Add backlight support to the default Ergodox Infinity animations
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@ -32,31 +32,78 @@
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#include "visualizer_keyframes.h"
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#if defined(LCD_ENABLE) && defined(LCD_BACKLIGHT_ENABLE)
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#if defined(LCD_ENABLE) || defined(LCD_BACKLIGHT_ENABLE) || defined(BACKLIGHT_ENABLE)
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static bool keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) {
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#ifdef LCD_ENABLE
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lcd_keyframe_enable(animation, state);
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#endif
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#ifdef LCD_BACKLIGHT_ENABLE
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backlight_keyframe_enable(animation, state);
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#endif
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#ifdef BACKLIGHT_ENABLE
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led_keyframe_enable(animation, state);
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#endif
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return false;
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}
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static bool keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) {
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#ifdef LCD_ENABLE
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lcd_keyframe_disable(animation, state);
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#endif
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#ifdef LCD_BACKLIGHT_ENABLE
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backlight_keyframe_disable(animation, state);
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#endif
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#ifdef BACKLIGHT_ENABLE
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led_keyframe_disable(animation, state);
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#endif
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return false;
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}
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static bool keyframe_fade_in(keyframe_animation_t* animation, visualizer_state_t* state) {
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bool ret = false;
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#ifdef LCD_BACKLIGHT_ENABLE
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ret |= backlight_keyframe_animate_color(animation, state);
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#endif
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#ifdef BACLIGHT_ENABLE
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ret |= led_keyframe_fade_in_all(animation, state);
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#endif
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return ret;
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}
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static bool keyframe_fade_out(keyframe_animation_t* animation, visualizer_state_t* state) {
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bool ret = false;
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#ifdef LCD_BACKLIGHT_ENABLE
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ret |= backlight_keyframe_animate_color(animation, state);
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#endif
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#ifdef BACLIGHT_ENABLE
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ret |= led_keyframe_fade_out_all(animation, state);
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#endif
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return ret;
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}
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// Don't worry, if the startup animation is long, you can use the keyboard like normal
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// during that time
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keyframe_animation_t default_startup_animation = {
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.num_frames = 4,
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.num_frames = 3,
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.loop = false,
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.frame_lengths = {0, 0, 0, gfxMillisecondsToTicks(5000), 0},
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.frame_lengths = {0, 0, gfxMillisecondsToTicks(5000)},
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.frame_functions = {
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lcd_keyframe_enable,
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backlight_keyframe_enable,
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keyframe_enable,
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lcd_keyframe_draw_logo,
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backlight_keyframe_animate_color,
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keyframe_fade_in,
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},
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};
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keyframe_animation_t default_suspend_animation = {
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.num_frames = 4,
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.num_frames = 3,
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.loop = false,
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.frame_lengths = {0, gfxMillisecondsToTicks(1000), 0, 0},
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.frame_lengths = {0, gfxMillisecondsToTicks(1000), 0},
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.frame_functions = {
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lcd_keyframe_display_layer_text,
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backlight_keyframe_animate_color,
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lcd_keyframe_disable,
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backlight_keyframe_disable,
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keyframe_fade_out,
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keyframe_disable,
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},
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};
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#endif
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@ -127,3 +127,17 @@ bool led_keyframe_normal_orientation(keyframe_animation_t* animation, visualizer
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gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_0);
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return false;
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}
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bool led_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)state;
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(void)animation;
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gdispGSetPowerMode(LED_DISPLAY, powerOff);
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return false;
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}
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bool led_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)state;
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(void)animation;
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gdispGSetPowerMode(LED_DISPLAY, powerOn);
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return false;
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}
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@ -35,6 +35,9 @@ bool led_keyframe_crossfade(keyframe_animation_t* animation, visualizer_state_t*
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bool led_keyframe_mirror_orientation(keyframe_animation_t* animation, visualizer_state_t* state);
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bool led_keyframe_normal_orientation(keyframe_animation_t* animation, visualizer_state_t* state);
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bool led_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state);
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bool led_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state);
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extern keyframe_animation_t led_test_animation;
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