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Home.md
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Home.md
@ -236,6 +236,27 @@ For a value of `4` for this imaginary setting. So we `undef` it first, then `def
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You can then override any settings, rather than having to copy and paste the whole thing.
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You can then override any settings, rather than having to copy and paste the whole thing.
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### Prevent stuck modifiers
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Consider the following scenario:
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1. Layer 0 has a key defined as Shift.
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2. The same key is defined on layer 1 as the letter A.
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3. User presses Shift.
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4. User switches to layer 1 for whatever reason.
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5. User releases Shift, or rather the letter A.
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6. User switches back to layer 0.
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Shift was actually never released and is still considered pressed.
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If such situation bothers you add this to your `config.h`:
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#define PREVENT_STUCK_MODIFIERS
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This option uses 5 bytes of memory per every 8 keys on the keyboard
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rounded up (5 bits per key). For example on Planck (48 keys) it uses
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(48/8)\*5 = 30 bytes.
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# Going beyond the keycodes
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# Going beyond the keycodes
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Aside from the [basic keycodes](https://github.com/qmk/qmk_firmware/wiki/Keycodes), your keymap can include shortcuts to common operations.
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Aside from the [basic keycodes](https://github.com/qmk/qmk_firmware/wiki/Keycodes), your keymap can include shortcuts to common operations.
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@ -260,27 +281,6 @@ Hit the semicolon key once, send a semicolon. Hit it twice, rapidly -- send a co
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`DF(layer)` - sets default layer to *layer*. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does.
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`DF(layer)` - sets default layer to *layer*. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does.
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## Prevent stuck modifiers
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Consider the following scenario:
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1. Layer 0 has a key defined as Shift.
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2. The same key is defined on layer 1 as the letter A.
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3. User presses Shift.
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4. User switches to layer 1 for whatever reason.
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5. User releases Shift, or rather the letter A.
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6. User switches back to layer 0.
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Shift was actually never released and is still considered pressed.
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If such situation bothers you add this to your `config.h`:
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#define PREVENT_STUCK_MODIFIERS
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This option uses 5 bytes of memory per every 8 keys on the keyboard
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rounded up (5 bits per key). For example on Planck (48 keys) it uses
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(48/8)\*5 = 30 bytes.
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## Macro shortcuts: Send a whole string when pressing just one key
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## Macro shortcuts: Send a whole string when pressing just one key
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Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to trigger it. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymap_default.c).
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Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to trigger it. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymap_default.c).
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