymap.c
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keyboards/ergodox_infinity/keymaps/dudeofawesome/keymap.c
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#include QMK_KEYBOARD_H
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#include "debug.h"
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#include "action_layer.h"
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#include "version.h"
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enum custom_layers {
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_QWERTY,
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_DVORAK,
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_WORKMAN,
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_GAME,
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_MOUSE,
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_NUM,
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_LOWER,
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_RAISE,
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_ADJUST,
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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DVORAK,
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WORKMAN,
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LOWER,
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RAISE,
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GAME,
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MOUSE,
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NUM,
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EPRM,
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VRSN,
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RGB_SLD
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap 0: Basic QWERTY layer
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*
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* ,---------------------------------------------. ,---------------------------------------------.
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* | - | 1 | 2 | 3 | 4 | 5 | Esc | | Esc | 6 | 7 | 8 | 9 | 0 | = |
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* |--------+-----+-----+-----+-----+------------| |------+-----+-----+-----+-----+-----+--------|
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* | Tab | Q | W | E | R | T | [{ | | ]} | Y | U | I | O | P | BSPC |
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* |--------+-----+-----+-----+-----+-----| | | |-----+-----+-----+-----+-----+--------|
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* | ESC | A | S | D | F | G |------| |------| H | J | K | L | ; | '" |
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* |--------+-----+-----+-----+-----+-----| L1 | | L1 |-----+-----+-----+-----+-----+--------|
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* | LShift | Z | X | C | V | B | | | | N | M | , | . | / | Enter |
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* `--------+-----+-----+-----+-----+------------' `------------+-----+-----+-----+-----+--------'
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* | Num |Ctrl | Alt |LGUI |Lower| |Raise|Left |Down | Up |Right |
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* `------------------------------' `------------------------------'
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* ,------------. ,------------.
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* |Play |Mouse | | Num |Mouse|
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* ,----|-----|------| |------+-----+-----.
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* | | | Alt | | Alt | | |
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* |BSPC|LOWER|------| |------|RAISE|Space|
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* | | | LGUI | | LGUI | | |
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* `-----------------' `------------------'
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*/
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[_QWERTY] = LAYOUT_ergodox(
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// left hand
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KC_MINUS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRACKET,
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KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G,
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KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_FN1,
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TG(_NUM), KC_LCTL, KC_LALT, KC_LGUI, LOWER,
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KC_MPLY, TG(_MOUSE),
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KC_LALT,
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LOWER, KC_BSPACE, KC_LGUI,
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// right hand
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KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQUAL,
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KC_RBRACKET, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPACE,
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KC_H, KC_J, KC_K, KC_L, KC_SCOLON, KC_QUOTE,
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KC_FN1, KC_N, KC_M, KC_COMM, KC_DOT, LT(_MOUSE, KC_SLSH), KC_ENTER,
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RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,
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TG(_NUM), TG(_MOUSE),
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KC_LALT,
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KC_LGUI, KC_SPACE, RAISE
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),
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/* Keymap 0: Basic Dvorak layer
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*
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* ,---------------------------------------------. ,--------------------------------------------.
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* | - | 1 | 2 | 3 | 4 | 5 | Esc | | Esc | 6 | 7 | 8 | 9 | 0 | = |
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* |--------+-----+-----+-----+-----+------------| |------+-----+-----+-----+-----+-----+--------|
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* | Tab | ' | , | . | P | Y | [{ | | ]} | F | G | C | R | L | BSPC |
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* |--------+-----+-----+-----+-----+-----| | | |-----+-----+-----+-----+-----+--------|
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* | ESC | A | O | E | U | I |------| |------| D | H | T | N | S | / |
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* |--------+-----+-----+-----+-----+-----| L1 | | L1 |-----+-----+-----+-----+-----+--------|
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* | LShift | ; | Q | J | K | X | | | | B | M | W | V | Z | Enter |
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* `--------+-----+-----+-----+-----+------------' `------------+-----+-----+-----+-----+--------'
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* | Num |Ctrl | Alt |LGUI |Lower| |Raise|Left |Down | Up |Right |
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* `------------------------------' `------------------------------'
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* ,------------. ,------------.
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* |Play |Mouse | | Num |Mouse|
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* ,----|-----|------| |------+-----+-----.
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* | | | Alt | | Alt | | |
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* |BSPC|LOWER|------| |------|RAISE|Space|
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* | | | LGUI | | LGUI | | |
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* `-----------------' `------------------'
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*/
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[_DVORAK] = LAYOUT_ergodox(
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// left hand
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KC_MINUS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
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KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_LBRACKET,
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KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I,
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KC_LSPO, KC_SCOLON, KC_Q, KC_J, KC_K, KC_X, KC_FN1,
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TG(_NUM), KC_LCTL, KC_LALT, KC_LGUI, LOWER,
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KC_MPLY, TG(_MOUSE),
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KC_LALT,
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KC_BSPACE, LOWER, KC_LGUI,
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// right hand
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KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQUAL,
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KC_RBRACKET, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPACE,
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KC_D, KC_H, KC_T, KC_N, KC_S, LT(MOUSE, KC_SLSH),
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KC_FN1, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENTER,
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RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,
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TG(_NUM), TG(_MOUSE),
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KC_LALT,
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KC_LGUI, RAISE, KC_SPACE
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),
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/* Keymap 0: Basic Workman layer
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*
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* ,---------------------------------------------. ,--------------------------------------------.
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* | - | 1 | 2 | 3 | 4 | 5 | Esc | | Esc | 6 | 7 | 8 | 9 | 0 | = |
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* |--------+-----+-----+-----+-----+------------| |------+-----+-----+-----+-----+-----+--------|
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* | Tab | Q | D | R | W | B | [{ | | ]} | J | F | U | P | ; | BSPC |
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* |--------+-----+-----+-----+-----+-----| | | |-----+-----+-----+-----+-----+--------|
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* | ESC | A | S | H | T | G |------| |------| Y | N | E | O | I | '" |
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* |--------+-----+-----+-----+-----+-----| L1 | | L1 |-----+-----+-----+-----+-----+--------|
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* | LShift | Z | X | M | C | V | | | | K | L | , | . | / | Enter |
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* `--------+-----+-----+-----+-----+------------' `------------+-----+-----+-----+-----+--------'
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* | Num |Ctrl | Alt |LGUI |Lower| |Raise|Left |Down | Up |Right |
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* `------------------------------' `------------------------------'
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* ,------------. ,------------.
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* |Play |Mouse | | Num |Mouse|
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* ,----|-----|------| |------+-----+-----.
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* | | | Alt | | Alt | | |
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* |BSPC|LOWER|------| |------|RAISE|Space|
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* | | | LGUI | | LGUI | | |
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* `-----------------' `------------------'
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*/
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[_WORKMAN] = LAYOUT_ergodox(
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// left hand
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KC_MINUS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
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KC_TAB, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_LBRACKET,
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KC_ESC, KC_A, KC_S, KC_H, KC_T, KC_G,
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KC_LSPO, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_FN1,
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TG(_NUM), KC_LCTL, KC_LALT, KC_LGUI, LOWER,
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KC_MPLY, TG(_MOUSE),
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KC_LALT,
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KC_BSPACE, LOWER, KC_LGUI,
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// right hand
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KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQUAL,
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KC_RBRACKET, KC_J, KC_F, KC_U, KC_P, KC_SCOLON, KC_BSPACE,
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KC_Y, KC_N, KC_E, KC_O, KC_I, KC_QUOTE,
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KC_FN1, KC_K, KC_L, KC_COMM, KC_DOT, LT(_MOUSE, KC_SLSH), KC_ENTER,
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RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,
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NUM, TG(_MOUSE),
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KC_LALT,
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KC_LGUI, RAISE, KC_SPACE
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),
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/* Lower
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*
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* ,---------------------------------------------------. ,--------------------------------------------------.
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* | Version | F1 | F2 | F3 | F4 | F5 | F11 | | F12 | F6 | F7 | F8 | F9 | F10 | |
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* |---------+------+------+------+------+------+------| |------+------+------+------+------+------+--------|
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* | ~ | ! | @ | # | $ | % | | | | ^ | & | * | ( | ) | |
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* |---------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | Del | F1 | F2 | F3 | F4 | F5 |------| |------| F6 | _ | + | { | } | | |
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* |---------+------+------+------+------+------| L2 | | L2 |------+------+------+------+------+--------|
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* | | F7 | F8 | F9 | F10 | F11 | | | | F12 |ISO ~ |ISO | | Home | End | |
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* `---------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* | | | | | | | | Next | Vol- | Vol+ | Play |
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* `-----------------------------------' `----------------------------------'
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* ,-------------. ,-------------.
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* |Animat| | |Toggle|Solid |
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* ,------|------|------| |------+------+------.
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* |Bright|Bright| | | |Hue- |Hue+ |
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* |ness- |ness+ |------| |------| | |
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* | | | | | | | |
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* `--------------------' `--------------------'
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*/
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[_LOWER] = LAYOUT_ergodox(
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// left hand
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VRSN, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11,
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
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KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,
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_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______,
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_______, _______, _______, _______, _______,
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_______, _______,
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_______,
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_______, _______, _______,
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// right hand
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KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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_______, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
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KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
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_______, KC_F12, S(KC_NUHS), S(KC_NUBS), KC_HOME, KC_END, _______,
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_______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY,
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_______, _______,
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_______,
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_______, _______, _______
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),
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/* Raise
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*
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* ,---------------------------------------------------. ,--------------------------------------------------.
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* | Version | F1 | F2 | F3 | F4 | F5 | F11 | | F12 | F6 | F7 | F8 | F9 | F10 | F11 |
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* |---------+------+------+------+------+------+------| |------+------+------+------+------+------+--------|
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* | ` | 1 | 2 | 3 | 4 | 5 | | | | 6 | 7 | 8 | 9 | 0 | |
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* |---------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | Del | F1 | F2 | F3 | F4 | F5 |------| |------| F6 | - | = | [ | ] | \ |
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* |---------+------+------+------+------+------| L2 | | L2 |------+------+------+------+------+--------|
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* | | F7 | F8 | F9 | F10 | F11 | | | | F12 |ISO # |ISO / |Pg Up |Pg Dn | |
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* `---------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* | | | | | | | | Next | Vol- | Vol+ | Play |
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* `-----------------------------------' `----------------------------------'
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* ,-------------. ,-------------.
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* |Animat| | |Toggle|Solid |
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* ,------|------|------| |------+------+------.
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* |Bright|Bright| | | |Hue- |Hue+ |
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* |ness- |ness+ |------| |------| | |
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* | | | | | | | |
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* `--------------------' `--------------------'
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*/
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[_RAISE] = LAYOUT_ergodox(
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// left hand
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VRSN, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11,
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, _______,
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KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,
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_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______,
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_______, _______, _______, _______, _______,
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_______, _______,
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_______,
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_______, _______, _______,
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// right hand
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KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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_______, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
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KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
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_______, KC_F12, KC_NUHS, KC_NUBS, KC_PGUP, KC_PGDN, _______,
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_______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY,
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_______, _______,
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_______,
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|
_______, _______, _______
|
||||||
|
),
|
||||||
|
|
||||||
|
/* Adjust
|
||||||
|
*
|
||||||
|
* ,--------------------------------------------------. ,--------------------------------------------------.
|
||||||
|
* |Version | | | | | | | | | | | | | | |
|
||||||
|
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
|
||||||
|
* | |Reset |Debug | | | | | | | |TRM on|TRMoff| | | Del |
|
||||||
|
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|
||||||
|
* | | | | | |AG Nrm|------| |------|AG Swp|QWERTY|Wrkman|Dvorak| | |
|
||||||
|
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|
||||||
|
* | | | | | | | | | | | | Prev | Next | | |
|
||||||
|
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
|
||||||
|
* | | | | | | |VolUp |VolDn | Mute | | |
|
||||||
|
* `----------------------------------' `----------------------------------'
|
||||||
|
* ,-------------. ,-------------.
|
||||||
|
* | | | | | |
|
||||||
|
* ,------|------|------| |------+------+------.
|
||||||
|
* | | | | | | | |
|
||||||
|
* | | |------| |------| | |
|
||||||
|
* | | | | | | | |
|
||||||
|
* `--------------------' `--------------------'
|
||||||
|
*/
|
||||||
|
[_ADJUST] = LAYOUT_ergodox(
|
||||||
|
// left hand
|
||||||
|
VRSN, _______, _______, _______, _______, _______, _______,
|
||||||
|
_______, RESET, DEBUG, _______, _______, _______, _______,
|
||||||
|
_______, _______, _______, _______, _______, AG_NORM,
|
||||||
|
_______, _______, _______, _______, _______, _______, _______,
|
||||||
|
_______, _______, _______, _______, _______,
|
||||||
|
|
||||||
|
_______, _______,
|
||||||
|
_______,
|
||||||
|
_______, _______, _______,
|
||||||
|
|
||||||
|
// right hand
|
||||||
|
_______, _______, _______, _______, _______, _______, _______,
|
||||||
|
_______, _______, TERM_ON, TERM_OFF, _______, _______, KC_DEL,
|
||||||
|
AG_SWAP, QWERTY, WORKMAN, DVORAK, _______, _______,
|
||||||
|
_______, _______, _______, _______, _______, _______, _______,
|
||||||
|
_______, _______, _______, _______, _______,
|
||||||
|
|
||||||
|
_______, _______,
|
||||||
|
_______,
|
||||||
|
_______, _______, _______
|
||||||
|
),
|
||||||
|
|
||||||
|
/* Keymap 2: Media and mouse keys
|
||||||
|
*
|
||||||
|
* ,--------------------------------------------------. ,--------------------------------------------------.
|
||||||
|
* | | | | | | | | | | | | | | | |
|
||||||
|
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
|
||||||
|
* | | | Lclk | MsUp | Rclk |Wh Up | | | | | | | | | |
|
||||||
|
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|
||||||
|
* | | |MsLeft|MsDown|MsRght|Wh Dn |------| |------| | | | | | Play |
|
||||||
|
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|
||||||
|
* | | | | | | | | | | | | Prev | Next | | |
|
||||||
|
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
|
||||||
|
* | | | | | | |VolUp |VolDn | Mute | | |
|
||||||
|
* `----------------------------------' `----------------------------------'
|
||||||
|
* ,-------------. ,-------------.
|
||||||
|
* | | | | | |
|
||||||
|
* ,------|------|------| |------+------+------.
|
||||||
|
* | | | | | |Brwser|Brwser|
|
||||||
|
* | Lclk | Rclk |------| |------|Back |Fwd |
|
||||||
|
* | | | | | | | |
|
||||||
|
* `--------------------' `--------------------'
|
||||||
|
*/
|
||||||
|
// MOUSE
|
||||||
|
[_MOUSE] = LAYOUT_ergodox(
|
||||||
|
// left hand
|
||||||
|
_______, _______, _______, _______, _______, _______, _______,
|
||||||
|
_______, _______, KC_BTN2, KC_MS_U, KC_BTN1, KC_WH_D, _______,
|
||||||
|
_______, _______, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_U,
|
||||||
|
_______, _______, KC_WH_L, KC_BTN3, KC_WH_R, _______, TO(_GAME),
|
||||||
|
_______, _______, _______, _______, _______,
|
||||||
|
|
||||||
|
_______, _______,
|
||||||
|
KC_WH_D,
|
||||||
|
KC_BTN1, KC_BTN2, KC_WH_U,
|
||||||
|
|
||||||
|
// right hand
|
||||||
|
_______, _______, _______, _______, _______, _______, _______,
|
||||||
|
_______, _______, _______, _______, _______, _______, _______,
|
||||||
|
_______, _______, _______, _______, _______, KC_MPLY,
|
||||||
|
TO(_GAME), _______, _______, KC_MPRV, KC_MNXT, _______, _______,
|
||||||
|
KC_VOLU, KC_VOLD, KC_MUTE, _______, _______,
|
||||||
|
|
||||||
|
_______, _______,
|
||||||
|
_______,
|
||||||
|
_______, KC_WBAK, KC_WFWD
|
||||||
|
),
|
||||||
|
|
||||||
|
/* Keymap 2: GAME
|
||||||
|
*
|
||||||
|
* ,--------------------------------------------------. ,--------------------------------------------------.
|
||||||
|
* | | | | | | | | | | | | | | | |
|
||||||
|
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
|
||||||
|
* | | | Lclk | MsUp | Rclk | | | | | | | | | | |
|
||||||
|
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|
||||||
|
* | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | Play |
|
||||||
|
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|
||||||
|
* | | | | | | | | | | | | Prev | Next | | |
|
||||||
|
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
|
||||||
|
* | | | | | | |VolUp |VolDn | Mute | | |
|
||||||
|
* `----------------------------------' `----------------------------------'
|
||||||
|
* ,-------------. ,-------------.
|
||||||
|
* | | | | | |
|
||||||
|
* ,------|------|------| |------+------+------.
|
||||||
|
* | | | | | |Brwser|Brwser|
|
||||||
|
* | Lclk | Rclk |------| |------|Back |Fwd |
|
||||||
|
* | | | | | | | |
|
||||||
|
* `--------------------' `--------------------'
|
||||||
|
*/
|
||||||
|
[_GAME] = LAYOUT_ergodox(
|
||||||
|
// left hand
|
||||||
|
_______, _______, _______, _______, _______, _______, _______,
|
||||||
|
_______, _______, _______, _______, _______, _______, _______,
|
||||||
|
_______, _______, _______, _______, _______, _______,
|
||||||
|
_______, _______, _______, _______, _______, _______, _______,
|
||||||
|
_______, _______, _______, _______, _______,
|
||||||
|
|
||||||
|
_______, _______,
|
||||||
|
_______,
|
||||||
|
KC_SPACE, KC_LGUI, KC_LALT,
|
||||||
|
|
||||||
|
// right hand
|
||||||
|
_______, _______, _______, _______, _______, _______, _______,
|
||||||
|
_______, _______, _______, _______, _______, _______, _______,
|
||||||
|
_______, _______, _______, _______, _______, _______,
|
||||||
|
_______, _______, _______, _______, _______, _______, _______,
|
||||||
|
_______, _______, _______, _______, _______,
|
||||||
|
|
||||||
|
TG(_MOUSE), TG(_NUM),
|
||||||
|
_______,
|
||||||
|
_______, _______, _______
|
||||||
|
),
|
||||||
|
|
||||||
|
|
||||||
|
/* Keymap 2: NUMPAD
|
||||||
|
*
|
||||||
|
* ,--------------------------------------------------. ,--------------------------------------------------.
|
||||||
|
* | | F1 | F2 | F3 | F4 | F5 | F11 | | F12 | F6 | F7 | F8 | F9 | F10 | |
|
||||||
|
* |--------+------+------+------+------+------+------| |------+------+------+------+------+------+--------|
|
||||||
|
* | | ! | @ | { | } | | | | | | | 7 | 8 | 9 | * | |
|
||||||
|
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|
||||||
|
* | | # | $ | ( | ) | ` |------| |------| | 4 | 5 | 6 | + | |
|
||||||
|
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|
||||||
|
* | | % | ^ | [ | ] | ~ | | | | | 1 | 2 | 3 | \ | |
|
||||||
|
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
|
||||||
|
* | | | | | | | . | 0 | 0 | = | |
|
||||||
|
* `----------------------------------' `----------------------------------'
|
||||||
|
* ,-------------. ,-------------.
|
||||||
|
* | | | | | |
|
||||||
|
* ,------|------|------| |------+------+------.
|
||||||
|
* | | | | | | | |
|
||||||
|
* | | |------| |------| | |
|
||||||
|
* | | | | | | | |
|
||||||
|
* `--------------------' `--------------------'
|
||||||
|
*/
|
||||||
|
[_NUM] = LAYOUT_ergodox(
|
||||||
|
// left hand
|
||||||
|
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11,
|
||||||
|
_______, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, _______,
|
||||||
|
_______, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV,
|
||||||
|
_______, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, _______,
|
||||||
|
_______, _______, _______, _______, _______,
|
||||||
|
|
||||||
|
_______, _______,
|
||||||
|
_______,
|
||||||
|
_______, _______, _______,
|
||||||
|
|
||||||
|
// right hand
|
||||||
|
KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
|
||||||
|
_______, _______, KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_ASTERISK, _______,
|
||||||
|
_______, KC_KP_4, KC_KP_5, KC_KP_6, KC_KP_PLUS, _______,
|
||||||
|
_______, _______, KC_KP_1, KC_KP_2, KC_KP_3, KC_KP_SLASH, _______,
|
||||||
|
KC_KP_DOT, KC_KP_0, KC_KP_0, KC_KP_EQUAL, _______,
|
||||||
|
|
||||||
|
_______, _______,
|
||||||
|
_______,
|
||||||
|
_______, _______, _______
|
||||||
|
),
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
|
||||||
|
{
|
||||||
|
// MACRODOWN only works in this function
|
||||||
|
switch(id) {
|
||||||
|
case 0:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
if (record->event.pressed) { // For resetting EEPROM
|
||||||
|
eeconfig_init();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return MACRO_NONE;
|
||||||
|
};
|
||||||
|
|
||||||
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||||
|
switch (keycode) {
|
||||||
|
case QWERTY:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
print("mode just switched to qwerty and this is a huge string\n");
|
||||||
|
set_single_persistent_default_layer(_QWERTY);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case WORKMAN:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
set_single_persistent_default_layer(_WORKMAN);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case DVORAK:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
set_single_persistent_default_layer(_DVORAK);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case LOWER:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
layer_on(_LOWER);
|
||||||
|
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||||
|
if (IS_LAYER_ON(_ADJUST)) {
|
||||||
|
layer_off(_LOWER);
|
||||||
|
layer_off(_RAISE);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
layer_off(_LOWER);
|
||||||
|
if (IS_LAYER_ON(_ADJUST)) {
|
||||||
|
layer_off(_ADJUST);
|
||||||
|
layer_on(_RAISE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case RAISE:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
layer_on(_RAISE);
|
||||||
|
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||||
|
if (IS_LAYER_ON(_ADJUST)) {
|
||||||
|
layer_off(_RAISE);
|
||||||
|
layer_off(_LOWER);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
layer_off(_RAISE);
|
||||||
|
if (IS_LAYER_ON(_ADJUST)) {
|
||||||
|
layer_off(_ADJUST);
|
||||||
|
layer_on(_LOWER);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case EPRM:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
eeconfig_init();
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case VRSN:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case RGB_SLD:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
#ifdef RGBLIGHT_ENABLE
|
||||||
|
rgblight_mode(1);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Runs just one time when the keyboard initializes.
|
||||||
|
*/
|
||||||
|
void matrix_init_user(void) {
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Runs constantly in the background, in a loop.
|
||||||
|
*/
|
||||||
|
void matrix_scan_user(void) {
|
||||||
|
uint8_t layer = biton32(layer_state);
|
||||||
|
|
||||||
|
ergodox_board_led_off();
|
||||||
|
ergodox_right_led_1_off();
|
||||||
|
ergodox_right_led_2_off();
|
||||||
|
ergodox_right_led_3_off();
|
||||||
|
|
||||||
|
switch (layer) {
|
||||||
|
case _LOWER:
|
||||||
|
ergodox_right_led_1_on();
|
||||||
|
break;
|
||||||
|
case _RAISE:
|
||||||
|
ergodox_right_led_2_on();
|
||||||
|
break;
|
||||||
|
case _ADJUST:
|
||||||
|
ergodox_right_led_3_on();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
};
|
345
keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c
Normal file
345
keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c
Normal file
@ -0,0 +1,345 @@
|
|||||||
|
/*
|
||||||
|
Copyright 2016 Fred Sundvik <fsundvik@gmail.com>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 2 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Currently we are assuming that both the backlight and LCD are enabled
|
||||||
|
* But it's entirely possible to write a custom visualizer that use only
|
||||||
|
* one of them
|
||||||
|
*/
|
||||||
|
#ifndef LCD_BACKLIGHT_ENABLE
|
||||||
|
#error This visualizer needs that LCD backlight is enabled
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef LCD_ENABLE
|
||||||
|
#error This visualizer needs that LCD is enabled
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "visualizer.h"
|
||||||
|
#include "visualizer_keyframes.h"
|
||||||
|
#include "lcd_keyframes.h"
|
||||||
|
#include "lcd_backlight_keyframes.h"
|
||||||
|
#include "system/serial_link.h"
|
||||||
|
#include "default_animations.h"
|
||||||
|
|
||||||
|
static const uint32_t logo_background_color = LCD_COLOR(0, 0, 255);
|
||||||
|
static const uint32_t initial_color = LCD_COLOR(84, 255, 255);
|
||||||
|
|
||||||
|
static const uint32_t led_emulation_colors[4] = {
|
||||||
|
LCD_COLOR(0, 0, 255),
|
||||||
|
LCD_COLOR(141, 255, 255),
|
||||||
|
LCD_COLOR(18, 255, 255),
|
||||||
|
LCD_COLOR(194, 255, 255),
|
||||||
|
};
|
||||||
|
|
||||||
|
static uint32_t next_led_target_color = 0;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
LCD_STATE_INITIAL,
|
||||||
|
LCD_STATE_LAYER_BITMAP,
|
||||||
|
LCD_STATE_BITMAP_AND_LEDS,
|
||||||
|
} lcd_state_t;
|
||||||
|
|
||||||
|
static lcd_state_t lcd_state = LCD_STATE_INITIAL;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
uint8_t led_on;
|
||||||
|
uint8_t led1;
|
||||||
|
uint8_t led2;
|
||||||
|
uint8_t led3;
|
||||||
|
} visualizer_user_data_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Don't access from visualization function, use the visualizer state instead
|
||||||
|
*/
|
||||||
|
static visualizer_user_data_t user_data_keyboard = {
|
||||||
|
.led_on = 0,
|
||||||
|
.led1 = LED_BRIGHTNESS_HI,
|
||||||
|
.led2 = LED_BRIGHTNESS_HI,
|
||||||
|
.led3 = LED_BRIGHTNESS_HI,
|
||||||
|
};
|
||||||
|
|
||||||
|
_Static_assert(sizeof(visualizer_user_data_t) <= VISUALIZER_USER_DATA_SIZE,
|
||||||
|
"Please increase the VISUALIZER_USER_DATA_SIZE");
|
||||||
|
|
||||||
|
// Feel free to modify the animations below, or even add new ones if needed
|
||||||
|
|
||||||
|
// The color animation animates the LCD color when you change layers
|
||||||
|
static keyframe_animation_t one_led_color = {
|
||||||
|
.num_frames = 1,
|
||||||
|
.loop = false,
|
||||||
|
.frame_lengths = {gfxMillisecondsToTicks(0)},
|
||||||
|
.frame_functions = {lcd_backlight_keyframe_set_color},
|
||||||
|
};
|
||||||
|
|
||||||
|
bool swap_led_target_color(keyframe_animation_t* animation, visualizer_state_t* state) {
|
||||||
|
uint32_t temp = next_led_target_color;
|
||||||
|
next_led_target_color = state->target_lcd_color;
|
||||||
|
state->target_lcd_color = temp;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// The color animation animates the LCD color when you change layers
|
||||||
|
static keyframe_animation_t two_led_colors = {
|
||||||
|
.num_frames = 2,
|
||||||
|
.loop = true,
|
||||||
|
.frame_lengths = {gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(0)},
|
||||||
|
.frame_functions = {lcd_backlight_keyframe_set_color, swap_led_target_color},
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The LCD animation alternates between the layer name display and a
|
||||||
|
* bitmap that displays all active layers
|
||||||
|
*/
|
||||||
|
static keyframe_animation_t lcd_bitmap_animation = {
|
||||||
|
.num_frames = 1,
|
||||||
|
.loop = false,
|
||||||
|
.frame_lengths = {gfxMillisecondsToTicks(0)},
|
||||||
|
.frame_functions = {lcd_keyframe_display_layer_bitmap},
|
||||||
|
};
|
||||||
|
|
||||||
|
static keyframe_animation_t lcd_bitmap_leds_animation = {
|
||||||
|
.num_frames = 2,
|
||||||
|
.loop = true,
|
||||||
|
.frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)},
|
||||||
|
.frame_functions = {lcd_keyframe_display_layer_bitmap, lcd_keyframe_display_led_states},
|
||||||
|
};
|
||||||
|
|
||||||
|
void initialize_user_visualizer(visualizer_state_t* state) {
|
||||||
|
/**
|
||||||
|
* The brightness will be dynamically adjustable in the future
|
||||||
|
* But for now, change it here.
|
||||||
|
*/
|
||||||
|
lcd_backlight_brightness(180);
|
||||||
|
state->current_lcd_color = initial_color;
|
||||||
|
state->target_lcd_color = logo_background_color;
|
||||||
|
lcd_state = LCD_STATE_INITIAL;
|
||||||
|
start_keyframe_animation(&default_startup_animation);
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline bool is_led_on(visualizer_user_data_t* user_data, uint8_t num) {
|
||||||
|
return user_data->led_on & (1u << num);
|
||||||
|
}
|
||||||
|
|
||||||
|
static uint8_t get_led_index_master(visualizer_user_data_t* user_data) {
|
||||||
|
for (int i=0; i < 4; i++) {
|
||||||
|
if (is_led_on(user_data, i)) {
|
||||||
|
return i + 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static uint8_t get_led_index_slave(visualizer_user_data_t* user_data) {
|
||||||
|
uint8_t master_index = get_led_index_master(user_data);
|
||||||
|
if (master_index!=0) {
|
||||||
|
for (int i=master_index; i < 4; i++) {
|
||||||
|
if (is_led_on(user_data, i)) {
|
||||||
|
return i + 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static uint8_t get_secondary_led_index(visualizer_user_data_t* user_data) {
|
||||||
|
if (
|
||||||
|
is_led_on(user_data, 0) &&
|
||||||
|
is_led_on(user_data, 1) &&
|
||||||
|
is_led_on(user_data, 2)
|
||||||
|
) {
|
||||||
|
return 3;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static uint8_t get_brightness(visualizer_user_data_t* user_data, uint8_t index) {
|
||||||
|
switch (index) {
|
||||||
|
case 1:
|
||||||
|
return user_data->led1;
|
||||||
|
case 2:
|
||||||
|
return user_data->led2;
|
||||||
|
case 3:
|
||||||
|
return user_data->led3;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void update_emulated_leds(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
|
||||||
|
visualizer_user_data_t* user_data_new = (visualizer_user_data_t*)state->status.user_data;
|
||||||
|
visualizer_user_data_t* user_data_old = (visualizer_user_data_t*)prev_status->user_data;
|
||||||
|
|
||||||
|
uint8_t new_index;
|
||||||
|
uint8_t old_index;
|
||||||
|
|
||||||
|
if (true || is_serial_link_master()) {
|
||||||
|
new_index = get_led_index_master(user_data_new);
|
||||||
|
old_index = get_led_index_master(user_data_old);
|
||||||
|
} else {
|
||||||
|
new_index = get_led_index_slave(user_data_new);
|
||||||
|
old_index = get_led_index_slave(user_data_old);
|
||||||
|
}
|
||||||
|
|
||||||
|
uint8_t new_secondary_index = get_secondary_led_index(user_data_new);
|
||||||
|
uint8_t old_secondary_index = get_secondary_led_index(user_data_old);
|
||||||
|
|
||||||
|
uint8_t new_brightness = get_brightness(user_data_new, new_index);
|
||||||
|
uint8_t old_brightness = get_brightness(user_data_old, old_index);
|
||||||
|
|
||||||
|
uint8_t new_secondary_brightness = get_brightness(user_data_new, new_secondary_index);
|
||||||
|
uint8_t old_secondary_brightness = get_brightness(user_data_old, old_secondary_index);
|
||||||
|
|
||||||
|
if (
|
||||||
|
lcd_state == LCD_STATE_INITIAL ||
|
||||||
|
new_index != old_index ||
|
||||||
|
new_secondary_index != old_secondary_index ||
|
||||||
|
new_brightness != old_brightness ||
|
||||||
|
new_secondary_brightness != old_secondary_brightness
|
||||||
|
) {
|
||||||
|
if (new_secondary_index != 0) {
|
||||||
|
state->target_lcd_color = change_lcd_color_intensity(
|
||||||
|
led_emulation_colors[new_index], new_brightness);
|
||||||
|
next_led_target_color = change_lcd_color_intensity(
|
||||||
|
led_emulation_colors[new_secondary_index], new_secondary_brightness);
|
||||||
|
|
||||||
|
stop_keyframe_animation(&one_led_color);
|
||||||
|
start_keyframe_animation(&two_led_colors);
|
||||||
|
} else {
|
||||||
|
state->target_lcd_color = change_lcd_color_intensity(
|
||||||
|
led_emulation_colors[new_index], new_brightness);
|
||||||
|
|
||||||
|
stop_keyframe_animation(&two_led_colors);
|
||||||
|
start_keyframe_animation(&one_led_color);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void update_lcd_text(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
|
||||||
|
if (state->status.leds) {
|
||||||
|
if (
|
||||||
|
lcd_state != LCD_STATE_BITMAP_AND_LEDS ||
|
||||||
|
state->status.leds != prev_status->leds ||
|
||||||
|
state->status.layer != prev_status->layer ||
|
||||||
|
state->status.default_layer != prev_status->default_layer
|
||||||
|
) {
|
||||||
|
// NOTE: that it doesn't matter if the animation isn't playing, stop will do nothing in that case
|
||||||
|
stop_keyframe_animation(&lcd_bitmap_animation);
|
||||||
|
|
||||||
|
lcd_state = LCD_STATE_BITMAP_AND_LEDS;
|
||||||
|
/**
|
||||||
|
* For information:
|
||||||
|
* The logic in this function makes sure that this doesn't happen, but if you call start on an
|
||||||
|
* animation that is already playing it will be restarted.
|
||||||
|
*/
|
||||||
|
start_keyframe_animation(&lcd_bitmap_leds_animation);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (
|
||||||
|
lcd_state != LCD_STATE_LAYER_BITMAP ||
|
||||||
|
state->status.layer != prev_status->layer ||
|
||||||
|
state->status.default_layer != prev_status->default_layer
|
||||||
|
) {
|
||||||
|
stop_keyframe_animation(&lcd_bitmap_leds_animation);
|
||||||
|
|
||||||
|
lcd_state = LCD_STATE_LAYER_BITMAP;
|
||||||
|
start_keyframe_animation(&lcd_bitmap_animation);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
|
||||||
|
/**
|
||||||
|
* Check the status here to start and stop animations
|
||||||
|
* You might have to save some state, like the current animation here so that you can start the right
|
||||||
|
* This function is called every time the status changes
|
||||||
|
*
|
||||||
|
* NOTE that this is called from the visualizer thread, so don't access anything else outside the status
|
||||||
|
* This is also important because the slave won't have access to the active layer for example outside the
|
||||||
|
* status.
|
||||||
|
*/
|
||||||
|
|
||||||
|
update_emulated_leds(state, prev_status);
|
||||||
|
update_lcd_text(state, prev_status);
|
||||||
|
}
|
||||||
|
|
||||||
|
void user_visualizer_suspend(visualizer_state_t* state) {
|
||||||
|
state->layer_text = "Suspending...";
|
||||||
|
uint8_t hue = LCD_HUE(state->current_lcd_color);
|
||||||
|
uint8_t sat = LCD_SAT(state->current_lcd_color);
|
||||||
|
state->target_lcd_color = LCD_COLOR(hue, sat, 0);
|
||||||
|
start_keyframe_animation(&default_suspend_animation);
|
||||||
|
}
|
||||||
|
|
||||||
|
void user_visualizer_resume(visualizer_state_t* state) {
|
||||||
|
state->current_lcd_color = initial_color;
|
||||||
|
state->target_lcd_color = logo_background_color;
|
||||||
|
lcd_state = LCD_STATE_INITIAL;
|
||||||
|
start_keyframe_animation(&default_startup_animation);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ergodox_board_led_on(void){
|
||||||
|
// No board led support
|
||||||
|
}
|
||||||
|
|
||||||
|
void ergodox_right_led_1_on(void){
|
||||||
|
user_data_keyboard.led_on |= (1u << 0);
|
||||||
|
visualizer_set_user_data(&user_data_keyboard);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ergodox_right_led_2_on(void){
|
||||||
|
user_data_keyboard.led_on |= (1u << 1);
|
||||||
|
visualizer_set_user_data(&user_data_keyboard);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ergodox_right_led_3_on(void){
|
||||||
|
user_data_keyboard.led_on |= (1u << 2);
|
||||||
|
visualizer_set_user_data(&user_data_keyboard);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ergodox_board_led_off(void){
|
||||||
|
// No board led support
|
||||||
|
}
|
||||||
|
|
||||||
|
void ergodox_right_led_1_off(void){
|
||||||
|
user_data_keyboard.led_on &= ~(1u << 0);
|
||||||
|
visualizer_set_user_data(&user_data_keyboard);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ergodox_right_led_2_off(void){
|
||||||
|
user_data_keyboard.led_on &= ~(1u << 1);
|
||||||
|
visualizer_set_user_data(&user_data_keyboard);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ergodox_right_led_3_off(void){
|
||||||
|
user_data_keyboard.led_on &= ~(1u << 2);
|
||||||
|
visualizer_set_user_data(&user_data_keyboard);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ergodox_right_led_1_set(uint8_t n) {
|
||||||
|
user_data_keyboard.led1 = n;
|
||||||
|
visualizer_set_user_data(&user_data_keyboard);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ergodox_right_led_2_set(uint8_t n) {
|
||||||
|
user_data_keyboard.led2 = n;
|
||||||
|
visualizer_set_user_data(&user_data_keyboard);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ergodox_right_led_3_set(uint8_t n) {
|
||||||
|
user_data_keyboard.led3 = n;
|
||||||
|
visualizer_set_user_data(&user_data_keyboard);
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user