Keymap: jennetters iris keymap (#3488)
* jennetters iris keymap, re-write for improved readability. * Update rules/config/keymap to follow correct makefile structure
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keyboards/iris/keymaps/jennetters/config.h
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keyboards/iris/keymaps/jennetters/config.h
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/*
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Copyright 2017 Danny Nguyen <danny@keeb.io>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define TAPPING_TERM 150
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/* Try to prevent sticky keys */
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#define PREVENT_STUCK_MODIFIERS
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/* Use I2C or Serial, not both */
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#define USE_SERIAL
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// #define USE_I2C
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/* Select hand configuration */
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#define MASTER_LEFT
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// #define MASTER_RIGHT
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// #define EE_HANDS
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#undef RGBLED_NUM
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 12
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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207
keyboards/iris/keymaps/jennetters/keymap.c
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keyboards/iris/keymaps/jennetters/keymap.c
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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#define _QWERTY 0
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#define _LOWER 1
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#define _RAISE 2
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#define _ADJUST 16
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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LOWER,
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RAISE,
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ADJUST,
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YUNO,
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SHRG,
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NOVY,
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};
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#define KC_ KC_TRNS
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#define _______ KC_TRNS
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#define KC_LOWR LOWER
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#define KC_RASE RAISE
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#define KC_YUNO YUNO
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#define KC_SHRG SHRG
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#define KC_NOVY NOVY
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#define KC_RST RESET
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#define KC_BL_S BL_STEP
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//Tap Dance Declartaions
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enum {
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ESC_GR = 0
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT(
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// ,----+----+----+----+----+----. ,----+----+----+----+----+----.
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// | ESC| 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
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// |----+----+----+----+----+----| |----+----+----+----+----+----|
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// | TAB| Q | W | E | R | T | | Y | U | I | O | P | BSP|
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// |----+----+----+----+----+----| |----+----+----+----+----+----|
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// | CAP| A | S | D | F | G | | H | J | K | L | ; | ' |
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// |----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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// | SFT| Z | X | C | V | B | SPC| | SPC| N | M | , | . | / | ENT|
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// `----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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// \ GUI| ALT| CTL / \RASE\ CTL | SFT /
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// `----+----+----' `----+----+----'
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TD(ESC_GR), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_SPC, KC_SPC, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, \
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KC_LGUI, KC_LALT, KC_LCTL, KC_RASE, KC_RCTL, KC_RSFT
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),
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[_LOWER] = LAYOUT_kc(
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// ,----+----+----+----+----+----. ,----+----+----+----+----+----.
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// | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | DEL|
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// |----+----+----+----+----+----| |----+----+----+----+----+----|
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// | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | |
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// |----+----+----+----+----+----| |----+----+----+----+----+----|
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// | | | | | | | | | | | | |PIPE|
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// |----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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// | \ | | | | | [ | ( | | ) | ] | | | | - | |
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// `----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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// \ | | DEL / \ DEL\ | /
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// `----+----+----' `----+----+----'
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TILD, EXLM, AT, HASH, DLR, PERC, CIRC, AMPR, ASTR, LPRN, RPRN, DEL, \
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, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, , \
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, , , , , , , , , , ,PIPE, \
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BL_S, , , , , LCBR, LPRN, RPRN, RCBR, , , , MINS, , \
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, , DEL, DEL, ,
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),
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[_RAISE] = LAYOUT_kc(
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// ,----+----+----+----+----+----. ,----+----+----+----+----+----.
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// | | F1 | F2 | | | | | | | | [ | ] | = |
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// |----+----+----+----+----+----| |----+----+----+----+----+----|
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// | | | UP | | | | | | | | { | } | DEL|
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// |----+----+----+----+----+----| |----+----+----+----+----+----|
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// | | LT | DN | RT | | | |SHRG| | | |PIPE| |
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// |----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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// | | | | | | | | | | | | | | \ | |
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// `----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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// \ | | / \ \ | /
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// `----+----+----' `----+----+----'
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, F1, F2, , , , , , , LBRC, RBRC, EQL, \
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, , UP, , , , YUNO, NOVY, , LCBR, RCBR, DEL, \
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, LEFT, DOWN, RIGHT, , , SHRG, , , , PIPE, , \
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, , , , , , , , , , , , BSLS, , \
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, , , , ,
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),
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[_ADJUST] = LAYOUT(
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//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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//|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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//`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
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_______, _______, _______, _______, _______, _______
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// `--------+--------+--------' `--------+--------+--------'
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)
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};
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#ifdef AUDIO_ENABLE
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float tone_qwerty[][2] = SONG(QWERTY_SOUND);
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#endif
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void esc_gr_finished (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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register_code (KC_ESC);
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} else if (state->count == 2) {
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register_code (KC_GRV);
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} else {
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register_code (KC_LSFT);
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register_code (KC_GRV);
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}
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}
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void esc_gr_reset (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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unregister_code (KC_ESC);
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} else if (state->count == 2) {
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unregister_code (KC_GRV);
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} else {
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unregister_code (KC_LSFT);
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unregister_code (KC_GRV);
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}
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}
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//Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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//Tap once for ESC, twice for `, thrice for ~
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[ESC_GR] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, esc_gr_finished, esc_gr_reset)
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// Other declarations would go here, separated by commas, if you have them
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};
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void persistent_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_qwerty);
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#endif
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persistent_default_layer_set(1UL<<_QWERTY);
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}
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return false;
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break;
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case ADJUST:
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if (record->event.pressed) {
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layer_on(_ADJUST);
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} else {
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layer_off(_ADJUST);
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}
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return false;
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break;
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case SHRG:
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if (record->event.pressed) {
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SEND_STRING("¯\\_(ツ)_/¯"); // I dunno.
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return false;
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}
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/* Ignore for now - special characters not working with macros
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}
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case NOVY:
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if (record->event.pressed) {
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SEND_STRING("ლ(ಠ_ಠლ)"); // YUNO?!
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return false;
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}
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*/
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}
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return true;
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}
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10
keyboards/iris/keymaps/jennetters/readme.md
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keyboards/iris/keymaps/jennetters/readme.md
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## jennetters iris keymap
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This keymap is based on the Iris default by [Bakingpy/nooges](https://github.com/nooges) without much deviation.
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* The QERTY layer remains largely the same with repositioning of the control key for ease of use.
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* L/RBRC, L/RCBR, and PIPE added to raise layer.
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* Arrow keys moved to wasd on raise layer.
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* Grave Escape added to maintain usage of ESC/~/` with top left key.
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See keymap.c for full details.
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1
keyboards/iris/keymaps/jennetters/rules.mk
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1
keyboards/iris/keymaps/jennetters/rules.mk
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TAP_DANCE_ENABLE = yes
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